Zovs
Posts: 6668
Joined: 2/23/2009 From: United States Status: offline
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Greetings and welcome. First I am not familiar with that scenario but try fist checking the Overextended Supply Threshold and see if its set. From the (modified) Manual: quote:
8.5.1.16. Force Overextended Supply Threshold (0-100) A default value of 0 will not use the Overextended feature. This is the location supply level below which a location is overextended instead of supplied. See 9.1.7.1. 9.1.7.2. Overextended Supply State There is now a new supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. If used, it will allow a designer to realistically impede units from continuing to press on indefinitely at red unit-supply conditions. Units in this state will have to slow down enough to keep their unit supply levels above their desertion levels – or wither away. • A unit is “Overextended” if it has a line of- communications to a supply point but is far enough from any supply source to be in a hex with lower location supply level than the designer-set “Overextended Supply Threshold”. For example, if that threshold were 6, then any hex with a supply level of 5 or lower would be “Overextended”. • The default setting for the threshold is 0 – making it impossible for any hex to qualify for the new state. Therefore, only scenarios specifically edited for it will employ this feature. • “Overextended” units receive supply normally. • However, they also suffer desertion losses (see below) during the interturn calculations the same as if they were “Unsupplied” – except that those losses go to the “On Hand” pool, not the dead pile. To review, such losses start when the unit supply-level drops be-low (100 – unit proficiency). The percent loss per turn is scaled by turn intervals per week and by how far below the threshold they are. • “Overextended” units only receive replacements if they are not suffering desertions (their unit supply level is above (100 – unit proficiency)). • “Overextended” hexes have a different supply font color from the normal supply font color in the location supply display, for information purposes. Of course, there is a point of supply delivery, below which, that assumption falls apart. That’s why the system has the new “Overextended Supply Threshold” feature. It allows the designer to set a point at which red-lined units just must stop and wait for supplies to catch up to them. Can units run all the way out of supply in TOAW? Yes – via desertions. Desertions can represent troops abandoning the unit due to lack of food and morale. But they can also represent guns and vehicles running out of fuel and ammo and being abandoned. So, a unit that has lost all its equipment from de-sertions has, effectively, run completely out of supply. (And its strength would finally be reduced to zero). Note that desertions only occur at Unsupplied or Overextended conditions.
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Beta Tester for: Flashpoint Campaigns: Sudden Storm War in the East 1 & 2 WarPlan & WarPlan Pacific Valor & Victory DG CWIE 2 SPWW2 & SPMBT scenario creator
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