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Nukes, chemicals and the enemy AI.

 
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Nukes, chemicals and the enemy AI. - 9/30/2018 11:03:08 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline
Hi,

For SS is there a plan to allow the enemy AI to use nukes and chemical weapons? It would be a bear to code I'm sure....


Maybe tie it into the loss/capture of a critical location(s) to help the enemy AI to reasonably determine when to use it. Or allow it to be used when enemy AI casualties reach a certain threshold or a low probability event on any turn until something like location/casualties or whatever trigger a high probability it will be used. Will certainly add spice for players!!!


Just a thought.....


Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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RE: Nukes, chemicals and the enemy AI. - 10/1/2018 12:16:02 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Already on our radar for SS.

< Message edited by CapnDarwin -- 10/1/2018 1:04:47 AM >


_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Deathtreader)
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RE: Nukes, chemicals and the enemy AI. - 11/21/2018 1:09:24 PM   
ulsterandy

 

Posts: 55
Joined: 6/14/2015
Status: offline
It was Soviet doctrine to have gas/Bio shells mixed in their arty strikes on NATO positions. That is why we in the British army were always in NBC state 3 on exercises (that is nbc jacket and trousers. 2 was boots and gloves and 1 was full masked up).

(in reply to Deathtreader)
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