[IGNORE] Editor: Moving a unit with relative RPs (Full Version)

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CmdSoda -> [IGNORE] Editor: Moving a unit with relative RPs (11/22/2019 12:51:18 PM)

Hey, I found a very minor bug in the Editor.

When you move a ship/unit ('m' - command) with relative reference points IN PAUSED state the reference points will not be relocated to the new position. Instead they will stay in their old position. You have to unpause (for example x1) the simulation to make it work. Only then do the reference points move with the unit.

I tested it in different scenarios. It's very easy to recreate the issue.

Maybe it's a feature but then I wouldn't see the point of it.

EDIT: Ignore the post. When you unpause the game, the relative RP will correct themself automatically.




thewood1 -> RE: Editor: Moving a unit with relative RPs (11/22/2019 12:53:25 PM)

I always assumed that was just how it worked. Been that way since day one of CMNAO. There are a number of actions you take in CMNAO/CMO that don't actually happen until the games runs.




CmdSoda -> RE: Editor: Moving a unit with relative RPs (11/22/2019 12:55:18 PM)

Yeah you are right. I just saw it myself. I've changed the mail so others won't get confused.




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