Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Dug in positions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Dug in positions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Dug in positions - 10/10/2019 8:46:50 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
OK when in the briefing it mentions good dug in positions I'm expecting trenches or at least foxholes and maybe the odd bunker for MG's. Instead noting..not a shell scrape. Just handy rocks.

Can we have trenches and foxholes etc? Old CC had them.

_____________________________

Post #: 1
RE: Dug in positions - 10/11/2019 11:10:47 AM   
uneducated

 

Posts: 62
Joined: 3/29/2019
Status: offline
Do units dig in just by being left alone and not asked to move or fire?

Is the amount a unit is dug in indicated somehow?

(in reply to wodin)
Post #: 2
RE: Dug in positions - 10/11/2019 2:11:24 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The foxholes look a bit shallow due to lighting and visibility issues but are good protection in terms of the game data values.

When the briefing indicates you can dig in, foxholes are dug by units in most terrain automatically.

(in reply to uneducated)
Post #: 3
RE: Dug in positions - 10/12/2019 2:11:02 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
Status: offline
I'm a bit puzzled, too: The briefing told about a "prepared defense" and there was an icon showing a shovel next to it. After I placed my units carfully on the map, I assumed to see some fortified positions, maybe sandbags or even trenches. Nothing, the units just used what was available. Did I miss something, or is this feature broken in 1.0.0/1.0.1?

I tried to make some screenshots if I have the occasion.

(in reply to SteveMcClaire)
Post #: 4
RE: Dug in positions - 10/12/2019 2:44:34 PM   
Divadov

 

Posts: 94
Joined: 3/27/2019
From: Barcelona
Status: offline
I have put an AT 75mm in place, before some minutes they have make a foxhole around the cannon.

< Message edited by Divadov -- 10/12/2019 5:04:23 PM >

(in reply to catweasel)
Post #: 5
RE: Dug in positions - 10/12/2019 4:45:42 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
Status: offline
Well, didn't work for me.

According to the briefing, I should start dug in: http://img4.imagetitan.com/img.php?image=20_fortified2.jpg

But after placing my units, it looks like this, I can't spot any foxholes or similar (of course, a couple of minutes after start the AT was hit by a mortar round): http://img4.imagetitan.com/img.php?image=20_fortified.jpg

(in reply to Divadov)
Post #: 6
RE: Dug in positions - 10/12/2019 7:54:51 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Troops will automatically dig in where it is feasible. Rocky and/or steep terrain or nearby walls/buildings/boulders is probably preventing it. Indicating when this will or won't happen during deployment is on the list of things to add.

(in reply to catweasel)
Post #: 7
RE: Dug in positions - 12/21/2019 1:08:36 AM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Veteran CC players may expect that if the scenario says the enemy is attacking that automatically means the player can dig-in. But you'll notice that, in the editor, attacker status and dig-in capability are two different battle settings. In TBF an attacker can dig-in but not the defender! Or both sides can dig-in and neither is attacking.

_____________________________

Quid si

(in reply to SteveMcClaire)
Post #: 8
RE: Dug in positions - 12/23/2019 4:30:50 PM   
Markowicz

 

Posts: 83
Joined: 10/3/2019
Status: offline
In any case, you should be able to tell if your units are dug-in BEFORE the battle starts and this is NOT the case at the moment...

(in reply to ineffable)
Post #: 9
RE: Dug in positions - 2/20/2020 8:07:51 AM   
catweasel

 

Posts: 61
Joined: 11/26/2013
Status: offline
While I understand that it is a scenario variable if troops can dig-in/camouflage or not, are there any plans to add an indicator if a unit is capable to do so at a given location?

I understand as well that rocky terrain prevents foxholes, but some sort of camouflage should be possible? In one battle all men were either marked green or blue behind rocks/plants on an elevated position (dig-in allowed), yet they were spotted right from the start by enemy units in much lower terrain.

In some maps it's crucial to have men placed in fox holes/trenches or camouflaged, so it's rather frustrating to find out after starting the battle that they are actually not and enemy units start firing upon them immediately.

(in reply to Markowicz)
Post #: 10
RE: Dug in positions - 2/20/2020 3:20:18 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Hi Catweasel -- Yes, a 'can dig-in here' indicator is a planned addition.

(in reply to catweasel)
Post #: 11
RE: Dug in positions - 4/5/2020 8:48:40 PM   
BHunterSEAL

 

Posts: 11
Joined: 7/17/2015
Status: offline
I'm sorry to report that I've tried a number of different approaches to get foxholes / gun pits and nothing has worked. When the 'dug-in' indicator appears for my forces, I'll try placing guns and infantry in open terrain, away from hills, cover and other obstructions, using both Defend and Ambush orders, but no change to the map is made and no cover indicator appears.

The camouflage feature for vehicles and guns does seem to work, however. It's lost after firing for the first time. A question about this--do crewed weapons (heavier than HMGs, I mean) benefit from either Cover or Concealment terrain benefits? They don't get the green / blue indicators but this would be a bit of a change from the old CC games.

(in reply to SteveMcClaire)
Post #: 12
RE: Dug in positions - 4/7/2020 6:33:15 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
What map(s) are dug-in emplacements not showing on?

GE dug in on Tine Valley -




Attachment (1)

_____________________________

Quid si

(in reply to BHunterSEAL)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Dug in positions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.500