Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Maps Pack

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios >> RE: Maps Pack Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Maps Pack - 1/18/2019 11:29:56 AM   
JackMunchkin

 

Posts: 3
Joined: 1/18/2019
Status: offline
Hello

I stumbled on this forum as I was looking for graphics in order to make maps for Squad Leader. I had started making a map from Lock N' Load maps, manually in Photoshop but it takes a lot of time and am missing graphics. Then I found this place and digging in forums I can see there is some ASL mod and homemade stuff (mods). I don't own a PC, only a Mac and unfortunately can't play the game yet, but I guess I could borrow my daughter's PC. My question is : how do you make custom maps with such nice graphics ? Where do they come from ? Does the game include a Map Editor ?
Thanks for your help.


(in reply to alex33)
Post #: 31
RE: Maps Pack - 1/18/2019 9:09:48 PM   
asl3d


Posts: 6531
Joined: 2/6/2017
Status: offline

quote:

ORIGINAL: JackMunchkin

Hello

I stumbled on this forum as I was looking for graphics in order to make maps for Squad Leader. I had started making a map from Lock N' Load maps, manually in Photoshop but it takes a lot of time and am missing graphics. Then I found this place and digging in forums I can see there is some ASL mod and homemade stuff (mods). I don't own a PC, only a Mac and unfortunately can't play the game yet, but I guess I could borrow my daughter's PC. My question is : how do you make custom maps with such nice graphics ? Where do they come from ? Does the game include a Map Editor ?
Thanks for your help.


Hello JackMunchkin,

Welcome to the forum. Here are many friends who know Squad Leader (SL) and also Advanced Squad Leader (ASL). I am one of them.

I am going to transmit to you the experience that I have obtained doing "Heroes and Leaders mod."

Lock N 'Load (LnL) maps for Squad Leader:

You have to keep in mind that each map of LnL has 8 height hexes and 15 horizontal hexes. That is, you can not literally copy the SL/ASL maps. However, 1 hex of LnL is 50 real meters and 1 hex of SL/ASL is 40 real meters, so that, finally, the boards of both games represent the same proportion of real terrain.
When I started doing the "Historical Module Barrikady" I wanted to maintain the scale of Historical Module "Red Barricades" of Avalon Hill Company (I guess you know it), but I understood that I could not easily maintain the scale between both games. You always have to sacrifice something to get a minimum of "playability".

How do you make custom maps:

You will not believe it, but all the "Heroes and Leaders mod" boards have been made using Paint and Paint.net. Of course, Photoshop can also be useful, but it is not necessary. I assure.
There are a lot of material available on the internet (textures, models, etc.). Also there is a lot of work done in this forum and in others. You can also build individual models (houses, bridges, roads, trees, etc). Little by little you get a library that makes work much easier.
You do not need to be a graphic expert to do an acceptable job.

Map Editor:

Effectively, the game includes a map editor. The game editor allows defining the characteristics of each graphic element. But you have to make the graphic map first. Then, the editor gives you the characteristics that you want to define. For example, you will have drawn a house in Photoshop, but also you have to tell the editor. Not only do you have to tell him that there is a house in that hex, but you also have to trace his perimeter. Is not difficult.
The editor is a fantastic tool. Thanks to the Editor it is possible to introduce new properties in the game. Doing this is what I enjoy the most.
Something similar happened with the units. You can draw your own units and endow them with their own and individual characteristics.


_____________________________

Semper fidelis

(in reply to JackMunchkin)
Post #: 32
RE: Maps Pack - 1/18/2019 9:23:08 PM   
JackMunchkin

 

Posts: 3
Joined: 1/18/2019
Status: offline
Hello

Many thanks for your reply. Ok that replies to my questions. I asked the same questions to Maitre Bongo, as I thought graphical elements were available somewhere but indeed Paint, Photoshop of some other software can provide valuables sources. I am not into digital gaming, only board and miniatures but I will continue my work to make my maps and get as close as possible to such awesome results as you achieve here.

(in reply to asl3d)
Post #: 33
RE: Maps Pack - 1/18/2019 9:37:25 PM   
asl3d


Posts: 6531
Joined: 2/6/2017
Status: offline

quote:

ORIGINAL: JackMunchkin

Hello

Many thanks for your reply. Ok that replies to my questions. I asked the same questions to Maitre Bongo, as I thought graphical elements were available somewhere but indeed Paint, Photoshop of some other software can provide valuables sources. I am not into digital gaming, only board and miniatures but I will continue my work to make my maps and get as close as possible to such awesome results as you achieve here.

quote:

JackMunchkin,


Hello JackMunchkin,

Allow me to propose that when you have finished a map, share it in the forum. I'm sure many friends would like to enjoy your work. Surely it will be very appreciated.

The same thing I say about making a scenario, even if it is simple (few units and short). Since you have your daughter's PC, take the opportunity.

By the way, I'm also a fan of models, miniatures, and board games (ASL, SL, ...)

_____________________________

Semper fidelis

(in reply to JackMunchkin)
Post #: 34
RE: Maps Pack - 1/18/2019 10:06:26 PM   
JackMunchkin

 

Posts: 3
Joined: 1/18/2019
Status: offline
Sure, I will, thanks !

