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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

 
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 11/29/2019 4:28:41 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
Thanks for your advice and i'm glad i chose to be careful.

Allied CVs showed up.




Attachment (1)

(in reply to RADM.Yamaguchi)
Post #: 451
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 11/29/2019 9:08:10 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
Everybody disappeared - fairly quiet turn

AFTER ACTION REPORTS FOR Apr 09, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Townsville at 92,144, Range 9,000 Yards

Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga
DD Satsuki
DD Minazuki
DD Fumizuki
DD Kikuzuki

Allied Ships
PT-59
PT-60, Shell hits 3, and is sunk
PT-61
MTB 10, Shell hits 1, and is sunk
i sent a DD TF in first but they must have missed. So i wasted ammo on PTs
--------------------------------------------------------------------------------
Night Naval bombardment of Townsville at 92,144 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
Catalina I: 6 damaged
Catalina I: 1 destroyed on ground

1 Coastal gun shots fired in defense.

Japanese Ships
BB Hyuga
BB Ise
BB Yamashiro
BB Fuso

Allied ground losses:
227 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 15 destroyed, 32 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 26 (5 destroyed, 21 disabled)
Vehicles lost 8 (3 destroyed, 5 disabled)

Airbase hits 13
Airbase supply hits 7
Runway hits 32
Port hits 11
Port fuel hits 5
Port supply hits 1
I think that was okay. Too bad i didn't get any of their bombers
--------------------------------------------------------------------------------
Day Time Surface Combat, near Townsville at 92,144, Range 14,000 Yards

Japanese Ships
DD Yugumo
DD Hagikaze
DD Minegumo
DD Suresushio

Allied Ships
PT-59, Shell hits 3
PT-61
Now my DDs show up.
--------------------------------------------------------------------------------
ASW attack near Sydney at 91,168

Japanese Ships
SS I-173

Allied Ships
AM Cessnock
AM Whyalla
my subs keep looking for their CVs and they keep looking for my subs.

(in reply to RADM.Yamaguchi)
Post #: 452
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 11/30/2019 7:26:09 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
Pretty quiet turn

AFTER ACTION REPORTS FOR Apr 10, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Port Hedland at 57,129, Range 10,000 Yards

Japanese Ships
CL Nagara
CL Isuzu
CL Yura, Shell hits 1
CL Kinu
DD Murakumo
DD Nagatsuki
DD Mochizuki
DD Yuzuki

Allied Ships
CL Java, Shell hits 1
DD Banckert
DD Van Nes
DD Witte de With
DD Evertsen, Shell hits 1, Torpedo hits 1, and is sunk
Landing at Port Hedland. Figured i better take a SC TF with me. I had seen DDs hanging around for a few turns. i've never been impressed with any of the IJN CLs but we did all right tonight.
--------------------------------------------------------------------------------
Day Time Surface Combat, near Port Hedland at 57,129, Range 21,000 Yards

Japanese Ships
APD Hagi
APD Hishu

Allied Ships
CL Java
DD Banckert
DD Van Nes
DD Witte de With

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese TF attempts to evade combat
Range increases to 21,000 yards...
Japanese Fast Transport TF evades combat
--------------------------------------------------------------------------------
Day Time Surface Combat, near Port Hedland at 58,128, Range 21,000 Yards

Japanese Ships
APD Hagi
APD Hishu

Allied Ships
CL Java
DD Banckert
DD Van Nes
DD Witte de With

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese TF attempts to evade combat
Range increases to 21,000 yards...
Japanese Fast Transport TF evades combat
--------------------------------------------------------------------------------
Day Time Surface Combat, near Port Hedland at 59,128, Range 21,000 Yards

Japanese Ships
APD Hagi
APD Hishu

Allied Ships
CL Java
DD Banckert
DD Van Nes
DD Witte de With

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese TF attempts to evade combat
Range increases to 21,000 yards...
Japanese Fast Transport TF evades combat
--------------------------------------------------------------------------------
Day Time Surface Combat, near Port Hedland at 59,128, Range 15,000 Yards

Japanese Ships
CL Nagara
CL Isuzu, Shell hits 1
CL Yura, Shell hits 1
CL Kinu, Shell hits 1
DD Murakumo
DD Nagatsuki
DD Mochizuki
DD Yuzuki

