Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Sneak Peeks, Coming Attractions, Works-In-Progress Page: <<   < prev  26 27 [28] 29 30   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/5/2018 7:15:16 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Thank you, zakk!

It's the other full time job! Ha!

_____________________________


(in reply to zakblood)
Post #: 811
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/5/2018 9:14:09 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
You'll notice the location of the Landing Zones (labelled LZ on the maps), that was the historical landing zone for the ARVN 1st battalion, 11th Regiment after the battle had been underway for awhile. The ARVN 2nd Battalion landed further to the north of the screenshot. The ARVN 8th Para's were dropped 3 hexes to the northwest of the shown landing zone. Both landing received heavy fire during their landings - by helicopter for the 1st, by parachute by the para's. If you play with historical landing zones on, you'll have to attempt to land in the same location. If not, you'll be free to land where you wish.

_____________________________


(in reply to Jason Petho)
Post #: 812
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/5/2018 9:14:40 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Did you know there was a second battle of Ap Bac on May 2, 1967? Two battalions of the 2nd Infantry Brigade (Riverine), in their first major engagement of the 2nd Brigade, nearly wiped out the D514 VC Main Force battalion. While not a complete walkover, it went significantly better than the 1963 battle. You will also be able to play the 1967 battle in the game.

_____________________________


(in reply to Jason Petho)
Post #: 813
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/6/2018 6:47:56 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
For the Ap Bac 1963 scenario, here is the starting position for the ARVN/2nd battalion, 11th Infantry Regiment at the Tan Heip airfield. There was only ten H-21's to lift the battalion, so had to be completed in company sized lifts.

Note the 5 gunships from the UTT Company.




Attachment (1)

< Message edited by Jason Petho -- 11/6/2018 6:48:24 PM >


_____________________________


(in reply to Jason Petho)
Post #: 814
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/7/2018 1:33:27 AM   
R_TEAM


Posts: 117
Joined: 8/3/2007
From: Germany
Status: offline
Very Nice - cant wait to play with it :)
one question....
Is it now possible to have "seperate" playfields for ground and Air units ?
as example, one side ground units dont interfer with the other side air crafts - or to more in detail, one side low high fly aircraft dont interfere with other side high fly aircraft ? [except the one is attacking the other - but from the point of movement ...]
if i remember, this was one of the problems in JTCS with ground/aircrafts to handle all "the same" ....
(and would be an question too for submarines, as submerged submarines should not interfere with see units on the surface ...)

Regards

(in reply to Jason Petho)
Post #: 815
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/7/2018 2:33:04 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Helicopters and on-map aircraft (most airstrikes are still handled Off map) now operate in 4 different flight zones; on the ground, Nap of the earth, Low and High. Each of these have advantages and disadvantages of being in.

Helicopters can overfly everything, they will risk being shot at, of course.

Helicopters cannot land on an occupied hex.

_____________________________


(in reply to R_TEAM)
Post #: 816
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/7/2018 2:37:40 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Helicopters will also not be able to fly around forever, you will have to land to refuel/rearm.

_____________________________


(in reply to Jason Petho)
Post #: 817
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/12/2018 12:00:48 AM   
fritzfarlig


Posts: 422
Joined: 1/13/2016
From: Denmark
Status: offline
How many minutes is a turn ?
The old story (0:

(in reply to Jason Petho)
Post #: 818
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/12/2018 3:22:44 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Are you guys still expecting this to drop in 2018? or is it pushed back.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to fritzfarlig)
Post #: 819
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/12/2018 5:32:34 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Vietnam is expected in the spring/summer 2019, still building and desinging new content.

We're aiming for a large scenario pack for the 1.00 release, which should provide hundreds of hours of play.



_____________________________


(in reply to budd)
Post #: 820
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/12/2018 5:33:10 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: fritzfarlig

How many minutes is a turn ?
The old story (0:



It's variable, depending on the scenario.


_____________________________


(in reply to fritzfarlig)
Post #: 821
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/19/2018 10:54:56 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Campaign Series Vietnam: Scenarios. For transparency, here is a overview of the current vs planned scenario production count. If time permits, the scenario count for Vietnam - US Involvement will increase.

------------------------------------------------
Current vs Planned Scenario Count:

Cambodia: 0 vs 6
Indochina: 7 vs 17
Laos: 12 vs 16
Vietnam - Civil War: 12 vs 25
Vietnam - US involvement: 2 vs 60
Vietnam - after US involvement: 0 vs 10
Vietnam vs China: 0 vs 3

TOTAL: 33 vs 137
------------------------------------------------

_____________________________


(in reply to Jason Petho)
Post #: 822
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/20/2018 2:40:24 PM   
Deepstuff3725

 

Posts: 157
Joined: 3/1/2014
From: Indianapolis, IN, USA
Status: offline
Looking forward to this game. Great work guys...

