Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

first impressions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> first impressions Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
first impressions - 10/24/2019 6:18:33 PM   
gravyhair

 

Posts: 164
Joined: 3/15/2003
Status: offline
Interface is clean and crisp, map is nice if bland. Counters are very … SPI, for the grognards among us. I'm sure some mods will drastically improve these things. Unit detail is handy and deep. There's a pretty fair amount going on under the hood in combat, movement, supply. Conquered Poland three times and played one turn of the 1944 scenario. AI isn't idiotic on the defense, so far, and seems proactive. Soviets launch a host of poor attacks; whether that's par for the course and/or by design remains to be seen.

Production is fun and involved. Tech is a bit murky, but it's early. Diplomacy is straightforward and this isn't a sandbox - more of a minor deviation game. Can break down INF corps into divisions, but not ARM corps, which is a bummer at 30 miles/hex. Probably helps the AI. More later!

< Message edited by gravyhair -- 10/24/2019 6:19:58 PM >


_____________________________

Wise Men Still Seek Him
Post #: 1
RE: first impressions - 10/24/2019 6:28:05 PM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
You can switch the NATO counters in options, there are 2 sets.

(in reply to gravyhair)
Post #: 2
RE: first impressions - 10/24/2019 6:28:45 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
This is the war game I would make if I could make a war game. The designer kept everything that is good and fun about war gaming and scaled back all the tedious micromanagement that bogs down many games and makes them ultimately not fun, for me.

It's fast and fun but has all the depth to make it a complicated game where you need to think about your moves and make strategic decisions.

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to gravyhair)
Post #: 3
RE: first impressions - 10/24/2019 6:34:11 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
quote:

ORIGINAL: 821Bobo

You can switch the NATO counters in options, there are 2 sets.


great news thanks for all of us none grogheads who still play the non nato styles / counters





Attachment (1)

< Message edited by zakblood -- 10/24/2019 7:59:37 PM >

(in reply to 821Bobo)
Post #: 4
RE: first impressions - 10/24/2019 7:15:22 PM   
niki_belucci

 

Posts: 40
Joined: 10/7/2019
Status: offline
Thanks for first impressions. After the review on Wargamer(forum won`t let me post the link) I`m still on the fence whether it is worth getting instead of Strategic Command WWTwo: War in Europe.

Next to strategic AI they are lacking challenges/things like decisions etc. Any thoughts from you guys who already played some hours?

(in reply to zakblood)
Post #: 5
RE: first impressions - 10/24/2019 7:44:31 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
Is this another re-hash of Strategic Command? Is anti sub warfare like playing whack-a-mole?

_____________________________

Tony

(in reply to niki_belucci)
Post #: 6
RE: first impressions - 10/24/2019 7:54:59 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
I playtested and played both SC3 and Warplan. Both great games. And quite different, although on rather similar scales. Anti-sub warfare in Warplan is completely different than in SC3, as is all of the naval aspect of the game.

(in reply to Toby42)
Post #: 7
RE: first impressions - 10/24/2019 7:59:53 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: gwgardner

I playtested and played both SC3 and Warplan. Both great games. And quite different, although on rather similar scales. Anti-sub warfare in Warplan is completely different than in SC3, as is all of the naval aspect of the game.


Better, or just different?

_____________________________

Tony

(in reply to gwgardner)
Post #: 8
RE: first impressions - 10/24/2019 8:11:48 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
More naval impressions please. I really dislike the naval mechanics in the SC games. In SC being able to move in, attack, and then move away without any response/interception is unrealistic IMHO. It sounds from the WarPlan naval dev diary that there is no interception, but you can either attack and move or move and attack, but not move, attack, and move. Is that correct?

< Message edited by elmo3 -- 10/24/2019 8:13:02 PM >


_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Toby42)
Post #: 9
RE: first impressions - 10/24/2019 8:25:32 PM   
canuckgamer

 

Posts: 737
Joined: 6/23/2004
Status: offline
The review over at Wargamer is lukewarm. The reviewer's biggest concern is that he thinks the German's fuel reserves is too generous and that playing the historical scenario they had more than enough past 1945. I'll wait for additional reviews and feedback. Nice to hear that work on the Pacific front has already started.

