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Maximum Maps and Units - 9/16/2018 1:29:10 PM   
KingHunter3059


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All (and Matrix Staff);

Is there a maximum limit of maps and units that can be used in a scenario? I was doing one with 3 maps and around 200 units my system slowed down to a crawl after turn 3. So what is the max? Thanks!

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JT

"He who dares, wins!"
Post #: 1
RE: Maximum Maps and Units - 9/16/2018 1:37:20 PM   
UP844


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You can use up to 12 maps, in three rows of four maps each (99x40 hexes, i.e an area 3464 metres high and 1600 metres wide).

As regards to units I don't know if there is an upper limit.

The system slowing to a crawl could also depend on the range you set maximum visibility to.

< Message edited by UP844 -- 9/16/2018 1:38:32 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to KingHunter3059)
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RE: Maximum Maps and Units - 9/16/2018 1:43:02 PM   
KingHunter3059


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I read, somewhere, that more maps can cause slowness, is that true? I tried to cut back on the maps to 2, but it didn't help.

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JT

"He who dares, wins!"

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Post #: 3
RE: Maximum Maps and Units - 9/16/2018 4:03:30 PM   
rico21


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http://www.matrixgames.com/forums/tm.asp?m=4427288

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RE: Maximum Maps and Units - 9/16/2018 5:38:13 PM   
KingHunter3059


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From: Maryland, USA
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Hills - Did not think of that... Thanks rico21

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Post #: 5
RE: Maximum Maps and Units - 9/16/2018 7:53:10 PM   
Rosseau

 

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Neither did I!

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RE: Maximum Maps and Units - 9/17/2018 3:19:42 PM   
KingHunter3059


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quote:

ORIGINAL: UP844

.....

The system slowing to a crawl could also depend on the range you set maximum visibility to.


Wow, almost missed this - Thanks UP844 for the tip - Visibility was set to 10, I am resetting it to 9.

_____________________________

JT

"He who dares, wins!"

(in reply to UP844)
Post #: 7
RE: Maximum Maps and Units - 9/19/2018 1:15:47 AM   
KingHunter3059


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From: Maryland, USA
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Well - No Joy, it went well until turn 4 . Any more suggestions? Should I cut down on the units?

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JT

"He who dares, wins!"

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Post #: 8
RE: Maximum Maps and Units - 9/19/2018 4:29:35 AM   
Paullus

 

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Yes, especially vehicles.

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

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Post #: 9
RE: Maximum Maps and Units - 9/19/2018 11:01:58 AM   
Peter Fisla


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From the product page:

12 connected geomorphic maps with over 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side.

Cheers

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Post #: 10
RE: Maximum Maps and Units - 9/19/2018 4:21:41 PM   
KingHunter3059


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From: Maryland, USA
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Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks!

< Message edited by KingHunter3059 -- 9/19/2018 4:22:05 PM >


_____________________________

JT

"He who dares, wins!"

(in reply to Peter Fisla)
Post #: 11
RE: Maximum Maps and Units - 9/19/2018 5:19:46 PM   
Peter Fisla


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quote:

ORIGINAL: KingHunter3059

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks!


Bigger the battle map is, the longer it takes for line of sight, fog of war to do processing. You can reduce this by decreasing the scenario visibility.

There is always a trade of...and of course i’m not the best programmer in the world ..sorry :D

< Message edited by Peter Fisla -- 9/19/2018 5:22:15 PM >

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Post #: 12
RE: Maximum Maps and Units - 9/19/2018 7:37:09 PM   
KingHunter3059


Posts: 69
Joined: 12/24/2008
From: Maryland, USA
Status: offline

quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: KingHunter3059

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks!


Bigger the battle map is, the longer it takes for line of sight, fog of war to do processing. You can reduce this by decreasing the scenario visibility.

There is always a trade of...and of course i’m not the best programmer in the world ..sorry :D


Humm - LOS is 9 hexes and I am using 2 maps.... It may be the units. But Thanks! Peter - You did a GREAT GREAT Job! I really love this game - So no, I think you are a GREAT programmer!

_____________________________

JT

"He who dares, wins!"

(in reply to Peter Fisla)
Post #: 13
RE: Maximum Maps and Units - 9/19/2018 10:12:57 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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+1

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to KingHunter3059)
Post #: 14
RE: Maximum Maps and Units - 9/25/2018 1:37:47 PM   
KingHunter3059


Posts: 69
Joined: 12/24/2008
From: Maryland, USA
Status: offline

quote:

ORIGINAL: Paullus

Yes, especially vehicles.


Yes! This is the Winner! Paullus, is indeed correct! I restarted (for the fourth time a Playtest) the scenario I am developing, and I cut down the units, from 150 to 93. With 37 of that being Tanks/Vehicles. On the 4th turn I brought in 14 Infantry and 3 Tanks, at this time the system slowed to a crawl... So the bottom line seems to be no more than 15-17 vehicles per side, unless you can live with the game slowing way down... Thanks Paullus!

_____________________________

JT

"He who dares, wins!"

(in reply to Paullus)
Post #: 15
RE: Maximum Maps and Units - 9/25/2018 4:46:43 PM   
Paullus

 

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Great Work

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to KingHunter3059)
Post #: 16
RE: Maximum Maps and Units - 9/25/2018 7:19:04 PM   
KingHunter3059


Posts: 69
Joined: 12/24/2008
From: Maryland, USA
Status: offline

quote:

ORIGINAL: Paullus

Great Work

Outstanding! and Thanks again!

_____________________________

JT

"He who dares, wins!"

(in reply to Paullus)
Post #: 17
RE: Maximum Maps and Units - 8/18/2019 9:43:19 AM   
gehrig38

 

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FYI I have a massive Stalingrad map and exactly 200 units (which means squads, leaders, crew). You can add AFV and as many SW as you like above 200. The scenario is in v2 testing and up on the scenario page, with notes. I played 2 turns and the game runs insanely quick, far quicker than I expected after playing the last bid

(in reply to KingHunter3059)
Post #: 18
RE: Maximum Maps and Units - 8/18/2019 10:33:31 AM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
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Your Daylight Visibility was set to a good distance.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to gehrig38)
Post #: 19
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