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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

 
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/6/2019 8:47:29 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: RADM.Yamaguchi

Ground combat at Horn Island (91,128)

Japanese Shock attack

Attacking force 2498 troops, 23 guns, 2 vehicles, Assault Value = 175

Defending force 1296 troops, 4 guns, 6 vehicles, Assault Value = 49

Japanese adjusted assault: 39

Allied adjusted defense: 38

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: experience(-)
Attacker: shock(+)

Japanese ground losses:
397 casualties reported
Squads: 4 destroyed, 34 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
56 casualties reported
Squads: 2 destroyed, 11 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled

You can always check how is your assault doing, by comparing Combat Devices loses. Every Combat Device is worth 1 Assault Point, so you have lost 38 in squads, while enemy lost only 13. With 3 times as much loses, you probably can not win that one.
Also, check Disruption of your units. Any with over 50 Disruption have severely reduced Combat Effectiveness. And remember to check if units have enough supply. If it is in red, that again reduces your Combat Effectiveness, and attacks use lots of supply.

(in reply to RADM.Yamaguchi)
Post #: 301
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 1:33:58 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RangerJoe

Several advantages to using single engine aircraft for advanced training against Chinese infantry/cities:

1. Cheaper to build.
2. Cheaper to operates.
3. Fly from smaller airfields.
4. Some have many small bombs so more chances to hit.

Disadvantages:

1. Smaller bomb loads, usually.
2. Smaller bombs usually means less damage per hit.
3. shorter ranges, usually.

Those lists are not inclusive.

That said, use them in safe locations. The pilots will gain experience and skill faster in a live fire target exercise than just training at a base.


Just remember, LB attacks use more supply than training. You need to balance your pilot needs against supply availability.

_____________________________

Pax

(in reply to RangerJoe)
Post #: 302
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 1:52:33 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi

Industry update:






Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it.

Just some thoughts.

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 303
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 2:02:31 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: inqistor


quote:

ORIGINAL: RADM.Yamaguchi

does anybody know of the best ways to have a chance for a group of IJN destroyers equipped with Type 93 torpedoes to be able to meet a superior surface TF and engage with their long lances while limiting the allied response?

i suspect a lot of night naval search, experienced crews, around the new moon would help. But what kind of leader would be best? high naval, low agression?

Low aggression probably, can also work during bad weather, but why do you expect to encounter superior forces? You should have total control of the seas now. Check your CLs, there should be two with like 30 Torpedo Tubes each.

Thanks. I just would like a couple DD squadrons available at short notice to respond to his CA amd CL led BB TFs when my larger units are busy doing something else.


Supply hardly moves between India, and Burma, that is why Allies drop supply directly at Rangoon, and move it to China. There will be transports there, until you cut the road.

That's good to know. I'll try to keep rangoon port under regular port attack with bombs and naval attack with torps


I hardly use more than one BB during bombardments, your 4 is overkill. Split them, so you will get one BB TF every day.

Ok. I'll try but it sure is cool to see the damage a group of them cause.

And IIRC, several ships arrive at Ceylon. If you conquer port of arrival, they will be destroyed, and never show up in game.

That is some really good info. I'll see if i can make that work. I'm guessing Columbo not Tricomelae





Playing the IJ is about recon. You don't have intel that the allies do, so you need to make up for that deficiency with recon. Lot's of Recon.

You have Mavis and soon Emily. They are the best LR Recon/NavSearch in the game. Use them. Build them. Get them out there.
G3M3 is the MOST cost effective NavSearch/REcon plane you can build. I dedicate at least 6 of my groups to this. 2E/21 hex range/ SR 2 plane. Until you get Myrt, you got nothing better. Then all of the Babs/Dinah units you can.

Now use the recon info. Try not to ever get into a meeting engagement until not only do you know exactly what you are facing, you have the bigger/better ships. He has DD's, you bring CA/DD to the party. He has CL/DD or CA/DD, you bring BB/DD. Or better, bring Air assets against them. Remember, allies have almost infinite ships. you have what you start with and a little, very little more coming.