Allied Ships
CL Java, Shell hits 6
DD Banckert, Shell hits 2
DD Van Nes
DD Witte de With, Shell hits 3, on fire
Luckily my Port Hedland amphibious TF of 2 APDs managed to avoid their SC TF 3 different times to allow my SC TF one more crack at them. Still lots of ammo left even after this
-------------------------------------------------------------------------------

Ground combat at Sian (83,41)

Japanese Bombardment attack

Attacking force 2100 troops, 80 guns, 195 vehicles, Assault Value = 1944

Defending force 55505 troops, 284 guns, 0 vehicles, Assault Value = 1733

Japanese ground losses:
Vehicles lost 8 (3 destroyed, 5 disabled)

Allied ground losses:
352 casualties reported
Squads: 12 destroyed, 12 disabled
Non Combat: 2 destroyed, 3 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 3 (2 destroyed, 1 disabled)

Assaulting units:
36th Division
35th/A Division
41st/C Division
32nd Division
41st/A Division
35th/B Division
41st/B Division
26th Division
35th/C Division
7th Ind.Hvy.Art. Battalion
1st Army
North China Area Army
6th Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
6th Medium Field Artillery Regiment
12th Army
8th Ind.Hvy.Art. Battalion
2nd Ind.Hvy.Art. Battalion
3rd Ind.Hvy.Art. Battalion

Defending units:
36th Chinese Corps
47th Chinese Corps
38th Chinese Corps
57th Chinese Corps
1st Chinese Corps
3rd Chinese Corps
16th Chinese Corps
76th Chinese Corps
5th New Chinese Corps
Red Chinese Army
34th Group Army
Even though other units are listed, i'm just bombarding with Hvy Art. It cost a lot of PPs to get those Hvy Arts available but i kinda like em.

(in reply to RADM.Yamaguchi)
Post #: 453
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 11/30/2019 7:32:12 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
one thing i forgot to tell you.................










Jeffrey Epstein didn't kill himself

(in reply to RADM.Yamaguchi)
Post #: 454
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/1/2019 1:26:27 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Apr 13, 42
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 8,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa, Shell hits 3, on fire
CA Furutaka
CA Kako, Shell hits 6, on fire
DD Kamikaze
DD Asakaze
DD Harukaze
DD Matsukaze

Allied Ships
BB Arizona, Shell hits 6
BB Tennessee, Shell hits 9, on fire
DD Bagley
DD Helm, Shell hits 3, on fire
DD Ralph Talbot, Shell hits 7, and is sunk
DD Perkins, Shell hits 4, Torpedo hits 1, and is sunk
DD Preston, Shell hits 1, on fire
I think this TF was going to Bombard Adak. I snooped them the day before and tried to get my big ships out of port. I was pretty worried when i saw them meet on the way out but it turned out ok.
--------------------------------------------------------------------------------
Sub attack near Auckland at 117,184

Japanese Ships
SS I-175

Allied Ships
DD Worden, Torpedo hits 1, heavy damage
DD Case
DD Le Triomphant
Still finding some targets near Auckland
--------------------------------------------------------------------------------
Morning Air attack on TF, near Port Hedland at 57,129

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
G4M1 Betty x 8

No Japanese losses

Allied Ships
BB Resolution
These aren't my best pilots.
--------------------------------------------------------------------------------
Morning Air attack on 34th JNAF AF Unit , at 128,177 (Raoul Island)

Weather in hex: Clear sky

Raid spotted at 33 NM, estimated altitude 6,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2-N Rufe x 17

Allied aircraft
B-17E Fortress x 8

Japanese aircraft losses
A6M2-N Rufe: 1 destroyed

Allied aircraft losses
B-17E Fortress: 6 damaged

Aircraft Attacking:
8 x B-17E Fortress bombing from 5000 feet *
Ground Attack: 4 x 500 lb GP Bomb
B-17s trying to soften up my troops to salvage their Raoul invasion
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sagigik Island at 166,50

Weather in hex: Heavy cloud

Raid detected at 36 NM, estimated altitude 26,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
G3M2 Nell x 31

Japanese aircraft losses
G3M2 Nell: 1 damaged

Allied Ships
BB Arizona, Torpedo hits 1
BB Tennessee, Torpedo hits 4, on fire, heavy damage
Had a little luck near Adak. 4 Torps are going to hurt.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sagigik Island at 166,50

