soapyfrog -> Re: My intrepretation on Corps in or out (6/3/2003 11:12:23 PM)
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[QUOTE]Originally posted by gdpsnake [B]I believe you are wrong and I hope to convince you. Please read and research this reasoning (NOTE: these are the updated AH rules and errata clarifications I refer too!):[/QUOTE][/B] You have definitely convinced me that your line of reasoning is perfectly valid, but I will continue to dispute that it is "better", since there is no means of clearly indicating whether a corps is in the city or not unless a seige is under way, beyond memory (oog) or written notes (MORE bookkeeping!), and there is in anycase no rule that permits a corps to move INTO a city beyond [B]7.3.7.1[/B]. [QUOTE][B]The rule you quote 7.3.3.3.2 is UNDER the heading describing garrison factors. IF the corps counter IS IN the city IT need not detach factors to represent a garrison. This rule is mentioned to avoid the situations of players having to maintain garrison factors independent from a corp counter in the city to fulfill the definition of rule 7.3.3.3.[/QUOTE][/B] I can see it. however you run into problems reading the rule in this direction, for example it would be possible to have a corps which too big to be a garrison and unwilling to drop factors to "officially garrison", for example the full French Guard corps guarding Cherbourg. Would you seriously say that the guns cannot be fired because the Guard does not fit in it's entirety into the city? I can just the Cherbourg city mayor trying to explain that one to the Imperial Tribunal. A "better" (IMHO) reading of the rule would be to take it to say that any factor currently in a corps could also be garrisoning the city, without any need to specify. Solves many of the headaches that your interpretation causes. [QUOTE][B]7.3.3 Movement into CITIES! Obviously movement into cities is separate from movement into areas even though it costs no movement points![/QUOTE][/B] I protest [B]7.3.3[/B] covers ONLY the absorbing and detaching of factors and makes no reference to corps actually physically moving into the city. In fact the only rule that allows a corps to physically move into a city is [B]7.5.1.1[/B]. [QUOTE][B]Rule 7.3.3.1 says "....containing corps outside a city." AGAIN, there is a distinction between a corps being OUTSIDE a city.![/QUOTE][/B] With all due respect it is talking about enemy corps, which of course must be outside the city if a garrison is there. Uneccessary verbiage. [QUOTE][B]Rule 7.3.4 "...corps INSIDE a city may be moved directly out of that city......" AGAIN, corps are DISTINCTLY IN or OUT of a city.[/QUOTE][/B] Since corps can become unbeseiged during enemy land movement (and you dont want those corps magically popping out of the city during the enemy land movement, this rule provides a mechanism by which freindly corps can re-occupy the area during their own movement, much like the movement of fleets form blockade boxes to ports that become friendly during a precedeing turn. Note that in the case of fleets you cannot voluntarily move to a friendly blockade box unless an enemy fleet occupies it. Similar sort of case. I suppose the rule DOES allow you to NOT take advantage of moving out of the city, however it would be a headache to track the specific state in this case and of no advantage to the controlling player anyway, so we generally say that it is "assumed" for ease of play, although obviously you could require the statement. [QUOTE][B]WHY state movement from a city into the surrounding area costs no movement points UNLESS the intent is to delineate between whether a corps is IN or OUT of a city.[/QUOTE][/B] The delineation is neccessary for sieges and the lifting thereof. A corps which is "outside" the city can still form a garrison of the city by "my" reading of [B]7.3.3.3.2[/B] [QUOTE][B]The differences are also clear in rule 7.3.6 "...movement in areas..." Rule 7.3.7 Move into an area with an enemy corps in the area and you must stop and declare combat. IF the enemy corps is IN THE CITY the player may CONTINUE MOVEMENT or beseige! SO CLEARLY CORPS ARE EITHER IN OR OUT OF A CITY!!!! Also see rule section 7.5 LAND COMBAT. AGAIN clear delineation is made between the AREA combats and also "..If the defender RETIRES into a city.....the atttacker may be placed ON TOP of the defenders {IN THE CITY} and a seige occurs.