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 304
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 2:04:55 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
BTW: Supply.

I try to not let my supply in Tokyo drop below 400K. Below that, it means that some other bases are going to start getting starved and you may not expand the factories that you plan to. You control this by not over expanding (expand too fast) your factories.

Just my thoughts...

_____________________________

Pax

(in reply to PaxMondo)
Post #: 305
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 8:12:33 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: inqistor

quote:

ORIGINAL: RADM.Yamaguchi

Ground combat at Horn Island (91,128)

Japanese Shock attack

Attacking force 2498 troops, 23 guns, 2 vehicles, Assault Value = 175

Defending force 1296 troops, 4 guns, 6 vehicles, Assault Value = 49

Japanese adjusted assault: 39

Allied adjusted defense: 38

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: experience(-)
Attacker: shock(+)

Japanese ground losses:
397 casualties reported
Squads: 4 destroyed, 34 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
56 casualties reported
Squads: 2 destroyed, 11 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled

You can always check how is your assault doing, by comparing Combat Devices loses. Every Combat Device is worth 1 Assault Point, so you have lost 38 in squads, while enemy lost only 13. With 3 times as much loses, you probably can not win that one.
Also, check Disruption of your units. Any with over 50 Disruption have severely reduced Combat Effectiveness. And remember to check if units have enough supply. If it is in red, that again reduces your Combat Effectiveness, and attacks use lots of supply.

Thanks inqistor, i had moved two more units in and rested a couple of the worst beat up ones. none of them had more than 26 disruption so i thought i could do it. i'll rest them more

_____________________________


(in reply to inqistor)
Post #: 306
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 8:16:19 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
[/quote]
Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it.

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.
[/quote]


_____________________________


(in reply to PaxMondo)
Post #: 307
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 8:17:31 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: PaxMondo

BTW: Supply.

I try to not let my supply in Tokyo drop below 400K. Below that, it means that some other bases are going to start getting starved and you may not expand the factories that you plan to. You control this by not over expanding (expand too fast) your factories.

Just my thoughts...

that's good to know. of course it's only feb 13, 1942 but tokyo has 1.2mm and all my producing cities have at least 25K.

_____________________________


(in reply to PaxMondo)
Post #: 308
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 8:19:06 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
quote:

ORIGINAL: PaxMondo



Playing the IJ is about recon. You don't have intel that the allies do, so you need to make up for that deficiency with recon. Lot's of Recon.

You have Mavis and soon Emily. They are the best LR Recon/NavSearch in the game. Use them. Build them. Get them out there.
G3M3 is the MOST cost effective NavSearch/REcon plane you can build. I dedicate at least 6 of my groups to this. 2E/21 hex range/ SR 2 plane. Until you get Myrt, you got nothing better. Then all of the Babs/Dinah units you can.

Now use the recon info. Try not to ever get into a meeting engagement until not only do you know exactly what you are facing, you have the bigger/better ships. He has DD's, you bring CA/DD to the party. He has CL/DD or CA/DD, you bring BB/DD. Or better, bring Air assets against them. Remember, allies have almost infinite ships. you have what you start with and a little, very little more coming.




i think i have to change how i use mavis/emily. more recon less nav search.

_____________________________


(in reply to PaxMondo)
Post #: 309
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/7/2019 8:43:20 PM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.

_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to RADM.Yamaguchi)
Post #: 310
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/8/2019 12:18:34 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: jdsrae

I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.

Correct.

NavSearch/Recon is a combined concept.
Recon: Land unit/Base intel
NavSearch: TF intel

You want to be sure your pilots have good training in both NavSearch and Recon for all of your Recon and Patrol groups. Then you can switch out missions easily without moving groups. NavBomb is a tertiary skill to acquire for these pilots. Key though is to train the skill B4 you use them. In use, they gain skill only rarely and exp slowly. This is unlike fighter and bomber pilots.

_____________________________

Pax

(in reply to jdsrae)
Post #: 311
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/8/2019 12:20:06 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: PaxMondo

BTW: Supply.

