Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Terrain questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> Terrain questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Terrain questions - 8/1/2019 2:27:55 AM   
epower

 

Posts: 25
Joined: 7/15/2019
Status: offline
Started down the rabbit hole of map modding and I have a couple of questions about the terrain.

Looking at entrenchment level and movement cost it appears that field = clear, and mountain/ hill with forest = mountain/ hill. Am I missing something here?

1. Are fields cosmetic or do they have different defensive/other values than clear hexes?
2. Does forest on a mountain or hill hex alter anything or it cosmetic?

Scoured the manual and did not find the usual chart of terrain costs for movement and combat. Perhaps I missed it.

Post #: 1
RE: Terrain questions - 8/2/2019 8:06:27 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
1. Fields have a higher soft defense value (just +1 if defending against soft units).

2. It's just cosmetic, they will count as a Mountain or Hill hex.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to epower)
Post #: 2
RE: Terrain questions - 8/2/2019 11:28:34 PM   
epower

 

Posts: 25
Joined: 7/15/2019
Status: offline
Thanks Bill.

Working on a vintage style map mod inspired by WW2 strategic maps so this info is very useful.

(in reply to BillRunacre)
Post #: 3
RE: Terrain questions - 8/4/2019 7:17:27 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Sounds interesting, I look forward to seeing it.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to epower)
Post #: 4
RE: Terrain questions - 8/6/2019 1:15:27 PM   
epower

 

Posts: 25
Joined: 7/15/2019
Status: offline
It might be awhile.
This started as a "how hard can it be?" to change major roads to a red color. Then I rediscovered McMaster University's digital map archive and thought it might be cool to play the game on the same type of Strategic Maps used during the war... and down the rabbit hole I went

Link for the curious: McMaster WW2 Maps

(in reply to BillRunacre)
Post #: 5
RE: Terrain questions - 3/3/2020 7:55:30 PM   
Johan Dees

 

Posts: 2
Joined: 12/31/2013
Status: offline
Any progress ?
I was also thinking it would be awesome to have the maps that way presented!

(in reply to epower)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> Terrain questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906