(in reply to elmo3)
Post #: 10
RE: first impressions - 10/24/2019 8:37:55 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Wargamer's strategic concerns are a matter of scripting not internal A.I. It takes time to cover all the sneaky things a human can do. I already am modifying the scripts. He also had a bugged version I didn't catch.

It can only improve over time

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to canuckgamer)
Post #: 11
RE: first impressions - 10/24/2019 8:54:15 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
Is there a way to see the scenario briefing after the game has started? I know I need to keep units in Poland I think 6 units within 10 hexes of Warsaw but I don't remember if that is correct.

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to AlvaroSousa)
Post #: 12
RE: first impressions - 10/24/2019 9:04:05 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
The naval game in Warplan is completely different than in SC3. Among the differences:

- ships are in fleets;

- as all fleets/units in Warplan are 'visible,' searches are necessary to actually attack an enemy fleet, so for example I may know that an as yet unidentified German task force has entered the Danish Straits, and I can send out fleets to destroy it, but those fleets still have to successfully recon the task force before actually identi-fying and attacking. This mechanism makes for some fun naval maneuvers.

- fleets can attempt to meet up with oilers to extend their stay at sea

- fleets at sea CAN intercept enemy fleets that end their movement within the intercept range of the fleet.

- fleets can provide beach supply

and so on. As I said above, I love SC3, but I too much prefer Warplan's naval game over SC3s.

To Toby42, I just have too much respect for the SC3 franchise to say Warplan is overall better. They're different, very different, and both VERY enjoyable.

(in reply to AlvaroSousa)
Post #: 13
RE: first impressions - 10/24/2019 10:08:31 PM   
Ingtar

 

Posts: 194
Joined: 8/1/2004
Status: offline
I will have to form my first impressions tonight when I get home.

(in reply to gwgardner)
Post #: 14
RE: first impressions - 10/24/2019 10:16:30 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
quote:

ORIGINAL: Dr. Foo

Is there a way to see the scenario briefing after the game has started? I know I need to keep units in Poland I think 6 units within 10 hexes of Warsaw but I don't remember if that is correct.


The Scenario Notes.pdf in the WarPlan\Manuals folder has all that information.

It will also popup a message if you are short.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Dr. Foo)
Post #: 15
RE: first impressions - 10/25/2019 4:30:16 AM   
canuckgamer

 

Posts: 737
Joined: 6/23/2004
Status: offline
One of the biggest advantages of a computer wargame is fog of war. From what I'm reading you see all units but may not know what they are or their strengths. I think there should be a FOW level where you don't know there is a unit there. However it shouldn't be like what happens in SCWIE when you bump in to a hidden unit and take a significant hit.
If you look at the battles in the Pacific such as Midway, the Japanese were not aware that there were American carriers waiting for them because they had broken the Japanese communications code. In the Coral Sea neither side knew where the other side's carriers were and throughout the Pacific naval battles it was all about locating the enemy fleets/carriers.
When it comes to significant land battles in the European front, I can mention three. Stalingrad where the Germans were not aware that the Russians had massed large forces on either side of Stalingrad. The Battle of the Bulge where the Americans were caught by surprise. France 1940 where German forces advancing through the Ardennes out flanked the Allied forces expecting an advance similar to what the Germans did in WWI.
If you can see all enemy units even though you don't know the details of the units you can't re-create the above historical events. I hope an additional FOW level is added before the Pacific front is released.

(in reply to Ingtar)
Post #: 16
RE: first impressions - 10/25/2019 5:19:34 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Seems very promising but this review points out some things that really need improving before I can purchase it. :(

_____________________________


(in reply to canuckgamer)
Post #: 17
RE: first impressions - 10/25/2019 8:36:56 AM   
ZardozCologne

 

Posts: 1
Joined: 10/25/2019
Status: offline
The remarks concerning Stalingrad, Ardennes 1940 and Ardennes 1944 are not totally correct.