I try to not let my supply in Tokyo drop below 400K. Below that, it means that some other bases are going to start getting starved and you may not expand the factories that you plan to. You control this by not over expanding (expand too fast) your factories.

Just my thoughts...

that's good to know. of course it's only feb 13, 1942 but tokyo has 1.2mm and all my producing cities have at least 25K.

You will soon, if you are not already late, going to need to send a lot of supply out to support your conquests. DEI, Malaysia, China …. you have to balance your conquest pace and your expansions so that you do not run low on supply.

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 312
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/8/2019 12:23:09 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it.

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.



RE: HI
In Feb 42, you may not be saving much. But by April '42 you should be saving quite a bit. By June you should be saving to be on pace for at least 1M/year (3000/day). A lot of this depends upon your conquest area, and luck in terms of captured factories. But 3000/day gives you some idea of how much larger your economy will get in '42.

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 313
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/8/2019 1:32:17 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: jdsrae

I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.

Correct.

NavSearch/Recon is a combined concept.
Recon: Land unit/Base intel
NavSearch: TF intel

You want to be sure your pilots have good training in both NavSearch and Recon for all of your Recon and Patrol groups. Then you can switch out missions easily without moving groups. NavBomb is a tertiary skill to acquire for these pilots. Key though is to train the skill B4 you use them. In use, they gain skill only rarely and exp slowly. This is unlike fighter and bomber pilots.

Thanks. I have been using them for both but now that jakes are ramping up i might lighten up the load on mavis searches to get more recon out of them. You might have some thoughts on this.... i've been building and using babs instead of dinahs because i get most of the range on just one engine. seems like a bit of a savings to me.

_____________________________


(in reply to PaxMondo)
Post #: 314
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/8/2019 1:35:10 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: RADM.Yamaguchi


Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it.

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.



RE: HI
In Feb 42, you may not be saving much. But by April '42 you should be saving quite a bit. By June you should be saving to be on pace for at least 1M/year (3000/day). A lot of this depends upon your conquest area, and luck in terms of captured factories. But 3000/day gives you some idea of how much larger your economy will get in '42.

i suppose it would be a big mistake in your mind if i reused a few rd factories. I was thinking of using a few extras that are now researching rufe/a6mc5 and tojo2a/c and after those planes reach production switching a couple rd plants from them to frank etc. nobody has liked that idea much so far.

_____________________________


(in reply to PaxMondo)
Post #: 315
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/8/2019 2:40:37 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: jdsrae

I dont think Pax meant to fly recon instead of naval search. Think of naval search as recon of the vast ocean areas.
The USN is out there somewhere and you won’t find them without flying “naval search” missions.
“Recon” is used to gather intel on what the enemy has in a specific base.
I fly a lot more NS than recon, but you need both and the air groups that can fly those missions have plenty of work to do.

Correct.

NavSearch/Recon is a combined concept.
Recon: Land unit/Base intel
NavSearch: TF intel

You want to be sure your pilots have good training in both NavSearch and Recon for all of your Recon and Patrol groups. Then you can switch out missions easily without moving groups. NavBomb is a tertiary skill to acquire for these pilots. Key though is to train the skill B4 you use them. In use, they gain skill only rarely and exp slowly. This is unlike fighter and bomber pilots.

Thanks. I have been using them for both but now that jakes are ramping up i might lighten up the load on mavis searches to get more recon out of them. You might have some thoughts on this.... i've been building and using babs instead of dinahs because i get most of the range on just one engine. seems like a bit of a savings to me.

Yes, I agree.
IJA: Babs until Dinah III comes along.
IJN: Babs until Judy-S/Myrt

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 316
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/8/2019 2:43:12 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: RADM.Yamaguchi


Some thoughts about your industry.
1. Go slow. The game is long. Waiting a day or two to make a change won't matter much. Making a big change and then determining later it was wrong can really hurt you.

i'll try, but i've been more anxious than most to get better planes earlier.

