My First Created Scenario! (Full Version)

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Vetkin -> My First Created Scenario! (6/13/2003 1:47:43 AM)

Hi everyone,

I just created a scenario, Germans vs. Russians, early in Barbarossa, (I'll give more details later) I need some testers etc. to comment on how I did on my first time... hehehe I won't take insults from criticisms etc. cuz I know it's not perfect :D

BUT I have one big problem! How do I know which scen*.* FILE# it IS!?!? Help please!!! I want to post the scenario immediately for those who are interested to try it... but so far I don't know how to actually find the exact scenario file(s)... Help!!! :(




M4Jess -> (6/13/2003 1:59:15 AM)

Sorry dude you have to count...




Vetkin -> (6/13/2003 2:13:28 AM)

Thanks for the help Jess...

Using a bit of logic, +2 cans of Coke, I have found the correct file (in less than 20 minutes I might add) hahaha

Gotta give a lot of credit to the veteran scenario designers...Wild Bill and company, Redleg, etc. Making a scenario is much much HARDER than I first thought, not to mention time-consuming, and this is just a small one. ANYWAYS... :D

BEHIND ENEMY LINES version 0.1 (TEST)
---
Fictional
Date: Mid-1941
Location: Somewhere in Western Soviet Union, smack-dab in the chaos of the opening of Barbarossa...

Synopsis: The Germans have just launched Barbarossa...A vital supply depot with a small train station , a farm, a fresh water station and loads of weapons caches is smack-dab in the middle of a German advance that has penetrated the base that has been defending this vital logistics link. However, the German line has not yet come this far but blitzkrieg-minded German commanders have ordered Special-Ops and some German infantry (w/ light armor sections for support) to assault and take over this base. If they succeed then outlying bases will lose a vital ressuply station and will have to abandon their lines, hence causing further chaos to the Soviet Army. The resupply base is also being used to train Conscripts to be sent to the front...

Notes: If you want a moderately easy-medium(?) difficulty game, play as the Germans. But I have designed this scenario for the human player to play the Soviets (difficult.)

GERMAN BRIEFING:

Assault and wipe out/disperse enemy forces in the vital re-supply base. Watch out for reinforcements...

SOVIET BRIEFING:

Command your newly trained Conscripts and the rifle squads guarding the base to repel the German advance. Hold on for as long as possible. A few squads are en route to relieve the stationed rifle squads but it seems like everybody will have to fight. Comrade Stalin commands it!

notes if you're playing Soviet: Use every weapon/means possible to repel the German advance. We are not equipped to handle tanks but there are many ways to destroy them. Think! And hopefully we will survive this.

Length: 25 turns.

---

Jess, would you mind testing the scenario? Pretty please!? :D Others interested please download the scenario and play it... Comments, suggestions, criticisms would be greatly & openly welcomed :D

Thanks everyone!




NaKATPase -> (6/13/2003 2:14:21 AM)

a fellow named "ectizen" developed a little utility called "Scenario Wrangler" which allows you to swap scenarios around without having to manually change the number. That utility allows you to browse the number more easily...

his website was [URL=http://www.ectopia.net/~ectizen/]SPWAW TOOLS[/URL] but I just checked it and it seems to be down... you can either try checking back there, or send me a PM and I can email you the utility (it's only 350 k).

It's a nice all around program in general.




Vetkin -> (6/13/2003 2:14:52 AM)

Here's the file...It replaces your scenario 199, (default blank scenario slot)




Vetkin -> (6/13/2003 2:17:05 AM)

Nakatpase,

thanks, I'll look for it and hopefully download it in a while.... :D Meanwhile, can you try the scenario? hehehe shamelessly plugging here...




NaKATPase -> (6/13/2003 3:20:54 AM)

I'll try it after friday 2pm...

(I'm finishing my last final exam of the year :))




Orzel Bialy -> I'll take it for a spin... (6/13/2003 3:25:41 AM)

when I get home tonight! :)




Vetkin -> (6/13/2003 7:17:20 AM)

Ey Orzel... thanks :D I'd really appreciate any help, like suggestions on improving the scenario, strengths (if any hehe), flaws (i'm sure there are a lot of these), fun factor, etc.