Ther German recon had noticed the build up at the flanks of the 6th army but could not do much. There were no reserves and a lack of gasoline to move. Furthermore, Hitler forbide any retreat before at after the Russian attack which was the only solution to avoid encirclement.

The French and British had seen the German concentration via air recon at least on May 9th bud did not believe in an assault at this place.

The Americans had infos about German troop concentration in the Eifel but simply thought that they were resting there.

So, this limited fog of war on land is from my view fine.

(in reply to canuckgamer)
Post #: 18
RE: first impressions - 10/25/2019 9:29:56 AM   
Meteor2


Posts: 429
Joined: 7/20/2009
From: Germany
Status: offline
I just have begun playing, so These are really first impressions.

- Seems to be a very good design. I am enjoying it.
- I would prefer an extended FoW, where units in the far Hinterland of enemy territory can not be seen in very case.
- a weather forcast for the next turn would be fine.
- In "Reports and Stats" all information about enemies should be estimates, not real.
- In the "Turn report", maybe headlines would be fine (Naval / Army / Air / Events / etc.) for a better visibility.
- Maybe graphs about the development in different areas (I found them a good supplement to statistics in SC3).

Only remarks! I think, it is a good release. Becoming even better, when I understand everything.


(in reply to ZardozCologne)
Post #: 19
RE: first impressions - 10/25/2019 10:20:59 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: Meteor2

I just have begun playing, so These are really first impressions.

- Seems to be a very good design. I am enjoying it.
- I would prefer an extended FoW, where units in the far Hinterland of enemy territory can not be seen in very case.


Agreed!

quote:

ORIGINAL: Meteor2
- a weather forcast for the next turn would be fine.


Yes, though I don't think it should be 100% accurate, instead should perhaps just displayed the percentage likelihood of different weather conditions in the different regions

quote:

ORIGINAL: Meteor2
- In "Reports and Stats" all information about enemies should be estimates, not real.


I guess ideally the accuracy of these should depend on an "Intelligence" investment



(in reply to Meteor2)
Post #: 20
RE: first impressions - 10/25/2019 1:01:39 PM   
beldurax


Posts: 25
Joined: 11/19/2017
From: Nepean, Ontario
Status: offline
I will hold off purchasing until I see some key items/exploits fixed. It is very encouraging to see Alvaro so active in terms of fixing issues right away, even addressing the concerns of the Wargamer review. Very encouraging.

(in reply to OxfordGuy3)
Post #: 21
RE: first impressions - 10/25/2019 2:57:47 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: Toby42

Is this another re-hash of Strategic Command? Is anti sub warfare like playing whack-a-mole?


No whack-o-mole. There are convoy routes and you buy escorts for those routes and simply place them in the routes and leave it be. At the start of 1939 the Allies don't have enough but the Axis don't know where they are concentrated so it becomes a game of cat and mouse with 2 strategies developing. Do the Axis concentrate subs or do they split them up?

Air units still can strike at subs as do carriers. And any sub next to a non-ocean tile can be attacked by surface. But that's how it works. By 1942 if the Allies did it right the Battle of the Atlantic should be favoring the Allies as it was historically. Black May - Micheal Gannon.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Toby42)
Post #: 22
RE: first impressions - 10/25/2019 3:00:49 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: Meteor2

I just have begun playing, so These are really first impressions.

- Seems to be a very good design. I am enjoying it.
- I would prefer an extended FoW, where units in the far Hinterland of enemy territory can not be seen in very case.
- a weather forcast for the next turn would be fine.
- In "Reports and Stats" all information about enemies should be estimates, not real.
- In the "Turn report", maybe headlines would be fine (Naval / Army / Air / Events / etc.) for a better visibility.
- Maybe graphs about the development in different areas (I found them a good supplement to statistics in SC3).

Only remarks! I think, it is a good release. Becoming even better, when I understand everything.




Noted and I put these idea on the list... The forces page are estimates BTW from what you think is on the map.

