Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Max Visibility

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Max Visibility Page: [1]
Login
Message << Older Topic   Newer Topic >>
Max Visibility - 6/26/2001 9:52:00 AM   
TotenkopfZZ

 

Posts: 53
Joined: 4/11/2001
From: Cedar Falls, USA
Status: offline
Is there a standard or recommended limit to the total maximim visibility in hexes for a PBEM game? Are there any statistics anybody has for the avarage combat engagement range? Thanks

_____________________________

Post #: 1
- 6/26/2001 10:15:00 AM   
Warrior2


Posts: 237
Joined: 6/25/2001
From: West Palm Beach, FL USA
Status: offline
In the Battle generator hit "Help" and it will show various weather condition settings and visibility for various times. Use that as a guide to set whatever visibility you want. If you don't change weather or visibility the computer will choose according to the time of day of the attack (default is Noon, usually very good visibility). Personally, I don't want to have the enemy see me from 50 hexes away, so I usually pick somewhat poor weather. Dawn & Dusk will also limit visibility.

_____________________________



(in reply to TotenkopfZZ)
Post #: 2
- 6/26/2001 10:22:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
Warrior - you can go into your "Profile" and change your "public name" without losing your posts.

_____________________________


(in reply to TotenkopfZZ)
Post #: 3
- 6/26/2001 8:25:00 PM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
I like the "Dawn & Dusk" visibility (~28 hexes)...good enough for picking off targets at a distance, but lets you get close enough to get those guns before they turn you into a pulp. :D B'sides, I like the thought of operations starting either in the morning or at dusk. I don't like the idea of running into enemy positions at noon.

_____________________________


Got StuG?

(in reply to TotenkopfZZ)
Post #: 4
- 6/26/2001 10:48:00 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
In personal scenario design, I rarely go beyond 20 hexes (about a mile in distance). Except for special vision equipment that is going to be as far as the naked eye can see to discern very much anyway. Many times, of course, terrain limits it even more. Wild Bill

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to TotenkopfZZ)
Post #: 5
- 6/26/2001 10:54:00 PM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
Hmm... WB, wouldn't 20 hexes be closer to 1 km in distance than a mile? Good enough for regular grunts, I'd say. But for tanks? 1 km is more or less 'normal' distance for Tigers/Panthers/T34-85 etc..? And Infantry guns/AT-guns?

_____________________________


Got StuG?

(in reply to TotenkopfZZ)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Max Visibility Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859