Kennetho
Posts: 39
Joined: 3/24/2018 From: Denmark Status: offline
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quote:
ORIGINAL: fatgreta1066 I played A LOT of a previous scenario of this battle that you'd posted. Did you abandon that one? I posted a couple of times on that old thread and never heard back from you. I found in playing that that the initial strikes were a lot of fun to plan, but once the radars and SAMs were all destroyed it was tough to keep going. Strike packages took heavy, heavy losses when hunting for ground units, and bombing buildings became a bit repetitive. I wonder if this game engine doesn't really handle such massive unit counts very well. Nothing I could do except manually control individual aircraft kept SAMs attached to ground units from killing massive numbers of allied aircraft, way way way more than were shot down in the actual conflict. Similarly, I couldn't figure out a way to send F-117's in without being detected and shot down. When I looked figures up I think I found that none or one of those airplanes was brought down, in this game about half were taken out. And that was after SEAD strikes eliminated 100% of Iraqi radars and fixed SAM sites. You had set up some pretty cool seeming missions for special forces units to go SCUD hunting but I think in the last version I played they weren't properly configured, or at least I couldn't see how to work them. I'll take a look at these and see how similar they look to what I remembered. I think that dividing them into two scenarios is a very good idea due to high unit counts. Hi fatgreta, You're totally correct, the metrics of the game is quite different from what happened back in 91. But then again, it wouldn't be fun to play if the Iraqis rolled over as they did in the Gulf War? Yeah, this scenario is all about patience, committing the right force at the right time and not put all forces up at the same time. But as you mention, there a so many things you want to emulate from historic events, that just isn't possible in the game. 1) F-117 aren't stealth!!! 2) Although you shut down the radars, SAMs still shoot with large accuracy. As I understand from my research, targeting planes with search radar embedded in the Sa-2 and SA-6 would be the same as looking through a straw. 3) The LGB's with BLU109 doesn't penetrate hardened hangers. 4) Jamming doesn't seem to have any effect at all. If I don't micromanage every single engagement my planes are shot down left and right. Even if the loadout is long range guided weapons like AGM-123 Skipper, the planes will stray into SAM range. I can't get my planes to stay at high altitude when the engage, which were one of the BASICS during the first stage of the air war, the descend to predefined altitude 12.000 feet. Also helicopters - in particular my Marine AH-1 Cobras from MAG-50 - are suffering a lot when venturing into KTO, so I decided to keep them out of the battle. About the Special Forces... Yeah, in my original scenario I had all the SF's lined up for insertion behind enemy lines - ready for intel gathering, laser targeting and SCUD detection. I just couldn't get it to work. The unit didn't load into the chopper. J-STAR and RF-4s do a great job detecting ground units, so I decided to take the SF units out of the newest scenarion. I hope to hear your input soon on your experience from this game. I'll be posting a version 1.2 VERY soon. I have particularly had focus on ARMY helicopter units (although they played little part of the strategic air campaign the first month of the war) BR Kenneth quote:
Hi fatgreta, You're totally correct, the metrics of the game is quite different from what happened back in 91. But then again, it wouldn't be fun to play if the Iraqis rolled over as they did in the Gulf War? Yeah, this scenario is all about patience, committing the right force at the right time and not put all forces up at the same time. But as you mention, there a so many things you want to emulate from historic events, that just isn't possible in the game. 1) F-117 aren't stealth!!! 2) Although you shut down the radars, SAMs still shoot with large accuracy. As I understand from my research, targeting planes with search radar embedded in the Sa-2 and SA-6 would be the same as looking through a straw. 3) The LGB's with BLU109 doesn't penetrate hardened hangers. 4) Jamming doesn't seem to have any effect at all. If I don't micromanage every single engagement my planes are shot down left and right. Even if the loadout is long range guided weapons like AGM-123 Skipper, the planes will stray into SAM range. I can't get my planes to stay at high altitude when the engage, which were one of the BASICS during the first stage of the air war, the descend to predefined altitude 12.000 feet. Also helicopters - in particular my Marine AH-1 Cobras from MAG-50 - are suffering a lot when venturing into KTO, so I decided to keep them out of the battle. About the Special Forces... Yeah, in my original scenario I had all the SF's lined up for insertion behind enemy lines - ready for intel gathering, laser targeting and SCUD detection. I just couldn't get it to work. The unit didn't load into the chopper. J-STAR and RF-4s do a great job detecting ground units, so I decided to take the SF units out of the newest scenarion. I hope to hear your input soon on your experience from this game. I'll be posting a version 1.2 VERY soon. I have particularly had focus on ARMY helicopter units (although they played little part of the strategic air campaign the first month of the war) BR Kenneth
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