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Rico scenarios LNL

 
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Rico scenarios LNL - 3/1/2019 6:10:35 PM   
rico21


Posts: 2990
Joined: 3/11/2016
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commando schenke 2 is a scenario to extract and patch in maps folder of the original game v1.1

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RE: Rico scenarios LNL - 3/3/2019 12:47:29 AM   
dox44

 

Posts: 668
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From: the woodlands, texas
Status: offline
thanks rico!

(in reply to rico21)
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RE: Rico scenarios LNL - 3/3/2019 6:51:28 AM   
rico21


Posts: 2990
Joined: 3/11/2016
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Thanks Dox.

My 2nd scenario is
"When Iron Crosses Grow" to extract and patch in maps folder of the original game v1.1



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RE: Rico scenarios LNL - 3/5/2019 1:15:15 AM   
Gerry4321

 

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Thanks very much Rico.

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RE: Rico scenarios LNL - 3/18/2019 5:30:21 AM   
rico21


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Thanks Gerry

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RE: Rico scenarios LNL - 4/1/2019 8:50:23 PM   
ViktorSolokine

 

Posts: 10
Joined: 3/27/2019
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i played your two scenario
it was good time
thank you for doing this

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RE: Rico scenarios LNL - 4/4/2019 7:46:23 AM   
rico21


Posts: 2990
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Desperate Measures

01/27/1945, Hungary, near Gran.
You are to launch a spoiling attack to buy us time to fortify Gran. Your objective is the small village near a commanding riverbank. The village has 2 shallow fords that must be taken and held against enemy counter-attack. We hope to catch the Russians asleep, so you are ordered to launch a night attack. Russian Infantry hold the village with antitanks guns and the rumbling of tank engines has also heard there.

German :--> Russian

Scenario Length: 10 Game Turns

Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]

My third scenario to extract and patch in maps folder of the original game v1.1


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RE: Rico scenarios LNL - 4/10/2019 11:00:09 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
Hi Rico,

I have a problem getting the right maps to work for 'Desperate Measures'.

I have put Desp1.bmp and Desp2.bmp in the 'Art/Maps' folder,

I have put Desperate Measures.map in the other 'Maps' folder.

This usually works for me - not this time, though! I keep getting a completely different map.

Any ideas?

_____________________________

Richard

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RE: Rico scenarios LNL - 4/11/2019 3:38:39 AM   
rico21


Posts: 2990
Joined: 3/11/2016
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For simple scenarios, I simplified the procedure of setting up the files necessary for their execution by grouping them in a single file of the game as shown in the image below to avoid the errors of the past.
Obviously this is not enough, Richard.





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< Message edited by rico21 -- 4/11/2019 3:40:14 AM >

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RE: Rico scenarios LNL - 4/11/2019 9:01:34 AM   
rico21


Posts: 2990
Joined: 3/11/2016
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Totensonntag / totensonntag 2
My 4th and 5th scenarios to extract and patch in maps folder of the original game v1.1


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RE: Rico scenarios LNL - 4/11/2019 6:05:06 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
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quote:

ORIGINAL: rico21

For simple scenarios, I simplified the procedure of setting up the files necessary for their execution by grouping them in a single file of the game as shown in the image below to avoid the errors of the past.
Obviously this is not enough, Richard.

Thanks a lot, Rico, it's just me over complicating matters, as usual; it works fine now.

I was going to thank you for the scenario, too, then I noticed you'd made another already - how do you do it!

Thanks for all your scenarios.

_____________________________

Richard

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Post #: 11
RE: Rico scenarios LNL - 1/6/2020 1:30:37 PM   
bootlegger267


Posts: 884
Joined: 2/27/2013
Status: offline
Rico....Your new install is great!! Have you converted your earlier HoS Scenarios?

Also used JSMGE for your Dark July scenario's....perfect....

Thanks again for your great work

Bootlegger267

< Message edited by bootlegger267 -- 1/6/2020 2:05:27 PM >

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Post #: 12
RE: Rico scenarios LNL - 1/7/2020 3:29:28 AM   
rico21


Posts: 2990
Joined: 3/11/2016
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Thanks for your kind words.
I have no time to work to HoS this year, sorry.

(in reply to rico21)
Post #: 13
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