I'm planning to make a small campaign but I haven't decided the theme yet... BTW I also made the map there... which anybody can use without my permission hehehe :D




Hades -> (6/13/2003 10:51:50 AM)

Hey I played you Scen. It was pretty fun I got a MV 1700 to 500 I lost 30 guys and killed 190. I thought it was too easy just to rush your tanks in and hold the vhexs and wait for it to end. I didnt even have a INF squad in the walls. Maybe you could add an AT gun or a light tank. Also I didnt like how some of the INF platoons were split up across the road. There is an invisible building a hex or two north of the small round tower by the HQ.




Vetkin -> (6/13/2003 3:25:14 PM)

OK, I will take your suggestions into consideration to make the scenario better; have you tried playing as the Soviets? That's what I actually designed it 4 :D But I'll add an AT gun here and there... I guess the 76 artillery didn't have the accuracy to effectively stop those early panzers huh?

Play Soviets and tell me what you think




Vetkin -> (6/13/2003 3:27:31 PM)

That invisible building is actually supposedly the small supply drop off point/train station... have to fix that...

I won't have access to the computer for around 1 1/2 to 2 days because its being repaired but keep the comments coming I'll be in an internet cafe to check :D




Hades -> (6/13/2003 5:37:16 PM)

This time I did it as the Soviets and got a DV 2500 to 500 the losses around 150 to 250. It was alot harder as the Reds, I managed to hold the Germans at the wall. I barely managed to kill the Panzers and scout cars with a combination of those 76mms and my mortars. The last two had to be killed be very brave squads and close assulting them. Which reminds me, none of the Rifle Squads had molotovs which woulda been helpful. For some reason the Germans threw themselves threw the gate and further south. They didnt try to attack anywhere else. I thought that was odd. Maybe some of the trucks could have some MGs in them, maybe a DshK:D Other than that, it was alot of fun this time. Had a couple close calls.




tracer -> (6/15/2003 10:53:52 AM)

[QUOTE]Originally posted by NaKATPase
[B]I'll try it after friday 2pm...

(I'm finishing my last final exam of the year :)) [/B][/QUOTE]

What are you studying toward (degree)? I made a guess based on your screen name ;)

Good luck on the test, enzyme-boy. :D




Vetkin -> (6/15/2003 1:57:11 PM)

HAdes, thanks for playtesting :D I'll send you an improved (promise!) version later on tonight :D




Hades -> (6/15/2003 8:26:46 PM)

alrighty




Orzel Bialy -> Ok... (6/15/2003 8:47:40 PM)

just some quick tips so far...mapwise...as I have not finished the scenario yet.

Map-wise:
1. Go back in and re-do the tracks over the canals/rivers. They will turn into the proper bridge spans.
2. Drop some trees at the intersections of the canals/rivers that won't "join" properly for you. It's a quick cheat that allows the player to glance right over those types of mechanics flaws. ;)
3. Throw in a small hill here or there...if you feel like getting that in depth...as it gives maps a bit more realistic edge.
4. When putting in large buildings go back and check the hexes surrounding the target hex. To give the some larger buildings height the editor puts a hill under the main target and adjacent hexes. Take out the ones that may fall outside the building and create a blocked Line of Sight for the defenders of that building...though not all of them if you want to give that building some height.




Vetkin -> (6/15/2003 11:18:14 PM)

Here's version 0.2 for everybody, improved game balance, fixed bridges over the rivers (or streams)

The Germans should have a bit more of a harder time this time taking over the base.

The Soviets will have difficulty in reinforcing because of some sneaky german tactics hehe

Some units added...

I fixed it a little b4 I read Orzel's suggestions, v0.3 should look much much better :D

I'm thinking of making this scenario an escalating battle, with reinforcements pouring from both sides of the map as each side recognizes the gravity of capturing the supply point. Very intriguing... Might change scenario name to "Meat Grinder" if I do this hehehe What do you think Orzel?
|




Vetkin -> (6/16/2003 12:13:14 PM)

Historical basis on mission:
(But its still fictional)

Stalin had 240 divisions defending at the time of Barbarossa. Because of the novel and crushing Blitzkrieg tactics of the German Army, 180 of these were divisions were swiftly getting slaughtered, captured, surrounded or just plainly getting out of contact.