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 23,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
B5N1 Kate x 5
D3A1 Val x 8

Allied aircraft
no flights

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed

Allied Ships
BB Arizona, Bomb hits 4, on fire
BB Tennessee, Torpedo hits 1, and is sunk
Confirmed.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sagigik Island at 166,50

Weather in hex: Heavy cloud

Raid detected at 36 NM, estimated altitude 14,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
D3A1 Val x 9

No Japanese losses

Allied Ships
BB Arizona, Bomb hits 6, on fire
Starting to pile up bomb hits. Hopefully it will work.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sagigik Island at 166,50

Weather in hex: Heavy cloud

Raid detected at 28 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
D3A1 Val x 4

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
BB Arizona, Bomb hits 2, heavy fires

Aircraft Attacking:
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb

Heavy smoke from fires obscuring BB Arizona
Heavy smoke and heavy clouds but still got a few hits
--------------------------------------------------------------------------------

Ground combat at 63,45 (near Bhamo)

Japanese Deliberate attack

Attacking force 13121 troops, 115 guns, 68 vehicles, Assault Value = 485

Defending force 1296 troops, 4 guns, 0 vehicles, Assault Value = 71

Japanese adjusted assault: 115

Allied adjusted defense: 160

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: op mode(-), leaders(-)

Japanese ground losses:
214 casualties reported
Squads: 1 destroyed, 25 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 5 disabled

Allied ground losses:
138 casualties reported
Squads: 0 destroyed, 21 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
56th Division

Defending units:
36th Chinese Division
Word to the wise. Don't attack from move mode.
--------------------------------------------------------------------------------

Ground combat at Raoul Island (128,177)

Japanese Shock attack

Attacking force 5385 troops, 58 guns, 0 vehicles, Assault Value = 185

Defending force 1966 troops, 26 guns, 2 vehicles, Assault Value = 49

Japanese adjusted assault: 39

Allied adjusted defense: 49

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
652 casualties reported
Squads: 5 destroyed, 62 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 7 (1 destroyed, 6 disabled)

Allied ground losses:
152 casualties reported
Squads: 7 destroyed, 6 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
47th Naval Guard Unit
42nd Naval Guard Unit
2nd Indpt SNLF Coy
43rd Naval Guard Unit
61st Nav Gd /1
7th Air Defense AA Regiment
6th Air Defense AA Regiment
34th JNAF AF Unit

Defending units:
1st Marine Raider Battalion
2nd Marine Raider Battalion
N Force Detachment
i've been used to having higher quality troops than my oppponents. Guess that's not the case here. Wish i knew more about the allied side. Never played it.

(in reply to RADM.Yamaguchi)
Post #: 455
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/1/2019 7:10:43 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Apr 14, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Hoorn Islands at 138,157, Range 7,000 Yards

Japanese Ships
PB Aso Maru #3
PB Busho Maru, Shell hits 3, on fire, heavy damage
PB Chitose Maru, Shell hits 4, heavy fires
PB Choko Maru #2
PB Eifuku Maru, Shell hits 7, on fire, heavy damage
PB Eiko Maru
PB Fukui Maru, Shell hits 2, on fire
PB Kenkon Maru, Shell hits 6, heavy fires, heavy damage

Allied Ships
CA Vincennes, Shell hits 1
DD Gwin
A SC TF found my fast transport short of fuel and pounded it.
--------------------------------------------------------------------------------
Morning Air attack on TF, near Sabang at 35,69

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 26,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
G4M1 Betty x 29

Japanese aircraft losses
G4M1 Betty: 3 damaged

Allied Ships
xAK Changte, Torpedo hits 3, and is sunk
xAK Alice Moller, Torpedo hits 4, and is sunk
xAK Congella, Torpedo hits 3, and is sunk
xAK Jalaratna
xAK Bucegi, Torpedo hits 1, on fire
xAK Gogra, Torpedo hits 3, and is sunk
xAK Taiping
I'm not sure where these were going. This is way SW of Port Blair. I think Bettys are some of the best things japan has early war.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Dutch Harbor at 170,50

