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ARH Missiles

 
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ARH Missiles - 2/11/2019 2:34:59 PM   
ZoroastroBR

 

Posts: 113
Joined: 2/9/2017
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Hey guys, a quick question. Are active radar missiles working correctly right now? I ask as their radars seems to be rather weak to track targets that are actively trying to dodge the missile when the parent A/C turns off its own radar AFTER the missiles radar turns ON.

I don't have a game to show, but i can create a simple a2a engagement to show it.

I'm not sure if it is a bug, just wanted to know the thoughts of the community/developers.

Thanks.
Post #: 1
RE: ARH Missiles - 2/11/2019 4:33:03 PM   
SeaQueen


Posts: 1451
Joined: 4/14/2007
From: Washington D.C.
Status: offline
They work fine for me. If you have opened source data on the radar seeker head for a particular missile of interest, you should make a db update request.

(in reply to ZoroastroBR)
Post #: 2
RE: ARH Missiles - 2/11/2019 6:43:03 PM   
KLAB


Posts: 355
Joined: 2/27/2007
Status: offline

quote:

ORIGINAL: ZoroastroBR

Hey guys, a quick question. Are active radar missiles working correctly right now? I ask as their radars seems to be rather weak to track targets that are actively trying to dodge the missile when the parent A/C turns off its own radar AFTER the missiles radar turns ON.

I don't have a game to show, but i can create a simple a2a engagement to show it.

I'm not sure if it is a bug, just wanted to know the thoughts of the community/developers.

Thanks.

Just a thought but do the issues with ARH reflect the changes from the update change log listed in the link below?
May be something else of course..
Cheers
K
http://www.matrixgames.com/forums/tm.asp?m=4551518

(in reply to ZoroastroBR)
Post #: 3
RE: ARH Missiles - 2/11/2019 7:37:19 PM   
ZoroastroBR

 

Posts: 113
Joined: 2/9/2017
Status: offline
quote:

ORIGINAL: KLAB


quote:

ORIGINAL: ZoroastroBR

Hey guys, a quick question. Are active radar missiles working correctly right now? I ask as their radars seems to be rather weak to track targets that are actively trying to dodge the missile when the parent A/C turns off its own radar AFTER the missiles radar turns ON.

I don't have a game to show, but i can create a simple a2a engagement to show it.

I'm not sure if it is a bug, just wanted to know the thoughts of the community/developers.

Thanks.

Just a thought but do the issues with ARH reflect the changes from the update change log listed in the link below?
May be something else of course..
Cheers
K
http://www.matrixgames.com/forums/tm.asp?m=4551518


It is. However, the part that bugs me is after the missiles' own radar turns on but doesn't track targets that are within its radar range.

Maybe I will attach a save file, might be a bug...

(in reply to KLAB)
Post #: 4
RE: ARH Missiles - 2/11/2019 8:45:13 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
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I've seen this happen quite a bit recently. A target will be in the AHM's seeker cone but you see it's not tracking. Sometimes you have to wait unit the missile is really close before being able to count on the missiles seeker head. It would be nice if we could see if the seaker head is detecting the target in the detection list (at least, if the missile has a 2-way datalink) so we can determine when it was okay to turn away.

(in reply to ZoroastroBR)
Post #: 5
RE: ARH Missiles - 2/12/2019 4:17:52 PM   
ZoroastroBR

 

Posts: 113
Joined: 2/9/2017
Status: offline

quote:

ORIGINAL: Primarchx

I've seen this happen quite a bit recently. A target will be in the AHM's seeker cone but you see it's not tracking. Sometimes you have to wait unit the missile is really close before being able to count on the missiles seeker head. It would be nice if we could see if the seaker head is detecting the target in the detection list (at least, if the missile has a 2-way datalink) so we can determine when it was okay to turn away.


Bang on!

(in reply to Primarchx)
Post #: 6
RE: ARH Missiles - 2/12/2019 5:11:12 PM   
Cik

 

Posts: 671
Joined: 10/5/2016
Status: offline
keep in mind guys that the game is actually in 3d. the missile's seekerhead cone is not infinite in the vertical, which means that even if the target "appears" to be in the seekerhead cone, if the missile is too high or the target is too low (or both) it will actually be out of the sensor's detection capability, even though it looks as if it is inside.

don't know if that's actually happening, but it may be what you are seeing.

(in reply to ZoroastroBR)
Post #: 7
RE: ARH Missiles - 2/12/2019 7:34:26 PM   
Zanthra

 

Posts: 122
Joined: 2/6/2019
Status: offline
I just tested it and AIM-120D seeker with it's two way datalink does show up in the Last Detections window. The AIM-120C with one way datalink does not.

< Message edited by Zanthra -- 2/12/2019 7:48:11 PM >

(in reply to Cik)
Post #: 8
RE: ARH Missiles - 2/13/2019 6:03:45 PM   
ZoroastroBR

 

Posts: 113
Joined: 2/9/2017
Status: offline

quote:

ORIGINAL: Cik

keep in mind guys that the game is actually in 3d. the missile's seekerhead cone is not infinite in the vertical, which means that even if the target "appears" to be in the seekerhead cone, if the missile is too high or the target is too low (or both) it will actually be out of the sensor's detection capability, even though it looks as if it is inside.

don't know if that's actually happening, but it may be what you are seeing.


Good point.

(in reply to Cik)
Post #: 9
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