(in reply to asl3d)
Post #: 35
RE: Maps Pack - 1/19/2019 9:57:56 AM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline
quote:

ORIGINAL: JackMunchkin

Sure, I will, thanks !


And we will thank you ...

Many people here continue to play this great game and there will always be someone to turn your graphic work into a computer playable map.

I'm really sad not to be allowed to distribute mods for this game but it does not prevent me from playing it ...

< Message edited by maitrebongo -- 1/19/2019 9:59:56 AM >


_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to JackMunchkin)
Post #: 36
RE: Maps Pack - 1/19/2019 6:33:43 PM   
asl3d


Posts: 6531
Joined: 2/6/2017
Status: offline

quote:

ORIGINAL: maitrebongo

quote:

ORIGINAL: JackMunchkin

Sure, I will, thanks !


And we will thank you ...

Many people here continue to play this great game and there will always be someone to turn your graphic work into a computer playable map.

I'm really sad not to be allowed to distribute mods for this game but it does not prevent me from playing it ...


Hello Maitrebongo,

You can explain why you "can not be allowed to distribute mods for this game."

_____________________________

Semper fidelis

(in reply to maitrebongo)
Post #: 37
RE: Maps Pack - 1/19/2019 11:08:33 PM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline

quote:

ORIGINAL: asl3d


Hello Maitrebongo,

You can explain why you "can not be allowed to distribute mods for this game."


I was contacted by the owners of the rights of this game (it is not Matrixgames) who asked me to stop doing mods (the way I did it), explained to me why (arguments with whom I was perfectly in agreement).

I thought that this game had been abandoned by its creators after years without news and that the work (volunteer) that we do as modders is a win / win relationship with developers and publishers ... But this is not not necessarily the case.

As I have a lot of respect for the people who created this kind of game, I do not want to interfere with future projects that could emerge in this tiny niche market.

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to asl3d)
Post #: 38
RE: Maps Pack - 1/20/2019 12:20:53 AM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
Hi Maitrebongo, that's a real shame; was you asked to stop the great work you had been doing on Conflict of Heroes as well?

< Message edited by Cataphract88 -- 1/20/2019 12:22:09 AM >


_____________________________

Richard

(in reply to maitrebongo)
Post #: 39
RE: Maps Pack - 1/20/2019 1:55:42 PM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline
So, it's more nuanced than that.

I was asked (and not required) to stop sharing my mods on Heroes of Stalingrad so as not to interfere with the development of a future game (a version 2.0 if you want).
As I said before, if I started to develop mods for this kind of game, it's because I thought the development had been abandoned by its creators and the only way to keep it alive was to make it live through the community of passionate people and to do the job by myself.

From the moment professionals take over the destiny of this game, I prefer that they do a professional job and buy the result of their work. My only regret is that they take too much time to develop this suite by starting from scratch as a simple improvement of the basic software would have been sufficient and would have been done in much less time.

It even mattered that I help them during the development phases, but apparently things do not evolve very quickly or they forgot me (it does not matter).
What is a pity is that by working together (win / win relationship) I could have improved the game and make it live during the few years they will put to develop the new version to satisfy the fans who there are playing. I think when you sell a video game (whether it's a wargame or something else) it's important to take care of tracking it and making improvements and updates whenever possible. To abandon a game with such potential for years is to saw the branch on which one sits.

I do not have rancor ... I just moved on. In this case Conflict of Heroes which is a very similar game, with a real potential for development and extentions. Alas, it has been abandoned by its designers and without their help to change the source code of the program, all possible addons will always be DIY and I found that the community is very reluctant to accept mods that are a little too much tinkering.

Once again; a collaborative working relationship between game creators and volunteer modders is in my opinion the key to the sustainability of this type of product in this tiny market. Associated with a creative marketing policy (free to play and DLCs at a reasonable price - see the example of Wars Across The World) there is potentially a commercial future for this kind of game.
I sincerely hope so.

< Message edited by maitrebongo -- 1/20/2019 1:58:21 PM >


_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to Cataphract88)
Post #: 40
RE: Maps Pack - 1/20/2019 8:21:22 PM   
asl3d


Posts: 6531
Joined: 2/6/2017
Status: offline
quote:

ORIGINAL: maitrebongo


quote:

ORIGINAL: asl3d


Hello Maitrebongo,

You can explain why you "can not be allowed to distribute mods for this game."


I was contacted by the owners of the rights of this game (it is not Matrixgames) who asked me to stop doing mods (the way I did it), explained to me why (arguments with whom I was perfectly in agreement).

I thought that this game had been abandoned by its creators after years without news and that the work (volunteer) that we do as modders is a win / win relationship with developers and publishers ... But this is not not necessarily the case.

As I have a lot of respect for the people who created this kind of game, I do not want to interfere with future projects that could emerge in this tiny niche market.


I want to tell you that your extraordinary work in this game was the main reason that I decided to make "Heroes and Leaders mod."

Especially, your "Tutorials" are very didactic and easy to follow. They clear any fear of getting into the Game Editor.

Thank you very much for your help, Maitrebongo. You have done a great job.


_____________________________

Semper fidelis

(in reply to maitrebongo)
Post #: 41
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios >> RE: Maps Pack Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.688