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[IGNORE] Editor: Moving a unit with relative RPs

 
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[IGNORE] Editor: Moving a unit with relative RPs - 11/22/2019 12:51:18 PM   
CmdSoda

 

Posts: 42
Joined: 11/17/2019
Status: offline
Hey, I found a very minor bug in the Editor.

When you move a ship/unit ('m' - command) with relative reference points IN PAUSED state the reference points will not be relocated to the new position. Instead they will stay in their old position. You have to unpause (for example x1) the simulation to make it work. Only then do the reference points move with the unit.

I tested it in different scenarios. It's very easy to recreate the issue.

Maybe it's a feature but then I wouldn't see the point of it.

EDIT: Ignore the post. When you unpause the game, the relative RP will correct themself automatically.

< Message edited by CmdSoda -- 11/22/2019 12:53:24 PM >
Post #: 1
RE: Editor: Moving a unit with relative RPs - 11/22/2019 12:53:25 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I always assumed that was just how it worked. Been that way since day one of CMNAO. There are a number of actions you take in CMNAO/CMO that don't actually happen until the games runs.

(in reply to CmdSoda)
Post #: 2
RE: Editor: Moving a unit with relative RPs - 11/22/2019 12:55:18 PM   
CmdSoda

 

Posts: 42
Joined: 11/17/2019
Status: offline
Yeah you are right. I just saw it myself. I've changed the mail so others won't get confused.

(in reply to thewood1)
Post #: 3
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