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Malta - 11/12/2019 1:03:21 AM   
Ruatha

 

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Posted this in the wrong part of the forum... my bad.

So I've been looking at this... Malta is apparently two hexes, one of which has a unit and one of which is empty- to the SE of the unit. I've tried pounding the unit with air until it grays out and I can't hit it any more. I then try to load a land unit onto LC's- the only thing to do is a regular load- I assume the game knows to chew up available LC's if you try to invade- and then move the loaded unit and some other ships adjacent to the empty hex SE of the main Malta hex. Neither Malta hex is ever green, but hexes in Sicily are green and I can invade there.

Is this an unfixed bug? Any other advice?
Post #: 1
RE: Malta - 11/12/2019 1:26:23 AM   
AlvaroSousa


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Malta has 2 hexes. A land hex and a beach hex. The beach hes is south east of the land hex.

Move fleet to beach
Click toggle invade button
the hex right under the fleet lights up red
it will autoselect the 1st unit
right click that hex.
Invaded

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
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(in reply to Ruatha)
Post #: 2
RE: Malta - 11/12/2019 1:34:03 AM   
aspqrz02

 

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Dunno about the game intent, but the Italian plan involved 40,000 men with 80 landing craft, all of which were assumed to be lost in the attempt, landing in the north, where the beaches and terrain in general were, marginal, plus Paratroops (unspecified number) ... limited by the shortage of suitable aircraft.

That plan was quickly discarded as delusional by Commando Supremo and replaced with one that involved only half that many troops ... which, in turn, was shelved because the resources needed simply didn't exist (i.e. landing craft and transport aircraft, mainly, but also the fuel for the Regia Marina to provide escort and gunfire support) ...

It is interesting to note that the relative inactivity of the Regia Marina in WW2 was almost 100% due to the fact that Italy had entered the war in 1940 with no oil reserves for, well, anything.

The RM was only able to keep their ships boilers with a head of steam in port (to prevent damage from being left idle) because Hitler ordered the Kriegsmarine to provide bunkerage from their stocks (which were inadequate anyway). They were only able (or willing) to provide about 10% of RM operational requirements.

There's a line delivered by Prince Harry in John Birmingham's 'Axis of Time' series just after they wipe out a German Paratrooper assault on the UK in 1943 or so that is appropriate (not verbatim) ... 'Dictators are really good at getting s**t done. But they're not so good at deciding if s**t should be done in the first place.'

Germany lost WW2 on 3 SEP 39, it just took the next six years for the fact to be rammed home.

Phil

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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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(in reply to Ruatha)
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RE: Malta - 11/12/2019 9:26:41 AM   
AlbertN

 

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Uh? Malta was evacuated in the '40 because the British deemed the place -untenable-; but after they saw that the Italians did not made the move to occupy it they returned there.

Italy had the capacity, since the '40s to actually invade Malta. Just it was decided not to do so (Wrongly so... but it's easy to say with foreseeing the future) because in the Italian higher up minds the war was to be wrapped up in short time after France fall.

But anyhow by how you write and comment, I can just see if you were to make a game, it would be a game that envision only the Allied player, since the Axis ... as you wrote ... cannot really do much, hey they lost since day1, why bother to play a game that is designed with that scope and mindset.

< Message edited by Cohen_slith -- 11/12/2019 9:28:00 AM >

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Post #: 4
RE: Malta - 11/12/2019 12:32:41 PM   
aspqrz02

 

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Well, it's interesting, the Italians didn't think they had the wherewithal ... perhaps they knew something that you don't?

Note: I'm talking the Italians, not the Italians with German help, that was an entirely different plan. It was still marginal (like Crete) but might have worked ... except, of course, the Germans found they actually didn't have the forces to commit unless they stripped them from less important theaters such as, oh, the East Front or North Africa proper.

In fact, of course, as you can easily check out, those are the exact places Hitler most certainly did not want to strip forces from, especially after the disastrous invasion of Crete ... and the huge cock up that had been.

Could they have taken Malta if they tried? Possibly, in the case of the Italians ... probably in the case of the Germans + Italians ... but they ultimately decided that the resources that would have had to have been committed simply weren't available or couldn't guarantee victory without unacceptable losses. After all, to them it wasn't a game, but a life or death struggle.

Phil McGregor

_____________________________

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(in reply to AlbertN)
Post #: 5
RE: Malta - 11/12/2019 12:49:48 PM   
AlbertN

 

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Italians in '40 could have seized Malta - the Regia Marina even had plans for that. Just never got the green light. Exactly as among their plans there was also one to invade Yugoslavian islands of Dalmatia coast (as Italy envisioned for many years a France-Yugoslavia potential war in the pre Mussolini-Laval 'friendship').

Also mayhaps, in '42 you have missed the fact the Axis were ready to invade Malta (operation Hercules, that is quite more known that specific details about pre-war preparations of Regia Marina). Forces that were -diverted- from that operation specifically after the fall of Tobruk and the subsequent victory at Marsa Matruh, since it was evaluated the seizure of Egypt was at hand and thus airborne troops were used as regular infantry to replenish the quite depleted forces of Rommel.

But resources were there already - and thus a player has all the rights to do so if they can manage that.

Besides that, in general good gameplay and design is about drawing the line that 'history' is your average. Lots of people say Norway was a miracle, France was a miracle, etc - design a game where Axis needs to be lucky to do France or Norway and it's not their standard average, and no one plays Axis.

