rickier65
Posts: 14231
Joined: 4/20/2000 Status: offline
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quote:
ORIGINAL: Tanker2 I have been working on this scenario for years. The map size is 250, 225, I enlarged the Europe Map to fit in the northwest all of Denmark and Germany, to all of Yugoslavia and most of Greece to the Southwest. Some of Finland to the Northeast and Grozny in the Southeast. The game is set up in Regiments and Brigades for the Germans, Brigade and Divisions for the Russian. The game is 80 turns, about 2 turns per month for good weather 1 turn for bad. It is set up with an AI for the Russians only but might be played as 2 player. Only the fall of Berlin will win the game for the Russians but the Germans must capture Leningrad, Moscow, Stalingrad and Grozny to win. In the case of the German units each has its own insignia if I could find it and recreate it. I worked hard on the OOB with the help of the Internet. I also tried to add some realism by putting a strongpoint every 2 to 4 spaces on the RR and road networks to simulate the difference in gage of the RR and pore road system. Only special engineering units may remove them. Hungary, Romania, Finland and Italy are all represented. The removal of Finland and Italy are automatic according to historical dates but Romania and Hungary have to be taken to knock them out of the game. Yes there is enough map of the west to have some type of Allied Army represented late in the war but I have run out of room to produce them so it will have to wait. Bulgaria is here as well and also removed by historical date. Its movement is very restricted and may not even see combat unless used to attack Partisans in Greece or Yugoslavia. I use the air drop rules to place partisans in Yugoslavia, Greece, Poland and Russia to block roads and RR at random times. I started the 1st turn over the weekend. AGN is about to Riga, in turn 2 I will send the panzers past it and leave it to the Infantry Divisions to take it. AGM will take Brest in turn 2 and again the panzers will bypass Minsk leaving to the Infantry to take and move on Smolensk. AGS will need turn 2 just to reach Kiev and will be helping to move the Romanian front forward to Odessa and the Dnepr River. The Romanian front only moved forward in the 1st turn in a narrow push for Urman and a bridgehead. If there is anyone out there that would like me to keep reporting my game please let me know. I have done a different game on the SSG Run5 forum but it seems to be down right now. Any feed back is always welcome as it is my goal to make the best Russian Front game possible and Kharkov is the only system I like to date for this game. Tanker2 I'd be interested in seeing some screens of your progress. Also, did you upload the scenario here in mods section, or on the SSG site? Thanks Rick
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