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Flashfyre -> (6/13/2001 5:07:00 AM)
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There was another post where Paul explained about the ammo types and their uses. Something to the effect of: units with HEAT/APCR capability have the type of ammo selected during the hit resolution. These types of ammo are depleted first, before the AP and HE rounds. If a particular gun fired a "mix" of shells (like some AA guns, which included HE, tracer, AP, and other ammo types in their clips), there is no HEAT or APCR ammo listed by quantity; the game engine assumes the existence of these rounds, and adjusts the penetration results accordingly.
You might try searching for the thread about this....
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