2. You need to manually manage you replacements. They eat a lot of supply AND you will never, ever have enough. So be sure they are going ONLY to the units that you and want, and be sure those units actually need the replacements. I start the game and turn ALL replacement OFF, and I go to the industry window and turn all replacement devices to pool. When I need some devices in to a unit, I open up just those devices in the industry screen and then turn only that unit on for replacements. I rarely have more a few units getting replacements at the same time. Having the unit in a large base, surrounded by large bases (Osaka/Tokyo) with a CmdHQ really helps.

That seems like good advice. I never accept replacements except where i am fighting hard. and upgrades later.

3. There is not much reason to turn off ARM and several reasons NOT to turn it off. HI is to be used to create ARM/VEH/AIR/NAV build points. AIR/NAV points cannot be stored, but ARM/VEH can. Bonus: ARM/VEH cannot be bombed. You cannot lose them. In the late war, you will go through an unbelievable amount of ARM and VEH point IF you have them. 1M ARM is NOT too much. Think about it, late war you will only use HI for AIR or ARM/VEH. 4M HI will want to go to at least 1M ARM … why not have the ARM already built. Then when Tokyo/Osaka are rubble, you are able to still provide replacements to you units. If you have only HI, you will only ever have HI and no way to use it.

that's good to know. should i be increasing HI at this point?

Just some thoughts.

Thank you. I've read your stuff from the begining. especially from the days on mike solis original PBEM game.



RE: HI
In Feb 42, you may not be saving much. But by April '42 you should be saving quite a bit. By June you should be saving to be on pace for at least 1M/year (3000/day). A lot of this depends upon your conquest area, and luck in terms of captured factories. But 3000/day gives you some idea of how much larger your economy will get in '42.

i suppose it would be a big mistake in your mind if i reused a few rd factories. I was thinking of using a few extras that are now researching rufe/a6mc5 and tojo2a/c and after those planes reach production switching a couple rd plants from them to frank etc. nobody has liked that idea much so far.

It's your first game, learning experience. But yes, I have a plan that starts 7Dec41 and very, very few factories ever change in my plan. Every change is a potential waste of supply and if you have read AAR's you know that in '45 IJ NEVER has enough supply.

< Message edited by PaxMondo -- 10/8/2019 2:56:17 AM >


_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 317
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/9/2019 7:42:37 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
we sped through a few turns i didn't have time to post. going okay still.

AFTER ACTION REPORTS FOR Feb 13, 42
-------------------------------------------------------------------------------
Afternoon Air attack on 1st RNZAF Base Force, at 132,160 (Suva)

Weather in hex: Overcast

Raid spotted at 35 NM, estimated altitude 14,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 27
B5N2 Kate x 84
D3A1 Val x 81

Japanese aircraft losses
D3A1 Val: 4 damaged

Allied ground losses:
71 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 4 disabled
Trying to soften up Suva. I think i'll have enough.
--------------------------------------------------------------------------------
Afternoon Air attack on Rangoon , at 54,53

Weather in hex: Partial cloud

Raid spotted at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
G4M1 Betty x 15
Ki-43-Ic Oscar x 36

Japanese aircraft losses
G4M1 Betty: 5 damaged
G4M1 Betty: 1 destroyed by flak

Allied Ships
HDML 1104, Bomb hits 1, and is sunk
HDML 1103, Bomb hits 1, and is sunk
HDML 1101, Bomb hits 1, and is sunk
ML No. 423, Bomb hits 1, and is sunk
betties cleaned up rangoon pretty good.
--------------------------------------------------------------------------------

Ground combat at Tandjoengbalai (47,78)

Japanese Deliberate attack

Attacking force 906 troops, 44 guns, 0 vehicles, Assault Value = 122

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 19

Allied adjusted defense: 1

Japanese assault odds: 19 to 1 (fort level 1)

Japanese forces CAPTURE Tandjoengbalai !!!
trying to finish up sumatra

< Message edited by RADM.Yamaguchi -- 10/9/2019 7:43:13 PM >


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Post #: 318
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/9/2019 7:46:55 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Feb 14, 42
--------------------------------------------------------------------------------
TF 12 encounters mine field at Lord Howe Island (100,169)

