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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

 
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/28/2018 10:45:29 AM   
Big Ivan


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quote:

ORIGINAL: Jason Petho

This means that playing as the VC, you aren't safe from computer controlled gunships or spotters!

Cool factor 10!


Out of the ballpark, Nice!!

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/31/2018 9:56:34 PM   
Jason Petho


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Campaign Series Vietnam: Scenarios. As I continue to read on the subject and develop the OOB's, I am noticing there are a lot of conventional battles between 1973 and 1975. In the III Corps area, a Assault Task Force was created in 1974 as a fire brigade and was engaged throughout the area until the end in April 1975. It consisted of a few combined arms Task Forces, as shown in the screenshot below.




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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/1/2019 10:19:01 AM   
Crossroads


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Exciting stuff happening with CS Vietnam

Meanwhile, posted a little updaate on the CS East Front III sneak peek thread, namely, a few updated German unit images from Fall Weiss era by DM729. Very nice imho!

Have a look and see what you think!

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/7/2019 7:20:23 PM   
Jason Petho


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Campaign Series Vietnam: ALPHA graphics. Here is a revisit of the Plei Me camp with the latest 3D graphics, primarily those used for the camp hexes. Making progress!




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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/7/2019 10:54:13 PM   
demyansk


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Sweet, buying when done

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/8/2019 1:07:56 AM   
Rosseau

 

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At this writing, two of HPS' Squad Battles titles are (imo) the best computer games representing the Vietnam conflict on a tactical level. However, the databases are sorely missing NVA vehicles of almost any type in the engagements they portray. You can mod your way out of this, but other than a truck, bicycle and PT-76, there is nothing that is Communist on wheels (or tracks).

However, I am hoping this game will not be a "slave" to history and offer some interesting armored conflicts. Good luck!

< Message edited by Rosseau -- 1/8/2019 1:08:53 AM >

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Post #: 876
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/8/2019 3:44:20 AM   
Jason Petho


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As always, we focus on the historical battles and these will be the primary focus for the scenarios that are included in the 1.00 release.

BUT!

The OOB's are created to span in detail from 1948 to 1985 and this includes the PAVN. As you can see from the screenshot below, there are lots of vehicles to choose from when creating a scenario. (we include the full suite of editors, of course)




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< Message edited by Jason Petho -- 1/8/2019 4:54:32 AM >


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/8/2019 11:46:14 AM   
Crossroads


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There's the Battle Generator of course, too

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/8/2019 12:45:51 PM   
zakblood


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can't beat a Battle Generator ty


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/8/2019 2:20:36 PM   
Big Ivan


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quote:

ORIGINAL: zakblood

can't beat a Battle Generator ty





+1 Yeah its a highlight of that system!

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Post #: 880
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/8/2019 4:08:29 PM   
Jason Petho


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This reminds me I need to make sure the countries are battle generator ready.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/11/2019 3:39:17 PM   
Jason Petho


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Campaign Series Vietnam: BETA OOB Data. With the help of Enocm McKbeer, the Australians are getting an accuracy improvement. With his guidance we are adding the historic organizations as they were in Vietnam, so they are scenario designer ready! Exciting times! Thank you Enocm!




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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/14/2019 8:37:20 PM   
Jason Petho


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Since last posted, there has been new information coming from Encom McKbeer which is providing greater detail! Look at the breakdown for 1969 for the ATF!




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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/15/2019 3:18:42 PM   
Jason Petho


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Campaign Series Vietnam: ALPHA graphics. Here is the latest update of the III Corps area master map. For the Australian fans, this will look very familiar. I've had to expand the master map by 60 hexes to the east to encompass the new area.




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< Message edited by Jason Petho -- 1/15/2019 4:37:56 PM >


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/15/2019 3:39:22 PM   
Phoenix100

 

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Wow. Beautiful map work, Jason. Looks superb.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/15/2019 3:59:37 PM   
Big Ivan


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Yes Jason that's shaping up pretty nicely!

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/15/2019 4:18:18 PM   
Jason Petho


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Thank you! Still away to go, but making progress every day!


