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Red Sea Rumble Advice

 
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Red Sea Rumble Advice - 12/3/2018 6:18:48 PM   
Lanzfeld

 

Posts: 65
Joined: 4/21/2017
Status: offline
I bought this campaign and I’m just getting started.

I noticed that there are lots and lots of sea contacts in the “Red Sea Rumble” battle. But I also noticed that all the neutral and friendly contacts are only doing 2 knots and anyone going over 2 knots is a bad guy. Maybe make it not so obvious? Maybe have some of the neutral and friendly ships going anywhere from 2 to12 knots? Would make the scenario much more exciting.

Anyways looking forward to progressing.
Post #: 1
RE: Red Sea Rumble Advice - 12/3/2018 7:15:25 PM   
Whicker

 

Posts: 664
Joined: 6/20/2018
Status: offline
I notice that too in some scenarios, especially with biologics. I wish the bios had a faster top speed so they would be harder to spot. Sometimes the bios are always at 131' and 3mph.

(in reply to Lanzfeld)
Post #: 2
RE: Red Sea Rumble Advice - 12/3/2018 9:08:44 PM   
Lanzfeld

 

Posts: 65
Joined: 4/21/2017
Status: offline
Yes.....
A bit of realistic variety would go a long long way

(in reply to Whicker)
Post #: 3
RE: Red Sea Rumble Advice - 4/7/2020 7:14:49 PM   
cmanouser1

 

Posts: 167
Joined: 2/28/2020
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In this scenario, civilian ships are all dhows https://en.wikipedia.org/wiki/Dhow
While it might be a bit lazy that all go exactly at 2 kts (a quick search shows some dhows can go at an average 10kts), I find it believable that they're slower than the military ships and thus identifiable.

< Message edited by cmanouser1 -- 4/7/2020 7:15:38 PM >

(in reply to Lanzfeld)
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