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Information panel - 11/26/2019 7:07:36 PM   
shapelord


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i don't understand where the "defend x 2.0" value comes when looking at a mountain (or the 1,7 of the marsh).
The land modifier id 60% (and 40% for marsh): what am i missing?




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RE: Information panel - 11/26/2019 8:00:06 PM   
AlvaroSousa


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Mountains is a typo. Supposed to be 50% Thanks. I'll check the rest.

So the value on the information screen is the inverse

So take a swamp which is 40% = 0.4x attacker

On the information panel it shows it as an odds bonus to the defender

1 / (1 - .4)
1 / .6

1.66x defense rounded up to 1.7x

The decision to write it this way was a UX design decision based on information processing.

In the manual update which will come later I will add these values to page I think 55.



_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
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- Assault on Communism SC2
- Assault on Democracy SC2
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(in reply to shapelord)
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RE: Information panel - 11/27/2019 4:21:27 AM   
shapelord


Posts: 47
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From: Italy
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Thank you for claryfing this and for keeping the manual updated

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RE: Information panel - 11/27/2019 1:01:31 PM   
AlvaroSousa


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This is the new edit for the terrain section. Writing manuals is much harder and time consuming than even I realized.






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_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to shapelord)
Post #: 4
RE: Information panel - 11/27/2019 2:20:39 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
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The River 2.0x and the c modifications makes for a really confusing rule. Far better to let rivers only affect attackers.

BTW did you try having rivers freeze during blizzard in the beta testing?

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RE: Information panel - 11/27/2019 2:54:22 PM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
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quote:

The River 2.0x and the c modifications makes for a really confusing rule. Far better to let rivers only affect attackers.

Good point, doesn't work modifying the defence if some attackers coming across a river and some not.

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Post #: 6
RE: Information panel - 11/27/2019 4:08:54 PM   
TrogusP96

 

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So defense strength is increased by the multiplier or attack strength reduced by the reciprocal or something else?

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RE: Information panel - 11/27/2019 10:04:31 PM   
mroyer

 

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quote:

ORIGINAL: tyronec

quote:

The River 2.0x and the c modifications makes for a really confusing rule. Far better to let rivers only affect attackers.

Good point, doesn't work modifying the defence if some attackers coming across a river and some not.



Hmmm.... I just assumed modifiers for all terrain only affected attackers and defense was always x1.0. Is that not true?
-Mark R.


< Message edited by mroyer -- 11/27/2019 10:05:00 PM >

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Post #: 8
RE: Information panel - 11/27/2019 10:47:59 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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All penalties are for the attackers. The X number is the inverse effective modifier for odds.


So 4x 10 point units attacking a mountain with a 10 point unit

40 (x50%) vs 10 = 20 vs 10 = 2:1

A mountain is 2.0x defense for odds effectively. I am showing it 2 different ways.

One as the attack damage reducer and the other as an odds modifier like in the information panel.

Someone asked me to include it in the manual. I forgot who to make it less confusing which now seems it has had the opposite effect lol.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to mroyer)
Post #: 9
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