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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Ammunition type... Page: [1]
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Ammunition type... - 6/12/2001 8:49:00 AM   
skurj

 

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Joined: 6/11/2001
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Errm perhaps I should already know the answer to this one... Anyways I have gone over the manual (V5.0) and I cannot find any listed method to select ammunition type when firing upon targets with a tank. Is there any need to in the game? or does it just fire the ammunition type relevant to the target?"auto" I can select to just fire the main gun... SKurj

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- 6/12/2001 9:18:00 AM   
KDiggity

 

Posts: 89
Joined: 5/3/2001
From: Minneapolis, MN
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Good question!! I've been wondering this myself... I'll be happy to find out! :D Thanks for asking the question, and thands to whoever answers it! Kieran

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- 6/12/2001 9:30:00 AM   
Figmo

 

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Joined: 5/28/2000
From: Pennsylvania, USA
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The game automatically selects AP or HE for you depending on the target. And you can't select HEAT or SABOT - it's just used on the appropriate target. One thing I've noticed is - in your first few shots your HEAT and SABOT get used up. So with my smaller sized guns I'll try to hold off firing until the enemy is closer. Hope this helps, Figmo

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"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f

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- 6/13/2001 2:03:00 AM   
skurj

 

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Thanx Figmo Be nice to be able to select, I've heard of allies using HE vs early German armor which although it wouldn't penetrate, the HE was able to cause the armor plates to separate. SKurj

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- 6/13/2001 5:07:00 AM   
Flashfyre

 

Posts: 330
Joined: 10/6/2000
From: Waynesboro, PA, USA
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There was another post where Paul explained about the ammo types and their uses. Something to the effect of: units with HEAT/APCR capability have the type of ammo selected during the hit resolution. These types of ammo are depleted first, before the AP and HE rounds. If a particular gun fired a "mix" of shells (like some AA guns, which included HE, tracer, AP, and other ammo types in their clips), there is no HEAT or APCR ammo listed by quantity; the game engine assumes the existence of these rounds, and adjusts the penetration results accordingly. You might try searching for the thread about this....

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