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/16/2019 2:34:35 PM   
Jason Petho


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Campaign Series Vietnam: ALPHA graphics. Binh Gia Battlefield. Late December1964, the Viet Cong 271st Regiment attacked the village of Binh Gia and prepared for a set piece battle against ARVN reinforcements. The battle lasted a few day which involved a variety of ARVN forces, including Rangers, Marines and Airborne. The piecemeal approach of the ARVN forces lead to a large number of casualties.




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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/21/2019 9:17:05 PM   
Jason Petho


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Campaign Series Vietnam: ALPHA graphics. What is a Vietnam wargame without some scenarios regarding Dien Bien Phu? Here is a screenshot the 7th scenario in the series created by David Galster. There may be a total of 10 different scenarios that cover Dien Bien Phu, each portraying key events.




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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/22/2019 2:34:14 PM   
MrRoadrunner


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Jason,

It looks beautiful. The counters are stunning.
Not sure I like the toolbar and map. Nor have I ever liked supply counters themselves.

But, this does look nice.

RR

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Post #: 890
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/22/2019 2:36:00 PM   
Jason Petho


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That's the scenario editor, not in the main game.

Supply counters will be playing an important role in the game.

You can gain or lose supply, plus gain Event Points for their destruction.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/22/2019 6:34:01 PM   
Jason Petho


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Oh yes, and it is a night scenario, so those are the night graphics in the background for the map.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/22/2019 8:10:33 PM   
76mm


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FWIW, those counters are way too busy for my tastes...I much prefer a solid-color background and simple unit graphic/silhouette or NATO symbols.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/22/2019 8:42:30 PM   
Jason Petho


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We also have the NATO counters, of course!




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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/22/2019 9:24:18 PM   
MrRoadrunner


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Copy that. It's been a while since I've looked at a scenario design toolbar.
Love the counters and they are not too busy for me. Plus, the NATO counters look great too.

I'm not a fan of supply units because they really "feel"/are unneeded in this game scale. I know the "Team" thinks they are essential. I'm just not a fan. Six minutes of ammo and I hope I am humping it, for each turn.

RR

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“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
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Post #: 895
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/22/2019 9:32:33 PM   
Jason Petho


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Understood, of course. I really like what Petri has done with the counters, I'm a big fan! I don't mind the 3D icons on them, it helps when doing some planning.

In some cases, the supply and/or artillery ammo level will decrease every turn by a few points, so capturing one would be an added bonus to make sure your units maintain good supply. This is done with the new Lua scripting that's part of the series.

Or.. capturing the opposing supply unit will reduce your opponents supply and/or artillery ammo level.

< Message edited by Jason Petho -- 1/22/2019 9:37:02 PM >


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/23/2019 9:47:24 PM   
MrRoadrunner


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Definitely not a fan of on map supply. Not sure what my reaction will be if I purchase the game.

We'll see.

RR

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“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/24/2019 5:11:55 AM   
Rosseau

 

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A bit OT on this thread, but it will be extremely interesting to see how you handle this one. You devs (better than I) know of the odds of even seeing the VC, no less the rarity of actual toe-to-toe battles. Even during Tet and Mini-Tet they were elusive.

(During a hot-and-heavy fight in Cholon suburb of Saigon May 7, 1968, parts of several line companies of the 9th Div attacked some buildings three times; the third time after several air/arty missions. Eight dead VC (later inflated to 80) and two U.S. fatalities. This is no news to anyone who served in combat or has read any of Keith Nolan's books, etc.)

So I'm just waiting with anticipation. Buying the game is a no-brainer no matter how you handle it. As a reference, I have found the Tiller Squad battles Nam games a little boring.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/24/2019 5:26:06 AM   
Jason Petho


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There's a draft list of 145 scenarios that are all battalion sized engagments (or larger) that we're hoping to include in the 1.00 release. (Not sure if all will be included, but defintely making a concerted effort)

These span between 1948-1979 and involve the various nations in the theatre.

You'll be pleasantly surprised by the variations in battles and battle types.

< Message edited by Jason Petho -- 1/24/2019 5:27:02 AM >


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 1/24/2019 6:16:33 AM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: MrRoadrunner

Definitely not a fan of on map supply. Not sure what my reaction will be if I purchase the game.



I'm hoping that you'll see the validity of the units and their use in this conflict.




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