Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Research not growing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Research not growing Page: [1]
Login
Message << Older Topic   Newer Topic >>
Research not growing - 10/31/2018 12:53:07 PM   
PetrOs

 

Posts: 260
Joined: 11/11/2006
Status: offline
I got a small problem or maybe its not a problem..

I have played for the japs many years ago, and now started the new campaign. Its April 42, using scenario 50 Reluctant Admiral.

I am trying to force Tojo IIa research, and expanded the relevant RD facilities to production rate of 160 - I want all those Oscar Ic relegated to training duties as soon I can. Research rate over 100 was achieved about 2 months ago.

For about 1.5 game months, industry screen shows Research level of 4%. Date's not changing. What could be the problem there? Factories (I have something like 5-6 of them dedicated to Tojo production) are running, no red X on them, not on any turn...Most of the factories have 20000+ supply, HI points are available.



Post #: 1
RE: Research not growing - 10/31/2018 3:06:01 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
They must be fully repaired in order to provide any research points. Are they fully repaired?

(in reply to PetrOs)
Post #: 2
RE: Research not growing - 10/31/2018 3:15:19 PM   
PetrOs

 

Posts: 260
Joined: 11/11/2006
Status: offline
Dang! That might be the crooks! It could even be that none is repaired fully, as I stopped further repair as the rate got to what I thought to be adequate until the production kicks off. Will check that when back from the office...

(in reply to Lokasenna)
Post #: 3
RE: Research not growing - 10/31/2018 5:09:26 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
Your listed 'rate of repair' - maybe show a screen shot of those factories.

Here I am guessing:
Let's say you have 4 factories
Repaired - Repairing / Total
24 - 6 / 30
26 - 4 / 30
29 - 1 / 30
21 - 9 / 30
in this scenario you would be generating Zero R&D Points per turn, even though you have 100 repaired factories (across 4 locations)

The optimal R&D sized factory is 30. Once that is fully repaired you get a relatively reliable 1 point of R&D per day. If you have 500+ engines of that plane in the pool, you could get a 2nd R&D point.

Some tests and analysis was done years back about making a single monster (using your example nunber of 160) - if ALL were repaired, 160 factories of one location, then it would still only produce the 1 point of R&D per day (plus a possible +1 engine bonus).

The problem of creating a huge R&D factory (your example of 160 in one location) is the long time it would take to repair all those factories. Very Very best rate of repair I have seen is 1 factory repaired at a location per day. Having all 160 at one location puts your eggs into one random dice roll to repair or not while spreading 160 factories out over 5 cities gives you 5 random roll opportunities to repair a factory.

All the above is assuming the worst case scenario -- again, it would help to see the production screen and other wiser folks might chirp in and offer advice.

(in reply to PetrOs)
Post #: 4
RE: Research not growing - 10/31/2018 8:58:23 PM   
PetrOs

 

Posts: 260
Joined: 11/11/2006
Status: offline
Yes, its exactly the case. I have 10 factories and none is repaired fully, quite silly from me. Is there a way to reduce the expansion plan? I have seen that many have round nice numbers of production set, but how to do that? I can only use expand and it doubles/adds 100? Am I missing a hotkey?




Attachment (1)

(in reply to DanSez)
Post #: 5
RE: Research not growing - 11/1/2018 10:04:16 AM   
Uncivil Engineer

 

Posts: 1014
Joined: 2/22/2012
From: Florida, USA
Status: offline

quote:

ORIGINAL: PetrOs

Yes, its exactly the case. I have 10 factories and none is repaired fully, quite silly from me. Is there a way to reduce the expansion plan? I have seen that many have round nice numbers of production set, but how to do that? I can only use expand and it doubles/adds 100? Am I missing a hotkey?






Don't expand production from the base screen; it only allows a doubling, which you have found out. Use the screen shown here (Industry Management), and expand by increments of 10, until your R&D is in multiples of 30 (and usually 30 each is enough). Also, don't use stockpiling to manage supply at each base, since as you can see you don't have 10000 and R&D won't occur. Set the supply "spinner" to 4000 +/- at each base and they will draw 3 times that from elsewhere (if supply is available), giving you over 10000.

And why are you stockpiling resources at Maebashi?

(in reply to PetrOs)
Post #: 6
RE: Research not growing - 11/1/2018 10:12:03 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
Human or AI opponent?
Realistic R&D ON or OFF?