FoW you can't see rear units only that they are land or air. You don't know the type. This was modified late in Beta from a more visible system. Units need to be in high recon to have an idea of what they are. Next to a unit for the combat value to appear.


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Meteor2)
Post #: 23
RE: first impressions - 10/25/2019 3:02:02 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: beldurax

I will hold off purchasing until I see some key items/exploits fixed. It is very encouraging to see Alvaro so active in terms of fixing issues right away, even addressing the concerns of the Wargamer review. Very encouraging.


I would do the same. In the mornings I respond to posts. In the afternoon and night I do the bug and scenario fixes. I really enjoy working on this so to me it is not work.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to beldurax)
Post #: 24
RE: first impressions - 10/26/2019 12:51:07 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Above I tried to link a review that points out some things that really should be improved to make the game worthy of a purchase. But I forgot to link the review. Reviewer seems to make some good points. Having said that this game is really promising and I'm excited to see it released - can't wait to see some of these problems addresses so I can spend the time to buy and play it! :)

Here is link:

https://www.wargamer.com/reviews/warplan/




< Message edited by jjdenver -- 10/26/2019 12:52:12 AM >


_____________________________


(in reply to AlvaroSousa)
Post #: 25
RE: first impressions - 10/26/2019 3:46:43 AM   
Worg64

 

Posts: 86
Joined: 1/19/2019
Status: offline
quote:

ORIGINAL: canuckgamer

The review over at Wargamer is lukewarm. The reviewer's biggest concern is that he thinks the German's fuel reserves is too generous and that playing the historical scenario they had more than enough past 1945. I'll wait for additional reviews and feedback. Nice to hear that work on the Pacific front has already started.


I have just passed the year 1941 and even if I tried to be carefull with the oil I run out of Oil as Germany.
I had to stop and stand still more or less for a couple of turns in late august to september.

If anything I think the oil handling can actually be to hard!

I saw a suggestion that units that was less strength would use less oil that can sort that problem out and maybe get the oil balance better.

< Message edited by Worg64 -- 10/26/2019 3:47:56 AM >

(in reply to canuckgamer)
Post #: 26
RE: first impressions - 10/26/2019 11:52:48 AM   
ShawnP

 

Posts: 5
Joined: 4/15/2017
Status: offline
After watching some YT videos and reading posts here in the forum, I am very intrigued by this game. And, Alvaro's presence and responsiveness is a big plus.

One thing I have not seen much mention of is what I would call strategic bombing - maybe folks just aren't that far into the game yet. Is that possible?


(in reply to Worg64)
Post #: 27
RE: first impressions - 10/26/2019 12:09:37 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Yes you can strategically bomb industry with bombers.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to ShawnP)
Post #: 28
RE: first impressions - 10/26/2019 12:25:29 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
Looking forward to getting it early next year after I get a new computer and when many of the teething troubles are resolved.

Release of a complex design, especially from a small outfit, is always going to be a bit like a public beta. I played WiTE from day 1 and it was still being updated when I stopped playing it 5 or more years later.

I always have huge respect for designers who provide great customer support, and have learned not to buy from the other sort.

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to Zovs)
Post #: 29
RE: first impressions - 10/26/2019 1:53:43 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Toby42


quote:

ORIGINAL: gwgardner

I playtested and played both SC3 and Warplan. Both great games. And quite different, although on rather similar scales. Anti-sub warfare in Warplan is completely different than in SC3, as is all of the naval aspect of the game.


Better, or just different?


I own all the SC titles and have been playing WarPlan since yesterday. So far I see WarPlan as an improved version of SC. You'll recognise most of the features but the WarPlan developer has kept the best and added many good features from other games.

WarPlan actually has stacking! A standard large Corps is made up of three divisions and can be broken down or rebuilt as a 2-div or 3-div Corps. This adds a great deal to the game, although I would still like to be able to combine 2 Corps for true concentration of force. I'd also like to be able to build combined Air groups.

Nevertheless, I'd say buy it.

(in reply to Toby42)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> WarPlan >> first impressions Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.531