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Mountains by the sea - 11/7/2019 3:58:37 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
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Would the Armored Brigade map be able to handle great changes of elevation over short distances i.e. mountainous terrain?

I wondered about Norway's fjords, where the sea finds its way between huge mountains.
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RE: Mountains by the sea - 11/7/2019 5:12:54 PM   
CCIP-subsim


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I haven't tried, but I believe the answer is yes. There does seem to be a limit to how sharp cliffs can be, and I don't think 90 degrees (or more) is possible, but it will change relatively sharply.

And I'm not sure if my reading of it is correct, but from what I understand the elevation map goes in 1m increments and can handle 255x255 colours = 65025m elevation variance, which is a lot more than is actually found on earth

For what it's worth, I'm pretty sure that my Chechnya map (only parts of which are currently finished/released) has over 1km elevation differences, and seems to work fine.

(in reply to CSO_Talorgan)
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RE: Mountains by the sea - 11/7/2019 6:00:50 PM   
exsonic01

 

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If angle is too steep, then AB game engine will recognize area as impossible geometry, so this will be depicted as no-go zone (viewed as rocky terrain tile in game). It is better to escape from too steep terrain.

Except this, I think all will be fine in AB game engine.

(in reply to CCIP-subsim)
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RE: Mountains by the sea - 12/22/2019 10:45:40 PM   
CSO_Talorgan


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Excellent news.

Thank you for your answers, Gentlemen.

(in reply to exsonic01)
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RE: Mountains by the sea - 12/23/2019 3:01:16 AM   
Policefreak55

 

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Also for what it's worth, I'm currently working on a Vietnamese map with a section of the Chu Pong Massif... unless I'm going something wrong with converting the heightmap, it does not handle it well lol. The entire massif area is no-go zone, as well as some of the other smaller hilly/mountainous dips in elevation.

(in reply to CSO_Talorgan)
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RE: Mountains by the sea - 12/31/2019 6:12:24 PM   
Fishbreath

 

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I had some similar problems with an SRTM heightmap of Fort Benning, GA. I found that a small Gaussian blur applied to the elevation data in QGIS doesn't distort the elevation very much, and makes a great deal more terrain accessible to Armored Brigade.

(in reply to Policefreak55)
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