Japanese Ships
APD Tawakaze, Mine hits 1, on fire, heavy damage
dang. they snuck in some mines at Lord Howe. I really love my APDs, hope it can survive somehow.(not likely)
--------------------------------------------------------------------------------
Afternoon Air attack on 1st RNZAF Base Force, at 132,160 (Suva)

Weather in hex: Heavy cloud

Raid spotted at 37 NM, estimated altitude 15,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 27
B5N2 Kate x 83
D3A1 Val x 80

Japanese aircraft losses
D3A1 Val: 8 damaged
D3A1 Val: 1 destroyed by flak

Allied ground losses:
59 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 1 destroyed, 2 disabled
softening up again for the final push.
--------------------------------------------------------------------------------

Ground combat at Suva (132,160)

Japanese Shock attack

Attacking force 12495 troops, 157 guns, 6 vehicles, Assault Value = 454

Defending force 4652 troops, 69 guns, 65 vehicles, Assault Value = 69

Japanese adjusted assault: 511

Allied adjusted defense: 63

Japanese assault odds: 8 to 1 (fort level 0)

Japanese forces CAPTURE Suva !!!

Allied aircraft
no flights

Allied aircraft losses
PBY-5 Catalina: 3 destroyed
Vincent I: 2 destroyed

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
460 casualties reported
Squads: 5 destroyed, 34 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
5511 casualties reported
Squads: 144 destroyed, 0 disabled
Non Combat: 372 destroyed, 0 disabled
Engineers: 31 destroyed, 0 disabled
Guns lost 56 (56 destroyed, 0 disabled)
Vehicles lost 81 (81 destroyed, 0 disabled)
Units destroyed 5

Assaulting units:
Kure 2nd SNLF
Kure 1st SNLF
52nd Naval Guard Unit
83rd Naval Guard Unit
Sasebo 1st SNLF
Maizuru 2nd SNLF
Sasebo 8th SNLF
Sasebo 2nd SNLF
Yokosuka 4th SNLF

Defending units:
8th NZ Brigade
198th Field Artillery Battalion
47th Construction Regiment
1st RNZAF Base Force
Nandi Base Force
success! I'm not sure where that NZ brigade is from. Maybe that opened up a hole some place else. Any ideas?


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Post #: 319
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/9/2019 7:51:03 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Feb 15, 42
--------------------------------------------------------------------------------
TF 88 encounters mine field at Noumea (115,160)

Japanese Ships
DMS Sureko
DMS Uruko
DMS Teiko
DMS Taboko

36 mines cleared
they got mines into Noumea also. Must have been a sub. I'll have to clear the ones at Lord Howe.
--------------------------------------------------------------------------------
Afternoon Air attack on Rangoon , at 54,53

Weather in hex: Overcast

Raid spotted at 27 NM, estimated altitude 15,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
G4M1 Betty x 27
Ki-43-Ic Oscar x 26

Japanese aircraft losses
G4M1 Betty: 8 damaged

Allied Ships
HDML 1100, Bomb hits 1, and is sunk

Port hits 8
Port fuel hits 2

Aircraft Attacking:
27 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
just trying to keep the forts from building. but got another HDML
--------------------------------------------------------------------------------

Ground combat at Zamboanga (75,89)

Japanese Deliberate attack

Attacking force 722 troops, 9 guns, 0 vehicles, Assault Value = 9

Defending force 604 troops, 4 guns, 0 vehicles, Assault Value = 29

Japanese adjusted assault: 6

Allied adjusted defense: 25

Japanese assault odds: 1 to 4 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker:

Japanese ground losses:
53 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled

Assaulting units:
40th JAAF AF Bn

Defending units:
4th/101st PA Battalion
4th PI Base Force
Trying to clean up southern philippines on the cheap. Didn't bring enough to this party. part of a PA battalion there. from where?

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Post #: 320
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/10/2019 1:52:31 AM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
Those defenders at Zamboanga and Suva start there.
You’ll mop up Zambo in no time.
8th NZ Bde is a decent one to destroy. I think it’s the only regular Kiwi Bde in game for a while, the others being militia.