This mission is in the outskirts of Mozyr, a vague town in the Pripet Marshes in the path of Army Group Center. The town was historically overrun BUT there is an interesting point. Although it seems insignificant, a counter-attack was launched from this town designed to delay/halt the advance of a section of Army group center which was to wheel right to encircle Kiev (which was encircled.)

So the Behind Enemy Lines mission is a prologue to this counterattack. If the Soviets hold the supply base to the town, the Soviets will have a chance to counterattack and maybe significantly delay the German assault. If the Soviets fall then a thorn will be removed from the Germans' assault plan for the encirclement of Kiev.

The second mission, (after I polish and perfect this first one) will be 2 kinds:

1.) A Soviet Assault vs. Germany - The counterattack from the flank

2.) If the supply base falls... The stand at Mozyr - A Soviet delay ending in the town of Mozyr - If Mozyr falls then whatever happened in history will happen... But if they delay the German army significantly in the marshes... who knows??




Wild Bill -> (6/16/2003 11:52:07 PM)

My congratulations to you Vetkin! This is kind of like sex. You never forget the first one ;)

You have excellent advice here from these guys. There is a program that comes with SPWAW or did, and it is called SPWAW manager.

This is a great little tool that allows you to move, rename, and a whole bunch of other stuff. If any of you wish this handy little tool, speak up right here and I'll attach it later for you.

I like it.

Personally, Vetkin, I save each scenario in a zip file with a number indicating the scenario slot for which it is numbered.

For example.

008-BarbarossaSPWAW.zip

Now from that name I know (1) where it goes so I can look first and leave that slot #8 open. (2) I know the basic theme of the battle and (3) I know it is a scenario for SPWAW, not SP2, SP3 or SPWW2.

Its a handy way to keep up with some 1300 scenarios I have on file for the game.

Wild Bill




Vetkin -> (6/18/2003 12:25:16 AM)

Thanks, WIld Bill, can I have the file here? :)

I want to say that I really appreciate all the scenarios you've made and are still making for the game... wonderful... so hard to create even just one, but you're right, its really, really fun :D

You're the best man! :D




Wild Bill -> (6/18/2003 3:38:38 AM)

Lamentably, its too big to put on here as an attachment, Vetkin.

If you wish, drop me an e-mail and I'll send it to you that way. It is a complete program and it will be installed. I install it inside SPWAW and its easier to access the game files.

And many, many thanks for the kind words. Needless to say, that means a great deal to me...But I'll say it anyway! Thank you!

WB




Vetkin -> (6/18/2003 12:37:47 PM)

Thanks Wild Bill :) my email address is [email]derrickvillanueva@yahoo.com[/email]

My inbox limit is 4 megs, I don't know if that's enough space? :confused:

Anyways, here's version 0.3 of the scenario.

What's new/fixed since 0.2

- Soviet reinforcements now move to reinforce
- Railroad tracks over rivers now have bridges, no more trucks are going to be flooded in a supposedly main Soviet supply road.
- German paratroopers added as a component of their blitzkrieg, to attempt to cut off Soviet reinforcements.
- Soviet AA trucks added.
- Lt. Stielfelder added. I made him up so that the scenario would be more fun, he's a commando who has infiltrated the Soviet supply base, specifically the Armory. He's still vulnerable as he is only one man but he is tough and experienced. Can one man truly make a difference? (think Medal of Honor: Allied Assault except the hero is German.)




Vetkin -> (6/18/2003 12:40:00 PM)

I don't think the scenario was posted right, this should be the correct file.




Wild Bill -> (6/18/2003 9:52:10 PM)

The program was just sent to you, Vetkin.

I have the scenario downloaded and will review it.

The program is less than 2 megs in size so it should arrive just fine...WB




Vetkin -> (6/20/2003 12:03:09 AM)

Thanks, Wild Bill, tell me what to think, I'll post the final incarnation in a little while, gotta fix Mr. Stielfelder, something wrong with his grenades...

