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shapelord -> Information panel (11/26/2019 7:07:36 PM)

i don't understand where the "defend x 2.0" value comes when looking at a mountain (or the 1,7 of the marsh).
The land modifier id 60% (and 40% for marsh): what am i missing?

[image]local://upfiles/57938/6415A1B196CF4225BE35D9FF888120F3.jpg[/image]




AlvaroSousa -> RE: Information panel (11/26/2019 8:00:06 PM)

Mountains is a typo. Supposed to be 50% Thanks. I'll check the rest.

So the value on the information screen is the inverse

So take a swamp which is 40% = 0.4x attacker

On the information panel it shows it as an odds bonus to the defender

1 / (1 - .4)
1 / .6

1.66x defense rounded up to 1.7x

The decision to write it this way was a UX design decision based on information processing.

In the manual update which will come later I will add these values to page I think 55.





shapelord -> RE: Information panel (11/27/2019 4:21:27 AM)

Thank you for claryfing this and for keeping the manual updated




AlvaroSousa -> RE: Information panel (11/27/2019 1:01:31 PM)

This is the new edit for the terrain section. Writing manuals is much harder and time consuming than even I realized.



[image]local://upfiles/45679/0E9EE8D2046F499E82F40F4EF64A67D9.jpg[/image]




gingerbread -> RE: Information panel (11/27/2019 2:20:39 PM)

The River 2.0x and the c modifications makes for a really confusing rule. Far better to let rivers only affect attackers.

BTW did you try having rivers freeze during blizzard in the beta testing?




tyronec -> RE: Information panel (11/27/2019 2:54:22 PM)

quote:

The River 2.0x and the c modifications makes for a really confusing rule. Far better to let rivers only affect attackers.

Good point, doesn't work modifying the defence if some attackers coming across a river and some not.




TrogusP96 -> RE: Information panel (11/27/2019 4:08:54 PM)

So defense strength is increased by the multiplier or attack strength reduced by the reciprocal or something else?




mroyer -> RE: Information panel (11/27/2019 10:04:31 PM)

quote:

ORIGINAL: tyronec

quote:

The River 2.0x and the c modifications makes for a really confusing rule. Far better to let rivers only affect attackers.

Good point, doesn't work modifying the defence if some attackers coming across a river and some not.



Hmmm.... I just assumed modifiers for all terrain only affected attackers and defense was always x1.0. Is that not true?
-Mark R.




AlvaroSousa -> RE: Information panel (11/27/2019 10:47:59 PM)

All penalties are for the attackers. The X number is the inverse effective modifier for odds.


So 4x 10 point units attacking a mountain with a 10 point unit

40 (x50%) vs 10 = 20 vs 10 = 2:1

A mountain is 2.0x defense for odds effectively. I am showing it 2 different ways.

One as the attack damage reducer and the other as an odds modifier like in the information panel.

Someone asked me to include it in the manual. I forgot who to make it less confusing which now seems it has had the opposite effect lol.




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