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Intelligent SAM Operators

 
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Intelligent SAM Operators - 11/14/2019 10:09:19 AM   
Zathred

 

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While we are all waiting for CMO to be released today I've posted an example scenario in the LUA Legion sub-forum which implements basic AI for SAM operators via LUA scripting. The example shows how to activate a SAM FCR radar only when a contact is within missile range.

https://www.matrixgames.com/forums/tm.asp?m=4716062
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RE: Intelligent SAM Operators - 11/14/2019 11:05:15 AM   
Dimitris

 

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IIRC SAM facilities can already behave this way if you just instruct them to be EMCON-silent...?

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RE: Intelligent SAM Operators - 11/14/2019 11:18:51 AM   
Asparagin


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Maybe I didn't understand the scenario right, but how would a Sam site know IRL when the target is in missile range without radar or buddy tracking?

< Message edited by Asparagin -- 11/14/2019 11:20:30 AM >

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RE: Intelligent SAM Operators - 11/14/2019 11:42:19 AM   
Dimitris

 

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quote:

ORIGINAL: Asparagin
Maybe I didn't understand the scenario right, but how would a Sam site know IRL when the target is in missile range without radar or buddy tracking?


The idea is that someone else (another radar, or a passive IR or ESM system etc.) is doing the tracking and providing offboard data to the SAM unit, so they need to light up only at the last possible moment.

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RE: Intelligent SAM Operators - 11/14/2019 12:23:47 PM   
Zathred

 

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quote:

ORIGINAL: Dimitris

IIRC SAM facilities can already behave this way if you just instruct them to be EMCON-silent...?


The scenario is a basic demo. The idea of using the LUA scripting is to perform more intelligent actions rather than just on/off and I've provided examples at the end of the post (e.g. Don't activate FCR radar if a missile is approaching in case it's an ARM targeting the radar site)

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RE: Intelligent SAM Operators - 11/14/2019 1:29:11 PM   
Dimitris

 

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quote:

ORIGINAL: Zathred
The scenario is a basic demo. The idea of using the LUA scripting is to perform more intelligent actions rather than just on/off and I've provided examples at the end of the post (e.g. Don't activate FCR radar if a missile is approaching in case it's an ARM targeting the radar site)


That does sound good, thanks!

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RE: Intelligent SAM Operators - 11/14/2019 3:20:31 PM   
LMychajluk

 

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Interesting.... I've generally been putting my Radars and SAMS in a single Anti-Air Mission. Sounds like I want one Mission for the Radars, and a second (w/ EMCOM Passive) for the SAMS...

Again, learn something new every day w/ this game!

-Lee

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RE: Intelligent SAM Operators - 11/14/2019 7:56:49 PM   
KnightHawk75

 

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quote:

ORIGINAL: LMychajluk

Interesting.... I've generally been putting my Radars and SAMS in a single Anti-Air Mission. Sounds like I want one Mission for the Radars, and a second (w/ EMCOM Passive) for the SAMS...

Again, learn something new every day w/ this game!

-Lee


Yup, usually a good idea to have them separate if using automation like this or aresai, save for if\when both share the same unit. :(

Related:
Something for the scenedit wish list if doable - Allow individual sensors on a unit to be flipped on\off via lua like you can manually in the gui. something like ScenEdit_SetSensor(unit='name\guid',sensorguid='guid',enabled=true\false, overrideEmcom=true\false), since as I recall the unit.sensor table entries for sensor_isactive are read-only, and changing emcom changes it for the whole unit.

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