[/QUOTE][/B] The "in the city" and "out of the city" is neccessary to cover situations wherein a corps moves off of a beseiged corps before a new beseigeing corps arrives, either in the same player's mvoement phase or in a later player's movement phase assuming that the beseiged corps has not had a chance to move "out" of the city in the interveneing steps (i.e. the beseiged player had his own movement phase). Otherwise corps must be "out" of a city unless they have been "kept in" unneccessarily by the controlling player. [QUOTE][B]We agree on outflanks but I don't think 12.3.7.1 muddys the waters too much. It says that "For purposes of combat....must still attempt to withdraw or reinforce individually" implies to me that a player may select a corps leader as an army leader but THIS ACT DOES NOT CREATE A LEADER COUNTER which IS needed to outflank as you correctly pointed out.[/QUOTE][/B] Well again [B]7.5.2.1[/B] specifies a "leader" not a "leader counter" but I believe that the intent is there so I agree. However I think it could be argued very strongly the other way (and to be honest it would not much bother me to play the other way, it does not break anything ot cause obscene problems... if anything is adds a little spice, especially to attacking those multi-corps minor countries! ;) We also agree completely on debarkation. [QUOTE][B]Yes, one can "screen" with one's corps and retreat into a city but then you will get besieged/assaulted and, yes, this can slow an enemy down but since only CORPS can screen (AND must be equal/smaller than the city capacity!), you are going to lose a lot of factors and corps not to mention loss of flexibility with trapped corps in cities and the one turn slowdown doesn't compensate in the next turn as I've found out when you don't have corps to prevent the "blitzkrieg" into your belly![/QUOTE][/B] Agreed the tactic is not without it's sacrifices, however you do not lose those screening corps as often if they are able to retreat inside a city and hopefully not get successfully assaulted. All that to say there is no point in the enemy movement phase where you must announce retirement into the city (as Reknoy proposed)... that comes only post-movement in [B]7.5.1.1[/B] [QUOTE][B]Interestingly, in this discussion YOU even distinguish between whether your corps are IN OR OUT of a city?! You can't have it both ways my friend!![/QUOTE][/B] Ahm, I have always made that distinction, becuase it is of course important, we are primarily disagreeing on WHEN it is important, and WHEN you actually GET to move in and out of cities. [QUOTE][B]Soapyfrog, where does 7.3.7.1 say ANYTHING about whether a corps is besieged or not!?!?![/QUOTE][/B] True it does not mention seigeing, but as I have mentioned the only way for a corps counter to get inside a city in the first place is as a result of retirement before combat, so it just doesn't matter... except in the aforementioned case of corps becoming unbesieged and not haveing the opportunity to move "out" of the city (on it's own movement phase) before another enemy force comes along. [QUOTE][B]AGAIN, corps CAN NOT MAN GUNS UNLESS IN THE CITY ACTING AS A GARRISON.!![/QUOTE][/B] Yes we covered that and it's all in how you interpret [B]7.3.3.3.2[/B]... since we interpret it differently (and I can see your end of things) I suppose that is a sticking point. [QUOTE][B]WHEW, In any case I firmly believe and I think the rules CLEARLY delineate between corps in and out of a city. I shall certainly playtest with that in mind. I hope I have provided some "food for thought" to Soapyfrog that may make you reconsider some of your, I believe, faulty intrepretations.[/QUOTE][/B] Well you have given me "food for though" WRT the interpretation of [B]7.3.3.3.2[/B]... though I protest that your interpretation is both unneccessary and much less elegant, as you have demonstrated it causes more problems than it solves. You support your arguments very well! This discussion is quite interesting to me, and it wil be interesting to see what the devs finally do with the rule... I suspect since they are going for simultaneous movement they will see it my way becuase it requires considerabley less (none actually!) interaction from non-phasing players during the phasing player's movement step. (and even for non-sim movement it would be better to have less required interactions, thus shorter turns, mechanically speaking) Then again they might do something else completely that we haven't even thought of :D *Edit... dyslexic rule numbers :D
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