_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to RADM.Yamaguchi)
Post #: 321
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/10/2019 7:48:00 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
Thanks jdsrae. I guess that's an early reinforcemnet NZ Bde.

Nice to have Fiji done. I've got a lot of units headed to Pago Pago but i've seen a couple CVs and i might suspend everything to go after them. Not sure

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Post #: 322
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/10/2019 7:52:06 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
In the real war:

WORLD WAR II DAY-BY-DAY - Day 900 February 16, 1942
--------------------------------------------------------
In 71 days, Japanese have captured Hong Kong, advanced down the Malay peninsula and captured Singapore, invaded Southern Burma and threaten Rangoon, occupied most Philippines island and compressed the American defenders into the Southern Bataan peninsula, captured Borneo and several minor islands in the Dutch East Indies (although Sumatra and Java are still in Allied hands), captured Wake Island and occupied other outlying islands in the middle of the Pacific.

The island of Timor is important to ABDA as a staging post for flights from Australia to Java, Dutch East Indies. A troop convoy (4 transport ships carrying a battalion of Australian infantry, 1 anti-aircraft battery and US 147th/148th Field Artillery, escorted by US cruiser USS Houston & destroyer USS Peary plus Australian sloops HMAS Swan & HMAS Warrego but with no air cover) departed yesterday from Darwin, Australia to reinforce defenses on Timor. In the morning, the convoy is attacked in the middle of the Timor Sea by 36 Japanese bombers and 10 seaplanes flying from Kendari, Celebes. The convoy scatters and anti-aircraft fire from USS Houston keeps the bombers at a distance. Near misses damage US troop transport Miegs and US freighter Mauna Loa (2 killed, 18 wounded). Fearing further attack from Japanese aircraft carriers known to be in the vicinity, the convoy turns back to Darwin.



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(in reply to RADM.Yamaguchi)
Post #: 323
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/10/2019 7:59:06 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
In my little PBEM War:

AFTER ACTION REPORTS FOR Feb 16, 42
--------------------------------------------------------------------------------
Sub attack near Belep Islands at 112,153

Japanese Ships
AK Akagi Maru, Torpedo hits 1, on fire, heavy damage
DD Makigumo

Allied Ships
SS S-27

Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
--------------------------------------------------------------------------------
Pre-Invasion action off Darwin (76,124) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

134 Coastal gun shots fired in defense.

Japanese Ships
BB Hyuga, Shell hits 8
BB Ise, Shell hits 1
BB Yamashiro
BB Fuso, Shell hits 2
CL Kashima, Shell hits 3
DD Fuyo
DD Asagao, Shell hits 1, on fire
DD Sanae
DD Kuretake
xAK Sydney Maru, Shell hits 2, on fire
xAK Arima Maru, Shell hits 2
xAK Awazisan Maru
SC Ch 9
SC Ch 8
SC Ch 7
SC Ch 3
SC Ch 2
xAK Atutasan Maru
E Ishinui

Japanese ground losses:
46 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
515 casualties reported
Squads: 1 destroyed, 11 disabled
Non Combat: 12 destroyed, 33 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 15 (1 destroyed, 14 disabled)
Castor troy in his PBEM added some CLs and DDs to an invasion TF at Ambon and they got shot up. I posted that i didn't add naval vessels with my merchants in amphibious TFs and was told i should include BBs if there were large CD guns so i added 4BBs at the last minute. Guess it was the right thing to do. I'll figure out who said that and thank them.
--------------------------------------------------------------------------------

Ground combat at 85,43 (near Loyang)

Japanese Deliberate attack

Attacking force 24752 troops, 254 guns, 74 vehicles, Assault Value = 878

Defending force 7292 troops, 16 guns, 0 vehicles, Assault Value = 247

Japanese adjusted assault: 673

Allied adjusted defense: 223

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker:

Japanese ground losses:
2000 casualties reported
Squads: 6 destroyed, 164 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 17 disabled
Guns lost 9 (1 destroyed, 8 disabled)

