Okayrun3254
Posts: 173
Joined: 8/28/2014 Status: offline
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quote:
ORIGINAL: bcgames quote:
ORIGINAL: bcgames I'm starting to think that the game after Monty's Front isn't a repeat of previous game paths. It is an amalgamation of scenarios that best advance the next capability(ies) of the game engine. The period of war doesn't really matter--the historical situations do as far as game play goes. Conflicts between 1898 and 1985 would provide the grist for the set of scenarios in this game-after-the-game-after-next. Lots of scenarios from different periods of history...like Operational Art of War 'cept diffrnt. What say you? More thought on this. I think the progression of the engine looks like this: WEGO1: Desert War 1940-42 WEGO2: Stalingrad: Nightmare on the Volga. Introduces bridging and pontoons, ski troops, partisans, security units, supply depots, airfields, and air transport of supplies. WEGO3: Monty's Front: 21st Army Group. Will introduce airborne and riverine operations. WEGO4: Title TBD...introduces expanded naval rules (amphibious operations, naval interdiction, counter-naval operations, naval supplies, etc.) Best topics for exploring WEGO4 are Narvik, Seelowe, Sicily/Salerno/Anzio or Normandy/Avalanche. WEGO5: Title TBD...World War II in Europe and the Mediterranean. I think WEGO5 is the "Operational Art of War" version of the WEGO engine. It is an amalgamation of all the terrain types, unit types, and asset types found in our "previous games" plus those missing. It would add new nations/factional units and assets...AND provide a scenario editor that includes catalogs of units and assets of for all WWII Western Europe/Mediterranean Theaters from 1939-1945...from the Invasion of Poland to the Fall of Berlin. It would also include a list of new scenarios and campaigns that explore the various aspects of these theaters. Maybe a sandbox mod at this point. WEGO5 is a game and a robust toolkit for would-be scenario designers. Bottomline: I think expanding the capabilities of the WEGO engine takes precedence over topic. The topic chosen best supports the next set of capabilities. In the end there is a well-stocked toolkit of art resources and editors so that fans can explore their interests on the Western Fronts and easily share their scenarios with others. I have always been interested the Anzio battle. I think it is about the right number of units, and both side have a chance to be on the offensive. I also think it would be a good opportunity to put in some what if's. Like what if the Allies committed another division sooner than later? I always felt the allies did not give the landing enough troops, and if they did, the outcome might have been different.
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