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RE: Map of Europe 20kms/hex - 9/10/2017 10:50:32 AM   
mroyer

 

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quote:

ORIGINAL: macroeconomics


One question for you: is there space in the SCIII map size limits for a few extra rows of hexes, using your base map? The Europa maps include the northern Finnish/Arctic coast (Petsamo and Murmansk in particular) and the Allied convoys run thru there during the winter months.


Yes! I always enjoyed the arctic theater in Europa as a sidelight to the main theater action. Some interesting twists that could, on occasion, have a significant effect on the overall game.

-Mark R.


< Message edited by mroyer -- 9/10/2017 10:52:18 AM >

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Post #: 31
RE: Map of Europe 20kms/hex - 9/13/2017 4:26:40 AM   
Hairog


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Looks fantastic Sipres. I noticed your reference maps don't include Baku, the Caspian Sea and even a couple of hundred miles farther east. I would suggest that you should have the area where much of the Soviet's oil came from.

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Post #: 32
RE: Map of Europe 20kms/hex - 9/15/2017 11:21:09 AM   
SIPRES


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Hi Hairog,

My first intention was to make map for napoleonic period (for example no Kiel or Suez canal in 1805)
As I have seen several people might be interested for WW2 or later period, I think I will consider for an extension (North aera and east).
But first I want to complete the map with its current limits (I am still quite far to complete as its a really tough job to do proper coastlines)

Christophe

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Post #: 33
RE: Map of Europe 20kms/hex - 9/16/2017 1:26:02 AM   
Hairog


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Hey Christophe,

Just a suggestion. I personally want to explore a Southern strategy and the Baku area is of interest.

I can't imagine making a map the way you and Hubert are doing. I have enough trouble with a few dozen unit counters.

Harry

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Post #: 34
RE: Map of Europe 20kms/hex - 9/20/2017 4:44:16 AM   
tigercub


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SIPRES keep up the good work!

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Post #: 35
RE: Map of Europe 20kms/hex - 9/25/2017 8:48:42 PM   
SIPRES


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Some update of on on going work

Denmark/Sweden





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Post #: 36
RE: Map of Europe 20kms/hex - 9/25/2017 8:49:41 PM   
SIPRES


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North Italy





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RE: Map of Europe 20kms/hex - 9/25/2017 8:50:48 PM   
SIPRES


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Sicily/south italy





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Post #: 38
RE: Map of Europe 20kms/hex - 9/25/2017 11:11:57 PM   
wlape3

 

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Looking very good!

Reminds me of my Europa maps.

Will

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Post #: 39
RE: Map of Europe 20kms/hex - 9/29/2017 2:00:42 AM   
mroyer

 

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> Reminds me of my Europa maps.

Yes indeed!

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Post #: 40
RE: Map of Europe 20kms/hex - 1/5/2018 7:54:00 AM   
SIPRES


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more screenshots of current "progress"

German states as per 1805






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Post #: 41
RE: Map of Europe 20kms/hex - 1/5/2018 7:57:35 AM   
SIPRES


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German States Number zwei





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Post #: 42
RE: Map of Europe 20kms/hex - 1/5/2018 12:15:37 PM   
PHalen


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Truly impressive!!!
Europa resurrected! And so much improved!

Seems like I don't have to worry about retirement plans...

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Post #: 43
RE: Map of Europe 20kms/hex - 1/5/2018 2:52:06 PM   
Hairog


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Excellent Sipres

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Post #: 44
RE: Map of Europe 20kms/hex - 1/15/2018 3:35:11 PM   
dave74

 

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Looks Brilliant.

Would love to see this completed and perhaps a divisional level campaign added to it.

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Post #: 45
RE: Map of Europe 20kms/hex - 2/13/2018 10:42:00 AM   
SIPRES


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latest update and screenshots

Ottoman empire Anatolia






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Post #: 46
RE: Map of Europe 20kms/hex - 2/13/2018 10:42:57 AM   
SIPRES


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+ Austrian Empire






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Post #: 47
RE: Map of Europe 20kms/hex - 9/3/2018 11:46:48 AM   
tigercub


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hows this map going or not?

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Post #: 48
RE: Map of Europe 20kms/hex - 9/4/2018 10:13:40 PM   
SIPRES


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quote:

ORIGINAL: tigercub

hows this map going or not?


Hello Tigercub,

Map is still on going on more or less regular basis (and very long process)
here is few screens of WW2 version

case White 1939





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Post #: 49
RE: Map of Europe 20kms/hex - 9/4/2018 10:15:03 PM   
SIPRES


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Case yellow 1940





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Post #: 50
RE: Map of Europe 20kms/hex - 9/4/2018 10:47:55 PM   
sPzAbt653


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A WWII Version, very NICE !! I would love it if you might let me try and use that one

Any plans for a map of North and South America circa 1400-1600 ? No roads or rails so it seems pretty simple ! I'd like to try an Age of Exploration scenario but the map making exceeds my limitations

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Post #: 51
RE: Map of Europe 20kms/hex - 9/5/2018 6:18:43 PM   
SIPRES


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quote:

ORIGINAL: sPzAbt653
Hello sPzAbt653
A WWII Version, very NICE !! I would love it if you might let me try and use that one

I plan to release the map file "soon" as it is.
(mainly I need to extend North till Murmansk area and east till Baku)
Then I will keep updating the file (mainly terrain type, roads) and post a link at the beginnig of this thread.
In such a way if somebody start a campaign design, then it will be possible to import updated map data without affecting campaign design (OOBs, scripts ect...)