Allied ground losses:
2056 casualties reported
Squads: 122 destroyed, 0 disabled
Non Combat: 157 destroyed, 0 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Units retreated 1
pushing forward towards Sian.
-------------------------------------------------------------------------------

Ground combat at Derby (64,127)

Japanese Deliberate attack

Attacking force 715 troops, 10 guns, 0 vehicles, Assault Value = 8

Defending force 290 troops, 2 guns, 0 vehicles, Assault Value = 4

Japanese adjusted assault: 6

Allied adjusted defense: 7

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: leaders(+), fatigue(-)
Attacker:

Japanese ground losses:
18 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
8th JAAF AF Bn

Defending units:
Derby RAN Base Force
might need more here.
--------------------------------------------------------------------------------
107th RN Base Force Wiped Out at Tarakan by attrition!!!
i think this was suicide. The unit moved into Tarakan from the jungle.

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(in reply to RADM.Yamaguchi)
Post #: 324
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/10/2019 11:07:48 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
it was Paxmondo that said to use the BBs to absorb so thank you Pax.

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Post #: 325
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/11/2019 2:49:45 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
No Worries RADM. That's what the peanut gallery here is for.

Nice job forcing that landing at Darwin … with that amount of damage your forces should do well.

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 326
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/11/2019 7:38:44 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: PaxMondo

No Worries RADM. That's what the peanut gallery here is for.

Nice job forcing that landing at Darwin … with that amount of damage your forces should do well.

Hey Pax, you were right. see below.


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(in reply to PaxMondo)
Post #: 327
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/11/2019 7:45:26 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
in real life

Day 901 February 17, 1942
At 4.30 AM, Warrant Flying Officer Nobuo Fujita flies a two-seater Yokosuka E14Y floatplane from Japanese submarine I-25 over Sydney Harbour for reconnaissance of the airfield. By 7.30 AM, the floatplane is stowed and I-25 heads South towards Melbourne.

Dutch East Indies. At 8 AM, 9 Japanese troop transports depart Ambon for Timor, escorted by cruiser Jintsu and 8 destroyers.

In the Bangka Strait 67 miles West of Billiton Island, Dutch destroyer HMNS Van Nes, escorting Dutch troopship Sloet van Beele carrying troops from Billiton to Batavia (Jakarta), is sunk by Japanese bombers from aircraft carrier Ryujo (69 killed, 60 survivors).

Singapore. 3000 British civilians are sent to Changi prison while 50,000 British and Australian troops march to nearby Selarang Barracks to be interned as POWs (10,298 British and 7777 Australian POWs will die in Japanese work camps, many building the Burma Railway from Rangoon, Burma, to Bangkok, Thailand). Indian POWs are taken to playing fields at Farrer Park and addressed by Captain Mohan Singh who is collaborating with the Japanese. Thousands are persuaded to rebel against British rule and join the Japanese, leading to the formation of the Indian National Army (40,000 will join by the end of 1942).

Burma. Japanese cross Bilin River in strength and begin to encircle Indian 17th Infantry Division.

180 miles West of the Japanese island of Kyūshū, US submarine USS Triton sinks Japanese freighter Shinyo Maru No.5 and damages another.

Frequent bad weather at Kendari, Celebes, has frustrated Japanese bombing of Java causing them to seek alternative airfields on the island of Bali. Capture of Bali would also prevent air reinforcements to Java from Australia but an invasion fleet is vulnerable to attack due to proximity to ABDA air and sea forces on Java. Overnight, Japanese transports Sasego Maru and Sagami Maru escorted by cruiser Nagara and 7 destroyers depart Makassar, Celebes.

meanwhile in my little PBEM game:

AFTER ACTION REPORTS FOR Feb 17, 42
--------------------------------------------------------------------------------
Night Naval bombardment of Lord Howe Island at 100,169

Allied Ships
CA Australia
CA Louisville
CL Perth
DD Parrott
DD Paul Jones
DD Tucker
DD Flusser

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
trying to get my forces in position to engage
--------------------------------------------------------------------------------
Night Naval bombardment of Darwin at 76,124 - Coastal Guns Fire Back!