Oh yeah I got the program, thanks lots :D




Wild Bill -> (6/20/2003 12:39:12 AM)

A very nice start, Vetkin. Its big but not too big. You handled the paratroopers well. The map looks good. You might want to type in the compass points and put your name in the lower right hand corner of the map as the author.

Forces seem well chosen and nicely placed. It appears to be balanced, but as the defender, the Russian might have a slight edge. Hard to tell just by looking.

The only question I have is about Lt. Stelfehlder (?). Why is he right in the middle of the Soviet defenses sitting on an objective. I don't think he will last long.

With no text file it was hard to tell what I was seeing but Im sure that is coming.

All in all, I'm pleased. You did a very good job on the map, though you might fill in the open space at the bottom with grass and afew trees if nothing else.

For your first, its excellent.

WB




Vetkin -> (6/20/2003 1:34:01 AM)

Wild Bill, coming from you that means a lot, thanks! :D Yup, its my first one and I'm planning to make the 2nd mission/scenario soon :D

Here's the final version, bunch of improvements:

- Lt. Stielfelder is gone (not too realistic at all)
- Meatgrinder type of scenario where reinforcements arrive for both armies every couple of turns. Battle becomes much more interesting, complicated and difficult for both sides :)
- Small town placed... (Where the base got its conscripts?)
- Bottom part of map modified with sparse trees to give German infantry some cover from MG and sniper fire.

SCENARIO DESCRIPTION:

BATTLE LOCATION: Outskirts of Mozyr USSR, edge of Pripet Marshes

Synopsis: Germany's launching of Operation Barbarossa took the Soviet Union by storm, leaving many dead and many more starving or without homes. Many are mercilessly crushed underneath the treads of the swift and mobile German Blitzkrieg. Some resistance was put up however even in the early part of Barbarossa. Mozyr is a town on the edge of the Pripet Marshes. This is where later on a failed counter-attack was launched by the Soviet Army against the forces of Bock's Army Group Center(will be tackled in the next scenario.) This scenario deals about a light German kampfgruppe discovering a supply base in the outskirts of Mozyr where conscripts were being trained and where food, ammunition and communications were stored.

The situation is complicated when both armies radios for reinforcements and all available units in the area for both armies are sent into the fray. A simple battle has become a bloody massacre of attrition.

Play as both the Germans and the Soviets as both are fairly balanced and fun to play (IMHO) :D But of course I'd say that... :D

Map & scenario created by Vetkin

---

Everybody interested please download and try it, I think you won't be dissapointed :D (Think being the key word here.)

I'd appreciate all comments, suggestions, criticisms and whatnot :D

Thanks!!

And special thanks of course to Wild Bill, Hades, Orzel Bialy, and the others who have tried the prototype versions :)

I'll await your comments... hehe

P.S.

Wild Bill, can you playtest this one too? and tell me what you think? Thanks a lot Mr. master designer! :D ;) :D




Capt Chris -> Scenario Spoiler!!! (6/20/2003 10:00:22 AM)

[B]SCENARIO SPOILER[/B] Don't read any further if you don't want any info on this scenario!




Well I just finished pushing the Soviets out of their city. I got a marginal victory.

Me (Germans): 4000 points
Computer (Russians): 1000 points

I thought the German side was a little easy. I was moving my infantry as fast as I could but they were making slow progress at best (I am very impatient). They finally made it to the city on my last turn.

All of the Russian defenses were eliminated primarily with light armor, with the help of the cavalry and the motorcycles. Like I said the infantry never made it into battle.

One thing I do suggest is replacing the Russian Conscripts with regular army troops. All I had to do was look at the conscripts wrong and they seemed to run away or just freeze solid (pinned). That may give the Russian's a better chance against all of that German hardware.

I am planning on playing the Russian side next week sometime. This is a fun scenario. Not to long, but enough equipment to keep my interest. Thanks for your hard work Vetkin! :D




Vetkin -> (6/20/2003 11:36:37 AM)

Capt. Chris,

Thanks for playing :D THe Soviet side (IMO) should be more interesting :) When are we gonna start our next battle? hehehe

(To the others: Since I've started playing against Capt. Chris, 2 crushing defeats have been added to my records) :mad: :eek: :D




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