Zen Mechanic
Posts: 7
Joined: 6/9/2003 Status: offline
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Firstly, anyone know of an online source of the rules? I won't be able to check a rulebook until either I get home or Wednesday, when I play Turkey again (thus the feudal references) An attempt to respond (please be aware I've edited a lot of this for space): *****EX 1: SOAPYFROG moves his corp into the provence of Denmark containing Copenhagen and stops. [snip] ONE MUST HAVE FACTORS (ACTUAL COUNTERS) IN THE CITY TO CONTROL THE CITY. Or do you argue that you can garrison a city you can't control? ANSWER: We play that you don't need to drop factors into the city to control it. Being in the area is enough. I agree that the rule is ambiguous, but our interpretation prevents stupid things like not being able to flush British fleets out of the 1-spire ottoman cities, or e.g. take control back of the capital of Military Border with a full insurrection corps. *****EX 2: Soapy argues with EX 1 above and says my corps in the area can be all or part of a garrison, see 7.3.3.3.2. OK. My corps enters the area. Soapy argues that his entire corps can fight so by definition, THE STRENGTH FACTORS OF THE CORPS IN THE CITY MUST RUSH OUT AND FIGHT IN THE FIELD BATTLE. Heck his whole corps strength COULD be in the city (7.3.3.3.2 says ALL or part) so the whole corps in the city must be allowed to rush out of the city to fight the field battle. BUT THE COMBAT RULES 7.5.1.2 SPECIFICALLY FORBID UNITS IN CITIES FROM JOINING A FIELD BATTLE IN THE AREA! SO WHAT PART OF SOAPY'S CORPS IS IN THE CITY DOING GARRISON DUTY?!?! because that part MUST be excluded from field combat! *****EX3: Soapy has a corps in the area and a strength factor in the city. BY HIS intrepretation of 7.3.3.3.2, ALL OR SOME of his corps may also be in the city! (LANGUAGE TEST: MAY does not mean MUST but doesn't exclude COULD!) SO WHAT DOES ONE DO SOAPY? DOES A PLAYER have to DECLARE WHAT PART of his corps, if any, is in the city in EX 2 or EX 3 everytime the situation arises?. I could say yes, part of my corp is in the city according to 7.3.3.3.2. [B]ANSWER to 2 and 3: As Soapy alluded a few million pages ago, a Corps in an area is a quantum unit, until it has to declare where it is, it is in both areas simultaneously. As soon as you need to know precisely where it is (for a field battle) it goes to that area. In the combat step you declare if the corps is EITHER in the city OR in the area. Prior to that time, it is in BOTH areas. As actual garrison counters explicitly cannot fight in the battle, they are always in the city. Once you are forced to make a choice, the corps then declares it is either in the city or the area. The only time you have to make a choice is in the land combat step. The point to "double duty" is that a corps is (typically) a very large organization, made of divisions, regiments and batallions. Artillery batallions are "implied" to be in Infantry corps, for example. Is is so inconceivable that a few battalions or even a division of infantry could be stationed in the city, but be ready to move out when the skirmishers announce that the enemy is nearby? Contrast that to a city garrison, a unit which is not a "flexible" unit, and only has one function. I argue that it makes sense that a corps (even a 1-strength corps) can be both in the city and in the area simultaneously. I mean really, there are only so many whores to go around, people have to share. [/B] *****EX4: GLOSSARY DEFINITION OF A FIELD FORCE: Land forces excluding guerillas (unless attacking) NOT in a city or port. Obviously, units in areas are field forces NOT in a city! [snip] CLEARLY!! WITHOUT EQUIVOCATION!!! Cossacks, friedkorps and guerilla factors MUST BE IN THE CITY TO FORM ALL OR PART OF THAT CITY'S GARRISON. The definition of the glossary term is clear! THESE FACTORS MUST BE PLACED IN A CITY, PORT OR ON A DEPOT! [B]ANSWER: You are not wrong here - I have always argued that the rule is ambiguous. However, as an aside, I always thought that cossacks/etc. had to be with a corps to beseige a city. Other than rampaging a little bit, I didn't think a cossack could stay (not be) in a city, unless it was being besieged itself. I would argue that it makes no sense for cossacks/etc. to be part of a garrison in the same way a corps is - when was the last time cossacks fired port guns, historically? I think the definition was written in that manner to allow cossacks/etc. to be part of a garrison when beseiged, but I'm not certain. [/B] *****EX5: A totally guard factor corps can not garrison a city because ONLY REGULAR INFANTRY, NOT GUARD INFANTRY can garrsion. [B]ANSWER: if the whole corps could fit into the city, then it could be beseiged and be part of the garrison. If you didn't have the glossary definition of "garrison" none of those units