2) What can you tell us about backward compatibility with CMANO scenarios, specifically community ones? Is this new title run off of the same software base as CMANO? Additionally, will the CMANO DLC scenarios/campaigns be featured in Command: Modern Ops in any capacity?
3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
5) Are the Database Images included as standard or will they still be an optional download?
Those are the questions I can think of at the moment
< Message edited by HalfLifeExpert -- 9/3/2019 9:38:59 PM >
ORIGINAL: HalfLifeExpert 3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
We are not finished with the Command engine by far.
quote:
4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
Yes.
quote:
5) Are the Database Images included as standard or will they still be an optional download?
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Posts: 911
Joined: 7/20/2015 From: California, United States Status: offline
quote:
ORIGINAL: Dimitris
quote:
ORIGINAL: HalfLifeExpert 3) Like with CMANO, will there be post-release feature additions? Still kind of hoping for 'Gunboat Diplomacy' features at some point in the future. (Firing shots across bows, buzzing ships with jets etc.)
We are not finished with the Command engine by far.
quote:
4) I think the answer will be yes, but I'm just checking: The screenshots show the stylized icons. We are fully free to use NATO/NTDS icons right? I need those. (EDIT: Nevermind, Steam screenshot #9 confirms the use of NATO/NTDS)
Yes.
quote:
5) Are the Database Images included as standard or will they still be an optional download?
Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Good to know that the growth of Command is still alive and well.
I understand about the Images, It's not a huge deal for me (only added the full image packs last week), just thought I would ask for everyone else.
Thanks for the answers! Can't wait for more info!
I've also added a section in my Steam guide for info on C:MO, which I will update as news is made avaliable. I hope I can easily adapt that guide to this new title.
I can't begin to tell you how happy I am to hear that my investment in CMANO will not be in vain. While I certainly do not mind paying for the new features and content, the thought of having to re-invest for version 2 would have been enough to make me think twice. However, I will happily complete my CMANO collection without fear of it becoming obsolete and look forward to supporting C:MO in the future!
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Joined: 4/14/2007 From: Washington D.C. Status: offline
quote:
ORIGINAL: Dimitris Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
ORIGINAL: Dimitris Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
ORIGINAL: guanotwozero For those of us who live in the sticks and sometimes play offline, will it be possible to download the complete image set, like at present?
Posts: 72
Joined: 6/17/2017 From: Nederland Status: offline
Excellent news about the (future) release. I really appreciate that more of the community wishes are being fulfilled.
1) There is no word about muliplayer at this point. Is it still planned? 2) Would it be possible to create user mods for interface (change buttons/icons etc.)? 3) Are there any plans regarding adding sounds to C:MO? 4) Are there any plans regarding more extensive manual or additional documentation? 5) Any chance for some nice looking boxed edition?
As always, thank you for answering our questions!
< Message edited by britten -- 9/5/2019 10:08:45 AM >
ORIGINAL: B52H Will non-LUA CSAR/downed pilots be featured in C:MO?
Scriptless helicopter pickup already works (we added it in v1.14). The only part that currently needs scripting is generating stranded crew when an AC is shot down. Given that scripts for this already exist and work well, this has not been given a high priority for the initial release.
ORIGINAL: britten 1) There is no word about muliplayer at this point. Is it still planned? 2) Would it be possible to create user mods for interface (change buttons/icons etc.)? 3) Are there any plans regarding adding sounds to C:MO? 4) Are there any plans regarding more extensive manual or additional documentation? 5) Any chance for some nice looking boxed edition?
1) Yes.
2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)
Posts: 72
Joined: 6/17/2017 From: Nederland Status: offline
quote:
ORIGINAL: Dimitris
quote:
ORIGINAL: britten 1) There is no word about muliplayer at this point. Is it still planned? 2) Would it be possible to create user mods for interface (change buttons/icons etc.)? 3) Are there any plans regarding adding sounds to C:MO? 4) Are there any plans regarding more extensive manual or additional documentation? 5) Any chance for some nice looking boxed edition?
1) Yes.
2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)
3) Yes.
4) Yes.
5) This is being looked into.
Thank you, all of this sounds amazing. Good luck with development process!
It was answered somewhere, and they said that the Advanced Strike Planner would not be part of it, at least as described in the couple of extensive threads where it's features/requests were discussed, but I believe they said there would be some more enhancements to the existing mission planner (sorry I can't find the answer they gave but I think that summarizes it).
_____________________________
---------------- Dave A. "When the Boogeyman goes to sleep he checks his closet for paratroopers"
It was answered somewhere, and they said that the Advanced Strike Planner would not be part of it, at least as described in the couple of extensive threads where it's features/requests were discussed, but I believe they said there would be some more enhancements to the existing mission planner (sorry I can't find the answer they gave but I think that summarizes it).
Whatever happened guy to Multiplayer Options/Coop? Is it scrapped for this engine too? Or is it possible to have a separate $$ add-on at a later date? Surely your Military customers have this feature for multiple commands etc.
Thanks, amazing platform as always. Great job!!
edit SORRY ALREADY ADDRESSED #1 :)
quote:
ORIGINAL: britten 1) There is no word about muliplayer at this point. Is it still planned? 2) Would it be possible to create user mods for interface (change buttons/icons etc.)? 3) Are there any plans regarding adding sounds to C:MO? 4) Are there any plans regarding more extensive manual or additional documentation? 5) Any chance for some nice looking boxed edition?
1) Yes.
2) Not explicitly, though many of the buttons, icons etc. are already moddable (look at the \Symbols folder and its sub-folders)
3) Yes.
4) Yes.
5) This is being looked into.
< Message edited by ETF -- 9/13/2019 2:54:16 PM >
_____________________________
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
ORIGINAL: Dimitris Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
Does this mean that you have to have an online connection in order to play the game?
_____________________________
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
ORIGINAL: Dimitris Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
Does this mean that you have to have an online connection in order to play the game?
ABSOLUTELY NOT. The "I'm on the airplane with a laptop" use case is still very much in our minds and in fact has blocked us from doing a few more things that we would like to. The platform images and high-resolution map tiles enhance the game, but are not necessary to run it.
ORIGINAL: Dimitris Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
Does this mean that you have to have an online connection in order to play the game?
(Likely) not. The online connection for the image pack is essentially a backup to a manual install.
Follow-up question (or two) on that front for the benefit of those who use some of their own images - can the auto-update image feature be turned off, or will there be a message saying that the images are being updated/an image update is available?
ORIGINAL: Dimitris Unfortunately we still cannot bundle most images with the game due to IP issues, but this time around they will be automatically downloaded and placed in the correct directory path (if they exist), instead of being a manual process.
Will I still be able to replace images? One of my favorite things to do is customize my install by adding new images where they don't exist, changing ones I don't like, etc.
Yes. All downloaded images are still cached on disk (in the very same paths, in fact), so you can tweak and customize as desired. Images are remote-fetched only when a local copy is not found on disk.
Does this mean that you have to have an online connection in order to play the game?
ABSOLUTELY NOT. The "I'm on the airplane with a laptop" use case is still very much in our minds and in fact has blocked us from doing a few more things that we would like to. The platform images and high-resolution map tiles enhance the game, but are not necessary to run it.
[high-resolution map tiles enhance the game] I almost do not care about the images: but high-resolution map tiles... that looks to be a pretty cool feature.
_____________________________
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.