Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Creating units in the scenario editor

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Creating units in the scenario editor Page: [1]
Login
Message << Older Topic   Newer Topic >>
Creating units in the scenario editor - 10/20/2018 5:14:40 PM   
bde4soldier223

 

Posts: 191
Joined: 7/29/2013
Status: offline
i was wondering if a squad has 9 troops, how many units should i put?
does the assault squad count as 1 soldier or more?


thanks for the help in advance
Robert
Post #: 1
RE: Creating units in the scenario editor - 10/20/2018 6:23:52 PM   
josant

 

Posts: 538
Joined: 3/14/2007
From: Spain
Status: offline
Rounded up or down, it could be said that a squad equals 8 to 14 troops (depending on the time period or country), so, in your case, 9 troops equals 1 squad.

In the "equipment list.rtf" file located in the manuals folder, in the last pages you have a explanation of diferent types of infantry squads used in TOAW, explaining what weapons are they using in antitank role and in antipersonel role.

< Message edited by josant -- 10/20/2018 6:28:43 PM >

(in reply to bde4soldier223)
Post #: 2
RE: Creating units in the scenario editor - 10/21/2018 12:29:30 AM   
geozero


Posts: 1886
Joined: 5/22/2002
From: Southern California, U.S.A.
Status: offline
A fire team is typically 4 soldiers.

2-3 Fire teams + squad leader for SQUAD (9-13 soldiers)

2-3 (sometimes more) SQUADS per PLATOON (18-39 soldiers + platoon leader + possible support - you can have about 20-50 men)

2 or more platoons per COMPANY (about 100-250 men)

2 or more companies per BATTALION (about 400-1000 men)

2 or more battalions per REGIMENT (about 1000-2000 men)


Keep in mind that starting at company level most armies (especially modern armies) will incorporate support weapons such as mortars, AT guns, AA guns, and perhaps some light AFV's. Depending on the unit there may also be some armor/tanks units, transportation/trucks, signals and HW staff, Military Police units, etc.

When looking at force levels you need to also estimate their overall supply or other levels. So perhaps you can give less squads to a Taliban rebel force unit, while giving some helicopter units or artillery to a USA/RUSSIAN battalion, etc.

At the end of the day, you must also balance the forces for playability. While this might take away from realistic force sizes it makes playing a lot better.


_____________________________

JUST SAY NO... To Hideous Graphics.

(in reply to josant)
Post #: 3
RE: Creating units in the scenario editor - 10/21/2018 7:14:39 AM   
bde4soldier223

 

Posts: 191
Joined: 7/29/2013
Status: offline
i understand now.....i was wondering for a platoon leader in a platoon hqs is the command group unit?

(in reply to geozero)
Post #: 4
RE: Creating units in the scenario editor - 10/21/2018 7:20:16 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: bde4soldier223
i understand now.....i was wondering for a platoon leader in a platoon hqs is the command group unit?

I think you can adjust the HQ unit to hold not only a command group but a small security team and some
support troops. To run the radio and one to sweep the floor and one to keep a watch on the medical
supplies etc.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to bde4soldier223)
Post #: 5
RE: Creating units in the scenario editor - 10/21/2018 7:48:23 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: larryfulkerson
I think you can adjust the HQ unit to hold not only a command group but a small security team and some support troops. To run the radio and one to sweep the floor and one to keep a watch on the medical supplies etc.

and a few recon vehicles... someone's gotta get pizza for the staff ;-)

_____________________________

The TOAW Redux Dude

(in reply to larryfulkerson)
Post #: 6
RE: Creating units in the scenario editor - 10/21/2018 8:01:34 AM   
bde4soldier223

 

Posts: 191
Joined: 7/29/2013
Status: offline
So it doesn’t have to be accurate to the actual to&e?

(in reply to Silvanski)
Post #: 7
RE: Creating units in the scenario editor - 10/21/2018 12:53:53 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
One always have to compromise. You did know about my Tutorial '42 (Editor)?

http://www.matrixgames.com/forums/tm.asp?m=4401098

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to bde4soldier223)
Post #: 8
RE: Creating units in the scenario editor - 10/21/2018 1:24:40 PM   
John T_MatrixForum

 

Posts: 84
Joined: 8/7/2000
From: Stockholm Sweden
Status: offline
I would say often you have to adjust the TOE to game engine.
At least when it comes to Truck and other more generic equipment. (like command squads)

as an example, Swedish trucks where mostly 2.5 tonns and expected to carry the company tents.
In the game a truck seems more consistent with a US GMC-truck so I had to divide the number of trucks by four to get a reasonable road speed.

Cheers
/John


_____________________________

/John T

(in reply to bde4soldier223)
Post #: 9
RE: Creating units in the scenario editor - 10/21/2018 4:32:23 PM   
bde4soldier223

 

Posts: 191
Joined: 7/29/2013
Status: offline
thanks guys. i really appreciate it

(in reply to John T_MatrixForum)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Creating units in the scenario editor Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141