You are going to have a lot more problems with a RA scenario than waiting for Tojos to come on line. There are supply restrictions in RA (a design decision to penalize Japan's starting stockpile for a more advantageous starting position), plus using the DaBabes factory model, your Refinaries do not produce supply.

You are spending too much supply on a mediocre mid-war air frame. You can get away with than if playing the AI. Against a human opponent, you may come to regret that investment.

Realistic R&D helps Japan, supply-wise, in getting the mid-war air frames out a little sooner so you can remain competitive with the human opponent thru 43-44.


(in reply to Uncivil Engineer)
Post #: 7
RE: Research not growing - 11/1/2018 10:14:10 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
and ditto 'Uncivil Engineer'

You are using the wrong screen to do your industry upgrades and expansion.

Use the Industry Screen, not the Base/Factory screen.
(top menu button - looks like a factory)


(in reply to DanSez)
Post #: 8
RE: Research not growing - 11/2/2018 9:41:16 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
Yeah wasting a lot of supplies and shouldn't do that on all those aircraft factories like that. Other models will be needed as well.

_____________________________


(in reply to DanSez)
Post #: 9
RE: Research not growing - 11/2/2018 1:24:05 PM   
PetrOs

 

Posts: 260
Joined: 11/11/2006
Status: offline
I am going against the AI, I am too irregular a player to go for PBEM... Some days of high activity, and then a month of a break in between.

I found that way over industry screen now, it would have been MUCH more efficient... I play WitP AE and its predecessors since the release of Uncommon Valor for ages now, and never found that one....

By now to rectify the problem I made sure to supply 10000+ in the bases, turned off repairs on all other aircraft factories in those locations, and trying to make the factories to repair ASAP.

Maebashi - a good note about resources - probably an error click which I missed.... Just made it off.

(in reply to Rising-Sun)
Post #: 10
RE: Research not growing - 11/2/2018 4:23:27 PM   
Uncivil Engineer

 

Posts: 1014
Joined: 2/22/2012
From: Florida, USA
Status: offline

quote:

ORIGINAL: PetrOs

I am going against the AI, I am too irregular a player to go for PBEM... Some days of high activity, and then a month of a break in between.

I found that way over industry screen now, it would have been MUCH more efficient... I play WitP AE and its predecessors since the release of Uncommon Valor for ages now, and never found that one....

By now to rectify the problem I made sure to supply 10000+ in the bases, turned off repairs on all other aircraft factories in those locations, and trying to make the factories to repair ASAP.

Maebashi - a good note about resources - probably an error click which I missed.... Just made it off.




Since you're playing against AI I'm certain there will be no hard feelings if you START OVER.

(in reply to PetrOs)
Post #: 11
RE: Research not growing - 11/2/2018 6:03:23 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

and trying to make the factories to repair ASAP.


You need to do the things said above, but R&D factories repair at a set rate no matter what (as long as supply is available). There's no way to 'speed' up repair. Generally speaking it will take the factory about 2/3rds of the time from when it was set to expand (to say 30) and its normal production date. IOW if the factory was expanded to 30 and the aircraft would enter 'normal' production in say 9 months, then it will take the factory ~6 months to complete repairs. Then and only then will the points start to accumulate toward the advanced deployment of the aircraft.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Uncivil Engineer)
Post #: 12
RE: Research not growing - 11/2/2018 6:05:35 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

if ALL were repaired, 160 factories of one location, then it would still only produce the 1 point of R&D per day


There is a chance that it would produce 2 points of R&D in a single day, but its so small as to not be worth doing this.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 13
RE: Research not growing - 11/5/2018 9:09:44 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: rustysi

quote:

if ALL were repaired, 160 factories of one location, then it would still only produce the 1 point of R&D per day


There is a chance that it would produce 2 points of R&D in a single day, but its so small as to not be worth doing this.


Unless you're planning to have that factory be size 60+ in any case, and let it slide into production when the airframe is ready.

I've done this with the Frank factory that starts at 55, and the Judy. I don't know if I ever got 2 points from them, though.

(in reply to rustysi)
Post #: 14
RE: Research not growing - 11/6/2018 4:25:45 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Unless you're planning to have that factory be size 60+ in any case, and let it slide into production when the airframe is ready.

I've done this with the Frank factory that starts at 55, and the Judy. I don't know if I ever got 2 points from them, though.


Fair enough.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lokasenna)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Research not growing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.234