(in reply to Jason Petho)
Post #: 823
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/22/2018 8:01:37 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Campaign Series Vietnam: ALPHA graphics. Here is the latest screenshot showing the progress of the Kontum master map. Still a way to go, but getting the key areas mapped. For the Dak To fans, this will be the primary map for all scenarios.




Attachment (1)

_____________________________


(in reply to Deepstuff3725)
Post #: 824
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/22/2018 8:08:15 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Wow Jason!

The top down graphics are awesome! Love the textures my friend!

John

_____________________________

Blitz call sign Big Ivan.

(in reply to Jason Petho)
Post #: 825
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/23/2018 1:23:48 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
That is a pretty sweet looking map.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Big Ivan)
Post #: 826
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/23/2018 7:43:28 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Thanks for your feedback. There's been a lot of effort put to 2D maps again, to make them another step forward from the ones in Middle East 2.0. Adding shadows to them to make them a tad more three dimensional, for one

_____________________________


(in reply to budd)
Post #: 827
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/23/2018 7:55:50 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
I see that Crossroads, that's real nice. The shadowing does make it look a lot more 3 dimensional!

Can't wait to see what that will look like down the road in EFIII.

Man that's Good Stuff!

_____________________________

Blitz call sign Big Ivan.

(in reply to Crossroads)
Post #: 828
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/25/2018 1:32:59 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Campaign Series Vietnam: ALPHA graphics. Here is the latest update on the III Corps area map. Still a long ways to go, but getting core areas done. Here is downtown Saigon ready for Tet!




Attachment (1)

_____________________________


(in reply to Big Ivan)
Post #: 829
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/25/2018 1:33:26 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
And the airport to the north, of course!




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 830
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/25/2018 4:09:26 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Not sure if it was asked before, but what sources do you use to get that detailed maps?

_____________________________


(in reply to Jason Petho)
Post #: 831
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/25/2018 4:14:51 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
I'm using a variety of sources, depending on the location. The primary sources is the 1:50,000 map sheets available at the Vietnam archive database.

For Saigon, there are a number of additional reference maps that I am using to fill in the details

They are found here: Additional Maps

_____________________________


(in reply to BigDuke66)
Post #: 832
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/25/2018 11:50:37 AM   
Andrea G


Posts: 325
Joined: 10/9/2017
From: Genoa, Italy
Status: offline
Impressive work!


_____________________________


(in reply to Jason Petho)
Post #: 833
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/25/2018 4:19:02 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Thank you, Andrea!


_____________________________


(in reply to Andrea G)
Post #: 834
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/27/2018 2:02:21 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Campaign Series Vietnam: ALPHA graphics. Here is the latest update on the III Corps area map. This shows the Long Binh area plus the 1:50,000 source material that I am using as the primary reference.





Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 835
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/28/2018 8:04:06 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Campaign Series Vietnam: ALPHA graphics. I've renamed the Kontum master map to NW II Corps as I have expanded the size to the south to encompass the Ia Drang campaign area. In the screenshot, you'll see the pre-vegetation mountainous terrain that one will have to deal with south of Dak To.




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 836
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/30/2018 6:57:07 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Campaign Series Vietnam: ALPHA graphics. Here is the southwest corner of the NW II Corps master map. The infamous LZ X-Ray at the northeast base of the Chu Pong massif. The map covers quite a large area (as it goes north to Dak To) and will be used for a number of scenarios of various battles that took place in the area in 1965.




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 837
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/30/2018 7:10:59 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Just thought of something , will there be a mechanic/abstraction for clearing an area with explosives for an LZ?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 838
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/30/2018 7:25:16 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: budd

Just thought of something , will there be a mechanic/abstraction for clearing an area with explosives for an LZ?


With the scenarios so equipped, you will be able to use "Daisycutters" or certain engineers will have jungle clearing capabilities.


_____________________________


(in reply to budd)
Post #: 839
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/30/2018 9:19:49 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Thanks for the reply, that looks like some nasty terrain in that above shot. Can we see a 3d view of above terrain, looks pretty claustrophobic, wonder if the 3d conveys that feeling.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 840
Page:   <<   < prev  26 27 [28] 29 30   next >   >>
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Sneak Peeks, Coming Attractions, Works-In-Progress Page: <<   < prev  26 27 [28] 29 30   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.344