Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

v1.12 many surrenders on turn 1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> v1.12 many surrenders on turn 1 Page: [1]
Login
Message << Older Topic   Newer Topic >>
v1.12 many surrenders on turn 1 - 9/20/2019 10:25:08 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
To get surrenders on turn 1, and this many, is surprising. Have I missed some reason why this should happen in v1.12?




Attachment (1)

_____________________________

Wargamers Discord https://discord.gg/U6DcDxT
Post #: 1
RE: v1.12 many surrenders on turn 1 - 9/20/2019 10:26:08 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
Is this something to do with retreat paths changes and when they are no longer possible?




Attachment (1)

_____________________________

Wargamers Discord https://discord.gg/U6DcDxT

(in reply to Telemecus)
Post #: 2
RE: v1.12 many surrenders on turn 1 - 9/20/2019 10:44:12 PM   
Ledov

 

Posts: 4
Joined: 8/19/2019
Status: offline
I have found the same thing for several turns now

(in reply to Telemecus)
Post #: 3
RE: v1.12 many surrenders on turn 1 - 9/20/2019 10:48:16 PM   
RedJohn

 

Posts: 517
Joined: 9/20/2019
Status: offline
We've also had this, and confirm it happens even on turn 2 onwards. Units that are surrounded with no retreat path will either surrender or shatter - even if they weren't isolated the prior turn.

(in reply to Ledov)
Post #: 4
RE: v1.12 many surrenders on turn 1 - 9/20/2019 10:59:20 PM   
dgrimes

 

Posts: 80
Joined: 8/18/2018
Status: offline
In the combat display screen you no longer see any actual shooting.

(in reply to RedJohn)
Post #: 5
RE: v1.12 many surrenders on turn 1 - 9/21/2019 6:15:04 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I'll check why they are not routing instead.

(in reply to dgrimes)
Post #: 6
RE: v1.12 many surrenders on turn 1 - 9/21/2019 7:39:25 AM   
sixten992

 

Posts: 17
Joined: 12/21/2018
Status: offline
Stating the obvious; if this phenomenon somehow is an intended feature of the 1.12 then it will make Barbarossa much easier for the German side.

< Message edited by sixten992 -- 9/21/2019 7:43:43 AM >

(in reply to morvael)
Post #: 7
RE: v1.12 many surrenders on turn 1 - 9/21/2019 8:36:29 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I think that it's rather thinking those units were isolated at start of turn because their supply status is changed immediately (new model is too good). I'll have to remember unit supply status at start of turn.

(in reply to sixten992)
Post #: 8
RE: v1.12 many surrenders on turn 1 - 9/21/2019 10:03:13 AM   
sixten992

 

Posts: 17
Joined: 12/21/2018
Status: offline
I do not fully understand what you mean.


Is this a new feature to be reckoned with in 1.12 or is this something that will be fixed, and if not, does this mean that every time a unit is forced to retreat out of supply it will surrender or be shattered despite being in supply when its turn ended directly before the turn of the attack taking place?

Please enlighten me if there is something that I have missed.

< Message edited by sixten992 -- 9/21/2019 10:10:42 AM >

(in reply to morvael)
Post #: 9
RE: v1.12 many surrenders on turn 1 - 9/21/2019 10:25:44 AM   
RedJohn

 

Posts: 517
Joined: 9/20/2019
Status: offline
From what I understand Morvael has said the new system is too good and it's immediately updating the units supply status when they're surrounded. So as far as the games concerned, the unit is considered surrounded and that status is applied on the same turn they are surrounded/isolated, rather than the following turn.

Basically it's not checking whether the unit was surrounded this turn or the prior turn. Which he says he'll add a check for.

(in reply to sixten992)
Post #: 10
RE: v1.12 many surrenders on turn 1 - 9/21/2019 11:05:51 AM   
sixten992

 

Posts: 17
Joined: 12/21/2018
Status: offline
OK, I think I understand what you mean. Thanks!

This "check" you are talking about, which Morvael is supposed to add; does that mean that (after the check is added to 1.12), for example, a Soviet division that was put out of supply in say July 1941 during the Axis movement phase (but being in supply at the start of the Axis turn), and also being attacked at the same turn by Axis troops, will rout instead of surrender/shatter?



< Message edited by sixten992 -- 9/21/2019 11:06:30 AM >

(in reply to RedJohn)
Post #: 11
RE: v1.12 many surrenders on turn 1 - 9/21/2019 8:03:20 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
The problem is different - offset (rout) move tries to find a path just like retreat, and when it can't find one - unit surrenders. It should not take into account hexes controlled/occupied by enemy. Should be easy to fix.

(in reply to sixten992)
Post #: 12
RE: v1.12 many surrenders on turn 1 - 9/21/2019 8:53:52 PM   
dgrimes

 

Posts: 80
Joined: 8/18/2018
Status: offline
I am not seeing any sort of similar results (excessive surrender, shatter) in non-41 campaign games.


(in reply to morvael)
Post #: 13
RE: v1.12 many surrenders on turn 1 - 9/21/2019 9:24:47 PM   
dgrimes

 

Posts: 80
Joined: 8/18/2018
Status: offline
My comment was incorrect. I was able to duplicate the problem in the Moscow 41 scenario. Russian infantry division had an unreasonably low initial combat value, and final value, when its retreat path would have taken it through a newly achieved zone of control from a German unit. This occurred even though there were two Russian units in the retreat path square.

(in reply to dgrimes)
Post #: 14
RE: v1.12 many surrenders on turn 1 - 9/21/2019 9:27:19 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
The problem is units with no valid retreat path (along friendly controlled hexes) were destroyed. Offset moves should be allowed to pass through enemy controlled territory. I believe this applies in any scenario, not only 1941 (but here is most visible, as it happens often).

(in reply to dgrimes)
Post #: 15
RE: v1.12 many surrenders on turn 1 - 9/21/2019 9:28:27 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
After fixing the issue an encircled rifle division was properly routed:




Attachment (1)

(in reply to morvael)
Post #: 16
RE: v1.12 many surrenders on turn 1 - 9/22/2019 4:22:41 PM   
sixten992

 

Posts: 17
Joined: 12/21/2018
Status: offline
OK, great, thanks!

(in reply to morvael)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> v1.12 many surrenders on turn 1 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891