Any plans for a map of North and South America circa 1400-1600 ? No roads or rails so it seems pretty simple ! I'd like to try an Age of Exploration scenario but the map making exceeds my limitations
This is not something I was particulary thinking about, but If you really need I can start to consider it.
Just PM me for further details.




< Message edited by SIPRES -- 9/5/2018 6:19:19 PM >

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Post #: 52
RE: Map of Europe 20kms/hex - 9/5/2018 10:39:11 PM   
sPzAbt653


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Hi Christophe, it's not something that I 'really need', but to explain, first I did this:
http://www.matrixgames.com/forums/tm.asp?m=3404128
and as I said in that thread there was an inspiration to do a larger scenario, but TOAW IV destroyed the original and nixed further plans. While working on SC3 Mods it occurred to me that SC3 might work much better with a scenario like this than did TOAW so I was going to attempt it, but my map making foray was a failure.
Therefore when I saw your wonderful map work, I thought that if you are the person that just loves making maps, well then I will ask. On the other hand, if the map is a tedious pain then it is not worth doing, since we get nothing for it anyway.

(in reply to SIPRES)
Post #: 53
RE: Map of Europe 20kms/hex - 9/6/2018 6:20:36 PM   
SIPRES


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quote:

ORIGINAL: sPzAbt653

Hi Christophe, it's not something that I 'really need', but to explain, first I did this:
http://www.matrixgames.com/forums/tm.asp?m=3404128
and as I said in that thread there was an inspiration to do a larger scenario, but TOAW IV destroyed the original and nixed further plans. While working on SC3 Mods it occurred to me that SC3 might work much better with a scenario like this than did TOAW so I was going to attempt it, but my map making foray was a failure.
Therefore when I saw your wonderful map work, I thought that if you are the person that just loves making maps, well then I will ask. On the other hand, if the map is a tedious pain then it is not worth doing, since we get nothing for it anyway.


ok understand.
the map I have seen in your thread is not too big (in terms of nbr of hexes), so I think I can do quite fastly a clone version for SCIII engine.
In case of larger scenario, do you mean larger map?
If yes just tell me wich scale you are thinking about
I will be interesting to contribute to non WW2 campaign, so just let me know what kind of map you expect then I can start some draft version.

Christophe

(in reply to sPzAbt653)
Post #: 54
RE: Map of Europe 20kms/hex - 9/7/2018 4:12:03 AM   
sPzAbt653


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Oh yes, a larger map, lol. The idea is to expand on that original scenario and make the map about as large as it can go north to south. Attached is a map that I thought I might use so I put a grid over it. It's a basic map because it will depict something like 1400-1700, so no roads. No terrain or cities are needed because I would add in some forest/jungle and big rivers. I would also determine how to deal with Resources and their placement. You don't need to do borders or place names as it is a regional thing and I would approximate that stuff and add it in based on the original.

It's the coast lines that are all the work [the easiest part, right ]

I've noddled thru the preliminary parameters and behaviors, and I think the only issue I might have is turn length. Optimally a turn would be five years, and I don't think that is possible so might have to somehow fudge it.

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Post #: 55
RE: Map of Europe 20kms/hex - 9/7/2018 6:08:14 AM   
SIPRES


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ok
But the map height can be 256 hexes maximum.

what I was thinking to do:
- Find a reference high-res map of north and south american continent
- with as much details as possible (cities, mountains, rivers) even contemporary one is ok.
- fit all in a 256 height hex grid.

I understand you need only coastline, but by starting such big map. I think it should be worthy that the reference image map includes key cities location and rivers.
It will then be "easier" to upgrade from conquistador time to independence or American civil war.
for future mods



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Post #: 56
RE: Map of Europe 20kms/hex - 9/7/2018 11:51:21 AM   
sPzAbt653


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That all sounds very good.

I think I did make that grid so that it fit 256 hexes from a passage thru to Hudson Bay in the north to a couple hexes around Cape Horn in the south. But it doesn't matter if you are going with a better source. I was looking for a basic map and that is what I found. It's a huge area so finding one continuous map is a challenge.

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Post #: 57
RE: Map of Europe 20kms/hex - 9/7/2018 12:20:02 PM   
Veloz


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wonderful. that¨s more of the reality; am goin to make an AAR of how the axis conquer the map (the entire) origin, (sorry for that just only tips for childrens and his moms told me to do go) then the game will KO and try this map.thx georgeous¡

first WW2 then WW1

sorry taxman; bill... am going to explain how to conquer USA (if the AI does no cheat)

< Message edited by Veloz -- 9/7/2018 12:23:06 PM >


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Post #: 58
RE: Map of Europe 20kms/hex - 9/7/2018 8:50:58 PM   
SIPRES


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quote:

ORIGINAL: sPzAbt653

That all sounds very good.

I think I did make that grid so that it fit 256 hexes from a passage thru to Hudson Bay in the north to a couple hexes around Cape Horn in the south. But it doesn't matter if you are going with a better source. I was looking for a basic map and that is what I found. It's a huge area so finding one continuous map is a challenge.

Here is map with raw coastlines.
Let me know if aera covered fits your wishes, then I can start coastlines fine tuning.
It may take a while so be patient.
I had to set 2 capitals (1 axis/ 1 allied) in order to save the file, this is due to game engine so UK and germany capitals are on north east aera of the map.
it can be changed later and should be no problem





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Post #: 59
RE: Map of Europe 20kms/hex - 9/7/2018 8:58:24 PM   
SIPRES


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the "mini" map




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