larryfulkerson
Posts: 39932
Joined: 4/17/2005 From: Tucson, AZ Status: offline
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quote:
ORIGINAL: wpurdom Two general comments about D21. The most important issue in turns 1-3 is railway conversions. You need to take maximum advantage of the 100% (1-2) and 75% (3) conversions, particularly on your main lines to Riga, Minsk-Smolensk, and as much as possible towards Kiev. You need consecutive main line connections to rail reinforcements up to the front, at least toward Riga and Minsk. The Germans got their first train through to Minsk the end of the second turn and to Riga the third. You can't do that but with reasonable luck and taking care on your timestamp combats you can do the reverse - take Riga by turn 2 and get fairly close to Minsk (T2) so you can take it and past it on Turn 3. The trains probably won't run through Minsk due to not all conversions working on Turn 3, and perhaps not being able to repair all the bridges, but your trains will run nearly to Minsk and 3/4's of rail conquered on turn 3 won't need conversions. To some degree you may need to rail units to some locations to block Soviet reconversions where you lines go past Red troops and your mobile troops have moved on. You may also need to temporarily leave small rail formations on the tracks to pass reinforcements by neighboring Red units without risk of engagement. You can use railed troops at different locations in different sub-parts of your turns as you have such a big movement allowance (for instances to block retreats after combats to protect converted hexes from Red retreats or help surround a combat target. Then move them later to their final location, further east. You may also need to rail a few engineers to the front to be ready to repair bridges on T2 and 3. Only T4 and thereafter do I give a lot of concern to other tactics such as cutting off supplies to complete kills of surrounded troops and the like. I haven't played FITE2 except some brief fooling around by myself, but I would think there would be similar issues there, including using your partisans to converts rails, which means moving hex by hex and switching to a different unit to convert each rail hex and splitting units to max conversions. Not as strong a concern, though because you can direct the rail repair more effectively T4 and thereafter than in D21. I agree with all that you have said and I think you're spot on with your analysis. I've played both games you mentioned above and I think FITE2 is more enjoyable but you need an opponent to play it and D21 has been modded several times now and is getting better and better all the time. And it's got a PO. I've got a D21 game going and a FITE2 PBEM game going and it's the best of both worlds. They have the same theme and subject matter but they are really two different games. Different treatments of the same subject. They both are excellent scenarios. How far is Valdosta, GA from Decatur, GA. I was stationed at Valdosta for about a week for aircrew training [ decompression, in-flight emergencies, old war stories from the instructor ). I volunteered to be the one to take off my mask at 28,000 feet and pass out. The problem was I never passed out. I faked it. The class didn't have to do the whole thing over again until it worked for real, we had a longer class break than we would have had. It was a win-win for everybody. I remember the smell of the involuntary farts.
< Message edited by larryfulkerson -- 6/12/2019 4:34:47 PM >
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