Besides history and relative knowledge, it is quite clear at least I and you Phil, have a widely different concept of what is a WW2 fantasy Risk, WW2 historical game, and so forth.

(in reply to aspqrz02)
Post #: 6
RE: Malta - 11/12/2019 9:25:09 PM   
Ruatha

 

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Thank you very much, that was very helpful. What was throwing me off was that the beach hex was red, not green Not sure if that is as intended.

So I invaded, hit the unit with all the air I had, then successfully attacked the hex with my landed unit- the defender was gone. The next turn I could not move the invaded unit. The turn after that, I airlifted some supply and it was able to move. Is this working as intended?

Additional question: I have been puzzling over how to load airborne units onto transport planes to do an airdrop. How does this mechanic work?

Thanks so much.

(in reply to Ruatha)
Post #: 7
RE: Malta - 11/12/2019 9:32:56 PM   
AlvaroSousa


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Just move them normally. If you are over an enemy hex a little paratrooper will appear to show paradrop.
Just have an escort or it will get shot down.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Ruatha)
Post #: 8
RE: Malta - 11/12/2019 10:16:30 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
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quote:

ORIGINAL: Alvaro Sousa

Just move them normally. If you are over an enemy hex a little paratrooper will appear to show paradrop.
Just have an escort or it will get shot down.


Do you assign an escort?

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Tony

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Post #: 9
RE: Malta - 11/12/2019 10:45:16 PM   
aspqrz02

 

Posts: 1024
Joined: 7/20/2004
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quote:

ORIGINAL: Cohen_slith
Italians in '40 could have seized Malta - the Regia Marina even had plans for that. Just never got the green light. Exactly as among their plans there was also one to invade Yugoslavian islands of Dalmatia coast (as Italy envisioned for many years a France-Yugoslavia potential war in the pre Mussolini-Laval 'friendship').


I don't think you read what I wrote ... or didn't understand it ...

Sure, the Italians had plans ... the first one, the 40000 man one with an estimated 100% loss of the 80 (count 'em, yes, a mere 80 ... 500 men per LC, minimum ...) landing craft was discarded as impossible to stage.

The revised plan, for half that number of men, 20,000, and the same number of Landing Craft, was also discarded as it, too, was deemed impossible to stage.

Shortage of Landing Craft (which would have had to have been built with the lack of resources the Italians operated under) would have taken too long; the Italians had cunningly lost 90% of their small merchant marine with careful planning that put them almost all in allied ports when they declared war in 1940 ... something that hamstrung their logistics throughout the war; they didn't have enough suitable planes to drop the airborne component all at once oh, and the 500+ aircraft that were to be committed to the op ... well, I don't suppose you read the bit about the massive shortfall in POL the Italians operated under thanks to equally careful (nonexistent) pre-war planning?

quote:

ORIGINAL: Cohen_slith
Also mayhaps, in '42 you have missed the fact the Axis were ready to invade Malta (operation Hercules, that is quite more known that specific details about pre-war preparations of Regia Marina). Forces that were -diverted- from that operation specifically after the fall of Tobruk and the subsequent victory at Marsa Matruh, since it was evaluated the seizure of Egypt was at hand and thus airborne troops were used as regular infantry to replenish the quite depleted forces of Rommel.


Mayhap you didn't read that I was specifically referring to the Italian fantasies?

And you definitely seem to have missed my reference to the German-Italian plan and the problems with that which made it too risky for Hitler as it would have either involved short-changing Barbarossa or doing away with the Afrika Corps. Not to mention the fact that even Hitler was worried, so much so he didn't go ahead with the plan, that it would be a worse bloodbath than Crete.

quote:

ORIGINAL: Cohen_slith
But resources were there already - and thus a player has all the rights to do so if they can manage that.


Sure, as long as those resources result in the DAK being pulled from North Africa or one of the Luftflottes and supporting troops pulled from Barbarossa ... and significant amounts of POL being pulled from Barbarossa to fuel the Italian Naval efforts.


quote:

ORIGINAL: Cohen_slith
Besides that, in general good gameplay and design is about drawing the line that 'history' is your average. Lots of people say Norway was a miracle, France was a miracle, etc - design a game where Axis needs to be lucky to do France or Norway and it's not their standard average, and no one plays Axis.

Besides history and relative knowledge, it is quite clear at least I and you Phil, have a widely different concept of what is a WW2 fantasy Risk, WW2 historical game, and so forth.


The general consensus of Historians, especially those with an economic bent, in the last 20 years or so is that Germany did WAY better than she had any right to expect in the early years of the war (i.e. way better than average) and then things reverted to the mean and she lost.

Indeed, check out the reading list kindly provided in the manual ... especially Overy's Why the Allies Won, Tooze's Wages of Destruction and Glantz & House's When Titans Clashed which is indicative of just how far behind the eight ball the Germans were.

In any case, as I have said, come September 1945 the Germans lose, regardless, as atomic mushroom clouds start to sprout over their cities, delivered in B-29s based in North America if necessary (that was the purpose of the B-29 program from the get go, to bomb Europe from North America, though, of course, originally with conventional bombs).

So, ultimately, it is victory conditions that decide how well the Nazis do in a game that even vaguely resembles history.

YMMV.

Phil McGregor

_____________________________

Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
----------------------------------------------
Email: aspqrz@tpg.com.au

(in reply to AlbertN)
Post #: 10
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