Maximum Maps and Units (Full Version)

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KingHunter3059 -> Maximum Maps and Units (9/16/2018 1:29:10 PM)

All (and Matrix Staff);

Is there a maximum limit of maps and units that can be used in a scenario? I was doing one with 3 maps and around 200 units my system slowed down to a crawl after turn 3. So what is the max? Thanks!




UP844 -> RE: Maximum Maps and Units (9/16/2018 1:37:20 PM)

You can use up to 12 maps, in three rows of four maps each (99x40 hexes, i.e an area 3464 metres high and 1600 metres wide).

As regards to units I don't know if there is an upper limit.

The system slowing to a crawl could also depend on the range you set maximum visibility to.




KingHunter3059 -> RE: Maximum Maps and Units (9/16/2018 1:43:02 PM)

I read, somewhere, that more maps can cause slowness, is that true? I tried to cut back on the maps to 2, but it didn't help.




rico21 -> RE: Maximum Maps and Units (9/16/2018 4:03:30 PM)

http://www.matrixgames.com/forums/tm.asp?m=4427288




KingHunter3059 -> RE: Maximum Maps and Units (9/16/2018 5:38:13 PM)

Hills - Did not think of that... Thanks rico21




Rosseau -> RE: Maximum Maps and Units (9/16/2018 7:53:10 PM)

Neither did I!




KingHunter3059 -> RE: Maximum Maps and Units (9/17/2018 3:19:42 PM)


quote:

ORIGINAL: UP844

.....

The system slowing to a crawl could also depend on the range you set maximum visibility to.


Wow, almost missed this - Thanks UP844 for the tip - Visibility was set to 10, I am resetting it to 9.




KingHunter3059 -> RE: Maximum Maps and Units (9/19/2018 1:15:47 AM)

Well - No Joy, it went well until turn 4 [:(]. Any more suggestions? Should I cut down on the units?




Paullus -> RE: Maximum Maps and Units (9/19/2018 4:29:35 AM)

Yes, especially vehicles.




Peter Fisla -> RE: Maximum Maps and Units (9/19/2018 11:01:58 AM)

From the product page:

12 connected geomorphic maps with over 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side.

Cheers




KingHunter3059 -> RE: Maximum Maps and Units (9/19/2018 4:21:41 PM)

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks! [&o]




Peter Fisla -> RE: Maximum Maps and Units (9/19/2018 5:19:46 PM)

quote:

ORIGINAL: KingHunter3059

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks! [&o]


Bigger the battle map is, the longer it takes for line of sight, fog of war to do processing. You can reduce this by decreasing the scenario visibility.

There is always a trade of...and of course i’m not the best programmer in the world ..sorry :D




KingHunter3059 -> RE: Maximum Maps and Units (9/19/2018 7:37:09 PM)


quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: KingHunter3059

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks! [&o]


Bigger the battle map is, the longer it takes for line of sight, fog of war to do processing. You can reduce this by decreasing the scenario visibility.

There is always a trade of...and of course i’m not the best programmer in the world ..sorry :D


Humm - LOS is 9 hexes and I am using 2 maps.... It may be the units. But Thanks! Peter - You did a GREAT GREAT Job! I really love this game - So no, I think you are a GREAT programmer! [&o]




UP844 -> RE: Maximum Maps and Units (9/19/2018 10:12:57 PM)

+1




KingHunter3059 -> RE: Maximum Maps and Units (9/25/2018 1:37:47 PM)


quote:

ORIGINAL: Paullus

Yes, especially vehicles.


Yes! This is the Winner! Paullus, is indeed correct! I restarted (for the fourth time a Playtest) the scenario I am developing, and I cut down the units, from 150 to 93. With 37 of that being Tanks/Vehicles. On the 4th turn I brought in 14 Infantry and 3 Tanks, at this time the system slowed to a crawl... So the bottom line seems to be no more than 15-17 vehicles per side, unless you can live with the game slowing way down... Thanks Paullus!




Paullus -> RE: Maximum Maps and Units (9/25/2018 4:46:43 PM)

[:)] Great Work




KingHunter3059 -> RE: Maximum Maps and Units (9/25/2018 7:19:04 PM)


quote:

ORIGINAL: Paullus

[:)] Great Work

Outstanding! and Thanks again!




gehrig38 -> RE: Maximum Maps and Units (8/18/2019 9:43:19 AM)

FYI I have a massive Stalingrad map and exactly 200 units (which means squads, leaders, crew). You can add AFV and as many SW as you like above 200. The scenario is in v2 testing and up on the scenario page, with notes. I played 2 turns and the game runs insanely quick, far quicker than I expected after playing the last bid




Paullus -> RE: Maximum Maps and Units (8/18/2019 10:33:31 AM)

Your Daylight Visibility was set to a good distance. [:)]




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