9 Coastal gun shots fired in defense.

Japanese Ships
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba

Allied ground losses:
17 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
landing at Darwin. Looking for every advantage i can get for the assualt.
--------------------------------------------------------------------------------
ASW attack near Carnarvon at 48,132

Japanese Ships
SS I-158

Allied Ships
CA Minneapolis
DD Farragut
DD Le Triomphant
DD Worden
DD MacDonough
DD Hull
this is the northwest corner of Australia. Strange to run into this group there. I wonder what's up.
--------------------------------------------------------------------------------
Morning Air attack on 7th Mil. District , at 76,124 (Darwin)

Weather in hex: Light cloud

Raid spotted at 6 NM, estimated altitude 15,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M2 Zero x 23
B5N2 Kate x 6
E7K2 Alf x 1

No Japanese losses

Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
more darwin prep
--------------------------------------------------------------------------------
Morning Air attack on 19th Australian Battalion, at 76,124 (Darwin)

Weather in hex: Light cloud

Raid spotted at 39 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 22
E7K2 Alf x 1
Ki-21-IIa Sally x 33
Ki-43-Ic Oscar x 41

Japanese aircraft losses
Ki-21-IIa Sally: 2 damaged

Allied ground losses:
59 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
darwin prep
--------------------------------------------------------------------------------
Morning Air attack on 7th Mil. District , at 76,124 (Darwin)

Weather in hex: Light cloud

Raid spotted at 17 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 10
E7K2 Alf x 1
G4M1 Betty x 31

Japanese aircraft losses
G4M1 Betty: 2 damaged

Allied ground losses:
64 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)
darwin prep...... yes more
--------------------------------------------------------------------------------

Ground combat at Darwin (76,124)

Japanese Deliberate attack

Attacking force 22806 troops, 230 guns, 32 vehicles, Assault Value = 704

Defending force 2927 troops, 44 guns, 9 vehicles, Assault Value = 47

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 158

Allied adjusted defense: 11

Japanese assault odds: 14 to 1 (fort level 2)

Japanese forces CAPTURE Darwin !!!

Combat modifiers
Defender: disruption(-), experience(-)
Attacker: disruption(-), fatigue(-)

Japanese ground losses:
53 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
1415 casualties reported
Squads: 80 destroyed, 1 disabled
Non Combat: 75 destroyed, 7 disabled
Engineers: 22 destroyed, 0 disabled
Guns lost 44 (43 destroyed, 1 disabled)
Vehicles lost 5 (5 destroyed, 0 disabled)
Units retreated 4
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
4th Division
21st Division

Defending units:
19th Australian Battalion
Emery Point Fortress
2nd RAN Base Force
7th Mil. District
Darwin RAAF Base Force
Success! may have overdone it but oh well.

< Message edited by RADM.Yamaguchi -- 10/11/2019 8:01:26 PM >


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(in reply to RADM.Yamaguchi)
Post #: 328
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/11/2019 7:58:34 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
i was hoping to start rufe production in march but i'm not sure now.

it's february 18th. i've got 3x30 fully repaired factories and over 500 engines but the rufe has only advanced 16% from its 4-42 arrival. I have several more 30 size factories that are close to complete but i can't seem to do the math to figure it out. i'm not sure the dice rolls if any have been favorable. i really like to base those rufes on small b-17 targets if you know what i mean.

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(in reply to RADM.Yamaguchi)
Post #: 329
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 10/11/2019 8:41:32 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
one thing i didn't list on my after action reports is the number of subs i have lost to mines. 4! can you believe it? i'm such an idiot. i thought it was good to have really aggressive captains for subs. I set them to react and left them 1 hex outside the main ports in australia with the intention of isolating it. You know and i know that most of these main harbors are mined. But my ss captains obviously didn't. they reacted right into the mines i can't believe i was such an idiot.

otherwise, my subs have done pretty well. no thanks to me. I think they have gotten:

CA chicago
CA louisville
CA Houston
CA Portland
CL Trenton
CL Perth

3 TK, 2 AP, 9 AK and a few others.

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Post #: 330
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