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Preview Video out - 6/24/2019 4:02:25 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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Joe Beard put out a video on WarPlan so you can preview the game some.
https://www.awargamersneedfulthings.co.uk/2019/06/warplan-first-look-at-beta-video.html

Mind you this is an older Beta version and quite a few improvements have been made to the game since then.

Enjoy.



_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post #: 1
RE: Preview Video out - 6/24/2019 4:07:46 PM   
zakblood


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thanks for the upload and share

(in reply to AlvaroSousa)
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RE: Preview Video out - 6/24/2019 4:36:29 PM   
TSPC37730

 

Posts: 14
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Looks good. Will be watching for more.

(in reply to zakblood)
Post #: 3
RE: Preview Video out - 6/24/2019 4:58:50 PM   
lecrop


Posts: 412
Joined: 4/14/2009
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Great

(in reply to TSPC37730)
Post #: 4
RE: Preview Video out - 6/24/2019 6:39:53 PM   
Simulacra53


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Thanks for sharing!

(in reply to lecrop)
Post #: 5
RE: Preview Video out - 6/24/2019 8:10:28 PM   
Essro

 

Posts: 129
Joined: 11/19/2007
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Looks great

UI is nice, simple, and clean.

Would like to see more about that convoy and escort menu.

(in reply to Simulacra53)
Post #: 6
RE: Preview Video out - 6/24/2019 8:46:31 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
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Yes interesting watching the GUI in action. I did get a bit motion sick with the map moving about so much and all the clicking but I guess he was trying to show us as much as possible.

Nice to see the attacker taking losses. I assume these are permanent.

Defender retreat is going to be a hot subject I think since the direction of retreat will be important to the attacker.

Bit confused when he said that the further you move the lower is your attacking power? Did he mean the lower are your action points or do units really have less attacking power the further they move?

Edit add: my vote would be for mouse wheel scroll for map movement.

< Message edited by Plainian -- 6/24/2019 8:47:36 PM >

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Post #: 7
RE: Preview Video out - 6/24/2019 9:42:34 PM   
AlvaroSousa


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Land and Air units lose effectiveness for moving or attacking.

Land move - a little
Land attack - moderate

Air move - a good amount
Air attack - moderate

The effectiveness represents a variety of abstract values that can reduced the firepower of a unit. Each unit has operation points which they use to move and attack.

For map scrolling he has an older version
New version moves in the following methods....

Map scroll on of off option when you hit the edge of the map. Recommended for full screen
Hold right mouse button and move scrolls
Arrow keys scroll
You can set the scrolling speed


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Plainian)
Post #: 8
RE: Preview Video out - 6/25/2019 12:36:14 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
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I just watched the video.

As to combat and retreats.

What happens when a unit is forced to retreat but cannot due to terrain or enemy units blocking the path. What about retreats in to enemy controlled hexes?

Is there a retreat priority path that retreating units take?

Also it appears a unit pays to attack and then has to pay again to advance. Is that right?

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RE: Preview Video out - 6/25/2019 11:41:46 PM   
CGGrognard


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From: USA
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What are the "sights" on certain counters after the first attack? What does that represent? Also noticed over in Russia the rain drops in the upper right hand corner of some of the hexes. I presume that represents rain in that hex.

Overall it looks good though.

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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to Michael T)
Post #: 10
RE: Preview Video out - 6/26/2019 3:12:17 AM   
Titan

 

Posts: 482
Joined: 8/28/2000
From: new Zealand
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Any other options than nato counters

(in reply to CGGrognard)
Post #: 11
RE: Preview Video out - 6/26/2019 3:50:41 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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quote:

ORIGINAL: Michael T

I just watched the video.

As to combat and retreats.

What happens when a unit is forced to retreat but cannot due to terrain or enemy units blocking the path. What about retreats in to enemy controlled hexes?

Is there a retreat priority path that retreating units take?

Also it appears a unit pays to attack and then has to pay again to advance. Is that right?


Units retreat into friendly hexes only
If a unit has to retreat into only enemy hexes it surrenders. I think it's enemy or ZoC, I don't remember at the moment
If a retreat happens a general might rally and reform the troops to hold instead of surrendering based on their tenacity
Odds of 10:1 or more shatter a unit instead of retreating them
Units can always move 1 hex.
Units retreat to their closest supply source

And yes units pay to move, attack, and advance.

quote:

ORIGINAL: CGGrognard

What are the "sights" on certain counters after the first attack? What does that represent? Also noticed over in Russia the rain drops in the upper right hand corner of some of the hexes. I presume that represents rain in that hex.

Overall it looks good though.


I am not sure what you mean. Currenlty I am working on identifiers for units to see if I can make them better.

White circle signifies which unit you are on
Red hexagons which units you can attack
Clear hexes which hexes you can move and attack
Partially dark hexes which you can move but not attack
Dark hexes you can't move to.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to CGGrognard)
Post #: 12
RE: Preview Video out - 6/26/2019 4:16:58 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
thank you, sounds good.

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Post #: 13
RE: Preview Video out - 6/26/2019 9:01:30 AM   
juntoalmar


Posts: 601
Joined: 9/29/2013
From: Valencia
Status: offline
Is there any global war planned or is it an european theater game?

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(in reply to Michael T)
Post #: 14
RE: Preview Video out - 6/26/2019 10:28:55 AM   
Ratbag55

 

Posts: 56
Joined: 6/16/2006
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Will there be an Order of Battle with units subordinate to an HQ, or are HQ just a type of ground unit without any subordinate structure?

(in reply to juntoalmar)
Post #: 15
RE: Preview Video out - 6/26/2019 3:30:59 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
The video by Joe Beard was enough to put me over.

For some reason the text and screen shots did nothing but add confusion for me.

The video cleared up everything.

It's a purchase item, I hope the balance that Joe talked about is attainable. Looks like a great game that may bridge the gap of Strategic level with options but ease of play.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Ratbag55)
Post #: 16
RE: Preview Video out - 6/26/2019 3:53:43 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: juntoalmar

Is there any global war planned or is it an european theater game?


The European theater is unique because I can test out all aspects of the game. I can easily test game concept since there is a lot in WarPlan which hasn't been done in this way but is familiar.
If people like WarPlan Europe, let's call it that for now, and the game concept works there will be a Pacific and Global.



quote:

ORIGINAL: Ratbag55

Will there be an Order of Battle with units subordinate to an HQ, or are HQ just a type of ground unit without any subordinate structure?


There is no complex HQ system in the game. Players don't have to attach units to HQs. Units use the HQ closest to them for General support and supply. Micromanaging which unit is with which HQ is just extra work for the players.


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Ratbag55)
Post #: 17
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