Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

F-16 won't engage with remaining Vulcan bursts

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> F-16 won't engage with remaining Vulcan bursts Page: [1]
Login
Message << Older Topic   Newer Topic >>
F-16 won't engage with remaining Vulcan bursts - 10/28/2018 4:04:13 PM   
Rangoon

 

Posts: 83
Joined: 9/25/2013
Status: offline
I'm playing the Strike Tutorial. Strike #3 (F-16 vs. Scorpion) is assigned via Shift-F1 to deploy 5 bursts against a platoon of Scorpions. The F-16 engaged with one burst (appeared to miss, though there was no message in the log stating one way or the other), but now is just orbiting at 36,000 feet. The mission shows 1 burst spent, 4 remaining allocated. It's almost like the F-16 cannot sort out the spatial aspect of circling back for another strafing run because each time it comes around, it's still at 36,000 feet and still turning (does not move out further to set up the attack).

Does this sound like a bug or like something I'm doing wrong here?
Post #: 1
RE: F-16 won't engage with remaining Vulcan bursts - 10/28/2018 5:07:29 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Yeah this one has been reported in the tech forum. I cannot recall what the solution is atm but there is a workaround.

B

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to Rangoon)
Post #: 2
RE: F-16 won't engage with remaining Vulcan bursts - 10/28/2018 5:17:18 PM   
Rangoon

 

Posts: 83
Joined: 9/25/2013
Status: offline
Thanks, Gunner98. I guess just manually telling the pilot to extend out first would work. I tried reassigning the target with F1 (not Shift-F1) and that actually worked. I understand CMANO is designed so that you don't have to hold pilots' hands, so wasn't sure if this was a glitch or what exactly. Appreciate the reply.

(in reply to Gunner98)
Post #: 3
RE: F-16 won't engage with remaining Vulcan bursts - 10/28/2018 6:49:31 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
Status: offline
Strafing ROE set to ons?

(in reply to Rangoon)
Post #: 4
RE: F-16 won't engage with remaining Vulcan bursts - 10/28/2018 7:01:52 PM   
Rangoon

 

Posts: 83
Joined: 9/25/2013
Status: offline

quote:

ORIGINAL: BDukes

Strafing ROE set to ons?


Yes, and one strafing run was made just fine. It just seemed to get stuck in a loop (literally) after the first one. Endlessly orbiting the target but never getting set up on the run itself.

(in reply to BDukes)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> F-16 won't engage with remaining Vulcan bursts Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.934