would be able to garrison the city in a siege, which would be silly. Similarly, "double-duty" would allow a guard or cavalry or feudal or insurrection corps to be in BOTH the city and the area until it was necessary to declare precisely where you were. [/B] *****EX6: SOAPY says a TU fuedal corps CAN garrison from an area. YET, he argues that it's done through "detachments of factors" not represented in games terms that go into the city to man the guns. BUT RULE 10.1.3.4 SPECIFICALLY PROHIBITS ANY "detachements" from Feudal corps. [B]A feudal can garrison a city, but what if the city is a 1-spire and the feudal is full? Or what if the city is a 3-spire and the insurrection corps want to garrison it? FUBAR? Thus the need for some sort of "double-duty" interpretation to prevent this "gameyness" (i.e. non-reality interpretation).[/B] *****EX7: SOAPY argues that the corps in the area is garrisoning a city as well according to 7.3.3.3.2 because of 'detachments' that can be considered in the city and that these detachments are 'moving about' so all can be considered in both places at a time (double duty) OK. RULE 7.3.3 SPECIFICALLY SAYS DURING A LAND POWER'S MOVEMENT PHASE so detaching/absorbing occurs then (and also as a result of some combat rules.) BUT IT AIN"T HAPPENING DURING THE NAVAL PHASE so how can you be detaching/absorbing factors during the NAVAL PHASE in order to fulfill the requirements of a garrsion to man the guns?! [B]ANSWER: I say that the corps is in both places without having to detach specific factors (easily seen in the 1-strength corps example, and the guard/cav/etc. example). Enough to fire the port guns and control the city, at any rate.[/B] *****EX8: Rule 7.3.3.1.2 Detachments MAY NEVER EMPTY A CORPS!!!!!! So how under 7.3.3.3.2, could my corps in the area BE ALL inside of a city deployed in 'invisible detachments' from the corps counter IN THE AREA. SOAPY CAN'T DENY rule 7.3.3.3.2 as it is HIS BASIS for double duty. SO SOAPY, how does ALL of your corps garrison from the area since by definition ALL of the factors of the corps would be in the city and not in the counter (NOT ALLOWED BY 7.3.3.1.2!) [B]ANSWER: the problem is that both Soapy and myself (and we used to game together years ago FYI) agree that there is no rule stating how to know if you are in the city or not. We agree that unless being besieged it is impossible to know where the corps is just by looking at the map, barring some convention dreamed up by the players themselves. (e.g. corps counter upside-down is in the city, upside-right is in the area). How do you know, then, if the corps is IN the city (which is possible in certain instances) or not? You don't - therefore it's both, just like quantum physics. This does allow a corps to fire the guns and control cities, and I think that's reasonable, realilty-wise. My current group disagrees, and forces people to place infantry or militia(!) garrisons in ports to fire the guns, but not to control cities. A compromise. What the rules nit-pickingly say is less important to us than a more realistic simulation. [/B] NO, IT'S OBVIOUS to me that 7.3.3.3.2 was written to avoid having to convert factors from regular to guard just to garrison with a corps, to allow for TU feudal corps to garrison (since they can't detach-even invisibly) and to avoid saying "you have a corps in the city but no factors, therefore you ain't garrisoned." OBVIOUSLY a corps counter could garrison a city but IT MUST BE IN THE CITY! [B]ANSWER: but how do you resolve the absurdity of a feudal being able to be "in" a 10-size city and not a 5-size city? I say that "double-duty" doesn't hurt, doesn't fly in the face of reality, and is an easier thing to keep track of than some sort of homemade "in-city/out-of-city" convention. I'm not saying that your interpretation is wrong, it is defensible. I think it does make sense that sometimes a corps would be entirely in an area or entirely in a city. I do point out the following problems with using it, however: (1) one cossack factor could capture a capital city when 12 guard/infantry coprs are "in the area" (containing, say, 30+ cav factors between them). I call "nonsense" (first word was probably going to be edited". (2) guard/cav/feudals and inssurection corps can't capture some cities if they have TOO MANY factors (not TOO FEW). I call bullnonsense again. You then have to houserule these absurd results - which you don't have to if you use double-duty. Arguing "you should have left garrison there if you wanted to avoid that" doesn't make my scenarios any less valid. I therefore say that double-duty makes the most sense, especially dealing with month-long turns and a strategic game like EiA. The non-double-duty makes less sense, imo. Phew, that was long. I hope I was clear[/B] ZM
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