Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1st turn non historical moves - Japan

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> 1st turn non historical moves - Japan Page: [1]
Login
Message << Older Topic   Newer Topic >>
1st turn non historical moves - Japan - 12/6/2019 1:48:31 AM   
Enforcer

 

Posts: 320
Joined: 3/14/2002
From: New Smyrna Beach, Fla
Status: offline
I have spoken with Yamaguchi but wanted to ask the Japanese fbs what are your favorite opening moves... If you don't feel comfortable posting.. shoot me a pm

_____________________________

Post #: 1
RE: 1st turn non historical moves - Japan - 12/6/2019 1:20:44 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

What is it you are asking?

We just went through the first turn on another thread. It is full of dangerous dragons.

Are you asking how I can pull some stunt and really stick it to the Allied player?

Am I going to take the KB to Manila because I have inside information on his forces
and I can get the jump on him and really piss him off?

Or, are you asking about legitimate strategies like am I going to stick around for a few days
after the Pearl harbor attack and hit him several more times?

Am I going to run the Mersing Gambit? Shift my forces around?

I’m not going to do any of it on the first turn.

I’ve got an Allied player whose willing to play me and I have basic human
consideration for him. I want him to have a good game experience because he is a fellow
gamer and I’m not going to put a stick in his eye on the first turn just because I can.

It is enough for me as a Japanese player that I’m going to beat the crap out of him in 1942
Without pulling any of this. I’m satisfied with that.

The thing is that no matter what scenario you are playing you just want to make it through
the first turn. After you make it through the first turn things settle down and you can play
along normal lines.

The campaign games are about long term strategy not about a slam dunk opening.


(in reply to Enforcer)
Post #: 2
RE: 1st turn non historical moves - Japan - 12/6/2019 2:58:58 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Enforcer

I have spoken with Yamaguchi but wanted to ask the Japanese fbs what are your favorite opening moves... If you don't feel comfortable posting.. shoot me a pm


Enforcer-you may want to check out a parallel thread on 'Manila vs. PH first turn'. That has been a parallel discussion going on for a week or so. Alfred helpfully posted some other links to older discussions on the topic too.

_____________________________


(in reply to Enforcer)
Post #: 3
RE: 1st turn non historical moves - Japan - 12/6/2019 4:20:05 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Enforcer
I have spoken with Yamaguchi but wanted to ask the Japanese fbs what are your favorite opening moves... If you don't feel comfortable posting.. shoot me a pm


Use superior intelligence knowledge to achieve what Japan striven to achieve by PH - shock and awe
2 Divisions to Portland, rest to Singers via direct landing and then West India/Karachi. With Brits out of the war and the loss of majority of CVEs your opponent will cry and surrender. Risks be damned

I'm comfortable because I only play AI

(in reply to Enforcer)
Post #: 4
RE: 1st turn non historical moves - Japan - 12/19/2019 10:50:22 AM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Enforcer
I have spoken with Yamaguchi but wanted to ask the Japanese fbs what are your favorite opening moves... If you don't feel comfortable posting.. shoot me a pm


Use superior intelligence knowledge to achieve what Japan striven to achieve by PH - shock and awe
2 Divisions to Portland, rest to Singers via direct landing and then West India/Karachi. With Brits out of the war and the loss of majority of CVEs your opponent will cry and surrender. Risks be damned

I'm comfortable because I only play AI


What Scenario do you play?


_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to GetAssista)
Post #: 5
RE: 1st turn non historical moves - Japan - 12/19/2019 11:22:05 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Playing against the AI and doing the deep moves like those suggested by GA is guaranteed to win because it will 'break' the AI. Doesn't matter which scenario you play against the AI in.

_____________________________

Pax

(in reply to Hanzberger)
Post #: 6
RE: 1st turn non historical moves - Japan - 12/20/2019 2:56:43 AM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline

quote:

ORIGINAL: PaxMondo

Playing against the AI and doing the deep moves like those suggested by GA is guaranteed to win because it will 'break' the AI. Doesn't matter which scenario you play against the AI in.

I read that as a joke on his part, surely he can't be serious.

_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to PaxMondo)
Post #: 7
RE: 1st turn non historical moves - Japan - 12/20/2019 3:04:39 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
No, against the AI, you can take such actions and it won't defend anywhere nearly as well as a HUMAN player. I'm not saying that GA did this exact move or not. I will say that I have sandboxed very similar things to understand what it would take and how to set it up.

As I say, against the AI, it could be made to work and that would create a very short game. In a PBEM with no HR's it might work, but if it fails, the allies would be overwhelming you in '43. But a surprise raid on the West Coast, taking out Portland (CVE's) and/or Seattle (4E's) would be a big hit.

Think about a game with almost no B-29's … wow. Or the DeathStar with no CVE's …

_____________________________

Pax

(in reply to Hanzberger)
Post #: 8
RE: 1st turn non historical moves - Japan - 12/20/2019 8:41:43 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Hanzberger
quote:

ORIGINAL: PaxMondo
Playing against the AI and doing the deep moves like those suggested by GA is guaranteed to win because it will 'break' the AI. Doesn't matter which scenario you play against the AI in.

I read that as a joke on his part, surely he can't be serious.

There were PBEMs where Japan successfully took Portland, thus destroying all the ships in the building queue (ouch!). Granted it was thanks to the sloppy play by the Allies not re-positioning their landlocked CONUS power to counter the possible threats, Which are real, not highly probable but real.

There were also PBEMs where Japan almost took Karachi (or even took it, I don't remember). It surely can be done with proper concentration of force and luck in taking Singapore early, cause Allies just do not have enough material in the first months of the war. Not that it matters much against human opponent because Allies will just redirect all the incoming reinforcements to other offmap bases and lose nothing. But Japan will have a hard time guarding against India invasion somewhere in 43

(in reply to Hanzberger)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> 1st turn non historical moves - Japan Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328