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Programming a Player Aid program

 
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Programming a Player Aid program - 9/30/2019 6:01:21 PM   
jswhite1

 

Posts: 10
Joined: 2/12/2014
Status: offline
Hi,

I have no idea if this is the right forum or even if something like this is possible/allowed.

With that said I am programming (self-taught Visual Basic) a player aid application to more easily keep track of the multitude of information available each turn. While currently all the information must be entered by the player I was wondering if it is possible to pull some information directly from the Barbarossa game itself to help automate the process.

Any help or suggestions would be appreciated.

Thanks,

< Message edited by jswhite1 -- 9/30/2019 9:16:56 PM >
Post #: 1
RE: Programming a Player Aid program - 9/30/2019 9:55:28 PM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi jswhite,

It's an interesting idea. Unfortunately most of the information you'd require would need hard coding to export it to a file in a format suitable for use. Big job.

Cheers,
Cameron

< Message edited by lancer -- 9/30/2019 9:56:05 PM >

(in reply to jswhite1)
Post #: 2
RE: Programming a Player Aid program - 9/30/2019 10:37:44 PM   
jswhite1

 

Posts: 10
Joined: 2/12/2014
Status: offline

quote:

ORIGINAL: lancer

Hi jswhite,

It's an interesting idea. Unfortunately most of the information you'd require would need hard coding to export it to a file in a format suitable for use. Big job.

Cheers,
Cameron


Thanks for the response.

Are you saying that it is possible though...just a big job?

If so...I'd be alright with that...

(in reply to lancer)
Post #: 3
RE: Programming a Player Aid program - 10/5/2019 10:36:28 PM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
Hi, sounds interesting, what are the features of your program?
As you say semi-automatic data acquisition would be required for a useful tool. WitE has such a tool which exports a .csv file with most important stats.

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(in reply to jswhite1)
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