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Unlimited supply? - 4/6/2019 1:49:19 PM   
rob89

 

Posts: 327
Joined: 4/24/2013
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If I understand the rules well, at the moment supplies are an "unlimited" resource, that is, a given source (city, etc.) can supply, within the defined range limits, any number of units, and at no cost.

This thing is obviously quite unrealistic, even for a strategic wargame.

Is a routine for the managing the "absorption" of (limited) supplies and/or a cost for them unthinkable?
And/or too difficult to implement?

What do you think about?

regards
Post #: 1
RE: Unlimited supply? - 4/8/2019 1:08:47 PM   
alohaptd

 

Posts: 13
Joined: 7/9/2014
Status: offline
Basic developer design decision but I am satisfied with it for this game. No doubt that logistics is a huge part of realism in a strategy game but once you go down the route of modeling supply it can consume much of the users effort. If, as you suggest, account for consumption do you also need to model the supply rate and allow the user to prioritize which areas of the map to get the limited supplies? One game that does this very well is Gary Grisby's War in the West & War in the East series. Just check out the game manual to see how extensive and important managing logistics is in that game.

This game does a good job of balance for a casual wargamer.

(in reply to rob89)
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RE: Unlimited supply? - 4/8/2019 9:44:33 PM   
rob89

 

Posts: 327
Joined: 4/24/2013
Status: offline
Hi,

I know the Gary Grigsby's

I did not think of such complex mechanics, but only of some limit to the possibility of unlimited supply, and, therefore, incredible blitzkriegs.

For my purpose I think I have found a solution by reducing the level of "occupational efficiency"

regards

(in reply to alohaptd)
Post #: 3
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