Vetkin
Posts: 710
Joined: 7/21/2002 From: Philippines Status: offline
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Thanks for the help Jess... Using a bit of logic, +2 cans of Coke, I have found the correct file (in less than 20 minutes I might add) hahaha Gotta give a lot of credit to the veteran scenario designers...Wild Bill and company, Redleg, etc. Making a scenario is much much HARDER than I first thought, not to mention time-consuming, and this is just a small one. ANYWAYS... :D BEHIND ENEMY LINES version 0.1 (TEST) --- Fictional Date: Mid-1941 Location: Somewhere in Western Soviet Union, smack-dab in the chaos of the opening of Barbarossa... Synopsis: The Germans have just launched Barbarossa...A vital supply depot with a small train station , a farm, a fresh water station and loads of weapons caches is smack-dab in the middle of a German advance that has penetrated the base that has been defending this vital logistics link. However, the German line has not yet come this far but blitzkrieg-minded German commanders have ordered Special-Ops and some German infantry (w/ light armor sections for support) to assault and take over this base. If they succeed then outlying bases will lose a vital ressuply station and will have to abandon their lines, hence causing further chaos to the Soviet Army. The resupply base is also being used to train Conscripts to be sent to the front... Notes: If you want a moderately easy-medium(?) difficulty game, play as the Germans. But I have designed this scenario for the human player to play the Soviets (difficult.) GERMAN BRIEFING: Assault and wipe out/disperse enemy forces in the vital re-supply base. Watch out for reinforcements... SOVIET BRIEFING: Command your newly trained Conscripts and the rifle squads guarding the base to repel the German advance. Hold on for as long as possible. A few squads are en route to relieve the stationed rifle squads but it seems like everybody will have to fight. Comrade Stalin commands it! notes if you're playing Soviet: Use every weapon/means possible to repel the German advance. We are not equipped to handle tanks but there are many ways to destroy them. Think! And hopefully we will survive this. Length: 25 turns. --- Jess, would you mind testing the scenario? Pretty please!? :D Others interested please download the scenario and play it... Comments, suggestions, criticisms would be greatly & openly welcomed :D Thanks everyone!
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Decoy, Invite, Entrap, Destroy.
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