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Query: offmap locations, guerrillas, AA & AARs

 
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Query: offmap locations, guerrillas, AA & AARs - 11/4/2018 8:32:39 AM   
Javolenus

 

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Just started playing TOAWIII (despite owning a copy for years). I've consulted the manual but I'm still unclear on these issues:

1. Offmap locations. Designing a scenario, I want to add offmap airbases. I do this by surrounding the offmap location with non-playable hexes. But how "far away" does the game treat the offmap locations? How does it impact unit performance? Are some offmap locations "further away" than others? Are offmap locations "supplied"?

2. Guerrillas. Designing a scenario, I wanted an event whereby, when one side is "winning", there is a chance that the opposing side will step up "guerrilla activity". But how to do this? How do you create "guerrilla activity" in a scenario? In the Force editor, you can give an infantry unit a "Guerrilla" icon--does this impact on "Guerrila activity"? Does it affect the specified unit?

3. Air and AA units. The game manual advises adding AA units to HQs in order to stop them being wiped out by Air attack. But how to get the right balance? How much AA power is reasonable? When designing a scenario based on 1980s Soviet equipment, even very modest AA assets seem to result in very high Air unit losses.

4. Is there some way to view or generate an AAR? When a scenario ends it would be good to see total losses etc.

Sorry to ask these questions! The topics are covered in the manual. But I just don't understand what the manual is trying to tell me!
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RE: Query: offmap locations, guerrillas, AA & AARs - 11/4/2018 2:33:29 PM   
sPzAbt653


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1. When in the Map Editor, right click on a hex and see below. Once you have set a range for a hex, that range is subtracted from the range of ranged units when such units are targeting the 'on-map' locations. You'll need to add a supply point to hexes that are not connected to one [by being surrounded by non-playable hexes, for example].




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RE: Query: offmap locations, guerrillas, AA & AARs - 11/4/2018 4:45:18 PM   
Javolenus

 

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Many thanks for the swift reply--much appreciated!

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RE: Query: offmap locations, guerrillas, AA & AARs - 11/4/2018 9:34:44 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
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2. Guerrilla effects [the Value set is the percentage chance for Force 2 or 1 owned hexes to revert to Force 1 or 2 ownership] are set in the Editor, as seen below. Guerrilla units are separate and are explained in 16.1.2.




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RE: Query: offmap locations, guerrillas, AA & AARs - 11/5/2018 7:20:08 AM   
Javolenus

 

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Thanks for this--appreciated. Helps clear things up!

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RE: Query: offmap locations, guerrillas, AA & AARs - 11/5/2018 7:26:39 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
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3. I'm not sure what to tell you, because if you feel that something isn't working as intended, then you change it to something that feels right. Sometimes going by the book doesn't always translate into working well in a scenario.

4. When a scenario ends you get to review the stats from both sides the same as you would for the side you are playing during the scenario. Automatic AAR's aren't possible, but there is a 'movies' option in the game options.

If you do find parts of the manual that are not clear, feel free to post them here because we can work on clarifications.

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RE: Query: offmap locations, guerrillas, AA & AARs - 11/5/2018 10:55:19 AM   
Javolenus

 

Posts: 233
Joined: 8/13/2010
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Thanks again--really appreciate the quick response. That's useful info. I'll experiment a bit. Found a tweakable parameter called AAA Lethality--so I'll check it out. Thanks again for your help.

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