yvesp
Posts: 2083
Joined: 9/12/2008 Status: offline
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I've now played two games, both up to 1943. First time I played the allied and managed to crush the axis in 1943. Japan was the toughest. Second time is still running, but I'm quite puzzled by what seems more and more obvious : the AI seems to be heavily cheating, even though I believe I read it did not. What I see: - AI air strikes are (too often) on weak targets (HQ for example), which the AI should not that often be aware of (i.e. CV attack deep in my territory). - They are incredibly powerful compared to the kind of damage I do on my side ; as a matter of fact, even with fully upgraded aircraft (ground attack 2 or 3, fighters 3 and research going on), I find that except in special situations (i.e. overpowering a critical hex), air strikes are a sure way to defeat : I have always observed that they cost more than what they destroy, I would even say by a factor of 2 to 1. It is for exemple not uncommon to see an interceptor that acts twice fall from a full 10 to 6 or even 5. It doesn't look like the AI suffers from so bad odds. - I have launched a "'perfect" Barbarossa in april 1941, with the full German army, barely scratched by the campaign of France (and supplemented by mostly land builds). I of course destroyed a sizeable part of the Russian army. Having played the allied side, I have a good idea of the Russian production, and I know that in front of this attack, I would be struggling to keep even a thin front line. As the German, I have been consistently destroying at least two units per turn in 42 (much more in 41), plus additional damage on non destroyed ones. I know this to be at least half (if not more considering the reduced amount of resources) of the Russian income ; even more since Russia did do occasional air strikes or land attacks, reducing its available income after reinforcing weak units. Yet, I now see lots of units, including expensive ones such as tanks and aircrafts (and not a few of them), and I know I would not be able to build all of these were I playing the Russian side ; indeed, it looks like the Russian is producing at least twice as I do (from what I see on the map). All of this lets me believe that there are cheats of sorts (either increased production, or events that pop up lots of units or whatever) on the Russian front. I also tend to believe the the dice are loaded on the AI side on air combat. What do you believe ? Is there any information I should be aware of but failed to see ? Thanks, Yves
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