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RE: Submitted Maps - 9/5/2018 8:01:27 PM   
technikzauberer


Posts: 33
Joined: 8/13/2018
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quote:

ORIGINAL: DoubleDeuce

Anyone still using the custom maps posted above as opposed to coming up with your own designs?

Using custom maps posted for specific scenarios.
Personally, I'm having more fun modding the terrain file for graphics to be like Batisse' style [http://vasl.batisse.free.fr/index.html]
Even toying with creating 'unused' terrain graphics in place of existing with possible similar TEF. Like replacing Lumberyard 2 with Swamp...or a Ford instead of Debris (@UP844 )




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< Message edited by technikzauberer -- 9/6/2018 7:37:15 PM >

(in reply to DoubleDeuce)
Post #: 31
RE: Submitted Maps - 12/1/2019 4:10:08 PM   
Firebri


Posts: 291
Joined: 3/9/2011
From: Bristol
Status: offline
Hi Technikzauberer,

Just read your post. Nice looking graphics.

How do you download the vasl graphics, and incorporate them into a game ?

(in reply to technikzauberer)
Post #: 32
RE: Submitted Maps - 12/1/2019 5:31:37 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline

quote:

ORIGINAL: Firebri


How do you download the vasl graphics, and incorporate them into a game ?


You can get several mods from the "Submitted Mods" section but here is a direct lu nk to the VASL mod: http://www.matrixgames.com/forums/fb.asp?m=4031833

1. Download the mod and unzip the file
2. Make a backup copy of the Terrain.png file located in the Graphics folder (Important otherwise you can't go back)
3. Paste the moded Terrain.png file into the Graphics folder and you are done.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Firebri)
Post #: 33
RE: Submitted Maps - 12/1/2019 6:19:36 PM   
Firebri


Posts: 291
Joined: 3/9/2011
From: Bristol
Status: offline
Hi Paullus,

Thanks for that.

What I'm after is the ETO terrain tiles, that Technikzauberer talks about.

(in reply to Paullus)
Post #: 34
RE: Submitted Maps - 12/1/2019 8:01:38 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
Ok, got ya

Lets hope technikzauberer or someone else has done something here.

Cheers

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Firebri)
Post #: 35
RE: Submitted Maps - 12/2/2019 5:32:52 AM   
technikzauberer


Posts: 33
Joined: 8/13/2018
Status: offline

quote:

ORIGINAL: Firebri

Hi Technikzauberer,

Just read your post. Nice looking graphics.

How do you download the vasl graphics, and incorporate them into a game ?

Given the way TotH handles terrain, there is no easy way to import or change en masse.

Using Photoshop or GIMP, been creating my own graphics or scraping from creative VASL boards to replace the individual terrain graphics in the terrain.png file. Some of this has created terrain sets I really prefer over others out there, with a favorite being one with 3d shading for elevations and features plus others of my preferred VASL artwork features [shell holes, rough, etc.].

Other fave to do is to replace some of the existing terrain features with others of my own, to create a bit more diversity and perhaps make for interesting maps/scenarios [bearing in mind the existing terrain effects]. Replacing lumberyards was a common theme.

Honestly, haven't done in some time and [sheepishly] had never posted any as terrain mods...been too busy with work/life of late.

Cheers!

(in reply to Firebri)
Post #: 36
RE: Submitted Maps - 12/2/2019 11:19:14 AM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
I have been really interested in doing some desert scenarios. Guess I need to buckle down and see what changes to the terrain file I can work up towards that end.

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Post #: 37
RE: Submitted Maps - 12/2/2019 7:58:36 PM   
Firebri


Posts: 291
Joined: 3/9/2011
From: Bristol
Status: offline
For Technikzauberer, can you post some more pictures please.

(in reply to DoubleDeuce)
Post #: 38
RE: Submitted Maps - 8/6/2020 9:24:25 AM   
LN59


Posts: 204
Joined: 1/28/2016
From: France
Status: offline
Truly awesome maps' set!
A beautiful and great source of inspiration,
combined with DoubleDeuce's link to ASL Mapboards
in his "Mapping Ideas" thread ...
Thank you (very late but sincerely).
LN59

< Message edited by LN59 -- 8/6/2020 11:34:51 PM >


_____________________________

"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

"One does not pass! The Covid-19 even less."
Years 2020, 2021 motto, 2022 distant memory

(in reply to utexgrad)
Post #: 39
RE: Submitted Maps - 8/6/2020 9:35:36 AM   
LN59


Posts: 204
Joined: 1/28/2016
From: France
Status: offline
As a sequel to "Neither Fear nor Mercy" mini Campaign Game:

- the whole map in BIG format (a "BigMap") and 1 JPG file of it; eight submaps (in MAP format).

Please, see next post for the download link...




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< Message edited by LN59 -- 8/9/2020 8:15:14 PM >


_____________________________

"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

"One does not pass! The Covid-19 even less."
Years 2020, 2021 motto, 2022 distant memory

(in reply to LN59)
Post #: 40
RE: Submitted Maps - 8/6/2020 4:25:53 PM   
LN59


Posts: 204
Joined: 1/28/2016
From: France
Status: offline
Here, "Le Haut-du-Faing" BigMap (and others) download link:


Attachment (1)

< Message edited by LN59 -- 8/12/2020 6:08:19 AM >


_____________________________

"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

"One does not pass! The Covid-19 even less."
Years 2020, 2021 motto, 2022 distant memory

(in reply to LN59)
Post #: 41
RE: Submitted Maps - 8/5/2021 12:52:23 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Hi TotH fans!

Does anyone have ASL Map 22 both regular view and the inverted view? Need them both.

I have only one Map 22, but not sure if it is the regular view or the inverted view, so I need some help.

Thanks TotH players!!

Big Ivan



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Blitz call sign Big Ivan.

(in reply to LN59)
Post #: 42
RE: Submitted Maps - 8/6/2021 1:18:57 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline

quote:

ORIGINAL: Big Ivan

Hi TotH fans!

Does anyone have ASL Map 22 both regular view and the inverted view? Need them both.

I have only one Map 22, but not sure if it is the regular view or the inverted view, so I need some help.

Thanks TotH players!!

Big Ivan





Got what I needed TotH players. Had to pullout my old ASL map 22 (cough the dust) and build it in TotH from scratch.

Good to go now, thanks!

_____________________________

Blitz call sign Big Ivan.

(in reply to Big Ivan)
Post #: 43
RE: Submitted Maps - 8/6/2021 2:02:38 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Hi Big Ivan,

Don't you have Map 22 in your Map directory in the game? :) I have it, if you need it.

Peter

(in reply to Big Ivan)
Post #: 44
RE: Submitted Maps - 8/6/2021 3:00:42 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline

quote:

ORIGINAL: Peter Fisla

Hi Big Ivan,

Don't you have Map 22 in your Map directory in the game? :) I have it, if you need it.

Peter


Hi Peter,

I have map 22 but it looks like it was the inverted one. I needed the non-inverted one for the 1st sector. To make matters worse I needed only hex rows R thru GG for the scenario I am creating. It is an adaptation from an ASL scenario that I am currently working on in my spare time.

But thanks for jumping in on this, appreciate it! I'm good to go now I think.

Regards,
John

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Blitz call sign Big Ivan.

(in reply to Peter Fisla)
Post #: 45
RE: Submitted Maps - 8/6/2021 8:48:17 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
From the Berks King...



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(in reply to Big Ivan)
Post #: 46
RE: Submitted Maps - 8/6/2021 10:55:09 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Thank you King O'Berks!!

_____________________________

Blitz call sign Big Ivan.

(in reply to rico21)
Post #: 47
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