Weather in hex: Overcast

Raid spotted at 12 NM, estimated altitude 23,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
G3M2 Nell x 27

Allied aircraft
no flights

Japanese aircraft losses
G3M2 Nell: 1 damaged

Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed

Allied Ships
BB Arizona, Torpedo hits 3, and is sunk
DD Bagley, Torpedo hits 1, and is sunk
DD Helm
DD Preston

Aircraft Attacking:
27 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
Found the rest of the task force that tried to bombard Adak and got the other BB. I guess nells are pretty good too.
-------------------------------------------------------------------------------

Ground combat at Iloilo (79,84)

Japanese Shock attack

Attacking force 12394 troops, 108 guns, 42 vehicles, Assault Value = 443

Defending force 1992 troops, 24 guns, 0 vehicles, Assault Value = 58

Japanese adjusted assault: 808

Allied adjusted defense: 1

Japanese assault odds: 808 to 1 (fort level 0)

Japanese forces CAPTURE Iloilo !!!

Combat modifiers
Defender: leaders(+), leaders(-), disruption(-), fatigue(-)
morale(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
39 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1430 casualties reported
Squads: 88 destroyed, 0 disabled
Non Combat: 45 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 16 (16 destroyed, 0 disabled)
Units retreated 1
Last of the Philipine mopup. Have to leave one base left for early kamikaze.
--------------------------------------------------------------------------------

Ground combat at Padang (44,85)

Japanese Shock attack

Attacking force 3617 troops, 25 guns, 0 vehicles, Assault Value = 127

Defending force 895 troops, 0 guns, 0 vehicles, Assault Value = 36

Japanese adjusted assault: 121

Allied adjusted defense: 10

Japanese assault odds: 12 to 1 (fort level 1)

Japanese forces CAPTURE Padang !!!

Allied aircraft
no flights

Allied aircraft losses
PBY-5 Catalina: 1 destroyed

Combat modifiers
Defender: terrain(+), leaders(-), fatigue(-), morale(-)
experience(-), supply(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
287 casualties reported
Squads: 5 destroyed, 9 disabled
Non Combat: 10 destroyed, 1 disabled
Engineers: 3 destroyed, 0 disabled
Units retreated 2

Assaulting units:
41st Infantry Regiment

Defending units:
Padang Garrison Battalion
Padang Base Force
Still trying to clean up Sumatra.

(in reply to RADM.Yamaguchi)
Post #: 456
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/1/2019 7:41:16 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi

i've been used to having higher quality troops than my oppponents. Guess that's not the case here. Wish i knew more about the allied side. Never played it.


Two things happen on the allied side as you progress through '42.

1. Allied troops universally start with low morale and EXP. Both increase and both have a huge impact upon battle performance. Remember this for later in the war when your reserves arrive who are low in both morale and EXP.

2. Allied troops flesh out their respective TOE's (most start short of hardware like arty/engr) and then they start to upgrade their TOE's. In general, they keep about the same AV, but gain a LOT more firepower. Beware. This is the component that you will never be able to match.

As pertaining to (1) above, you want to rotate your troops in and out of battle in '42/'43 so as many units as possible gain exp into the '80's. INF/ARM will gain pretty quickly. ARTY/AA gain painfully slow, and rarely get much above the national training max (50/55 for the IJ).

Finally, remember that replacements will dilute exp … they arrive at national start (~35 for IJ).

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 457
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 8:52:42 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: RADM.Yamaguchi

i've been used to having higher quality troops than my oppponents. Guess that's not the case here. Wish i knew more about the allied side. Never played it.


Two things happen on the allied side as you progress through '42.

1. Allied troops universally start with low morale and EXP. Both increase and both have a huge impact upon battle performance. Remember this for later in the war when your reserves arrive who are low in both morale and EXP.

2. Allied troops flesh out their respective TOE's (most start short of hardware like arty/engr) and then they start to upgrade their TOE's. In general, they keep about the same AV, but gain a LOT more firepower. Beware. This is the component that you will never be able to match.

As pertaining to (1) above, you want to rotate your troops in and out of battle in '42/'43 so as many units as possible gain exp into the '80's. INF/ARM will gain pretty quickly. ARTY/AA gain painfully slow, and rarely get much above the national training max (50/55 for the IJ).

Finally, remember that replacements will dilute exp … they arrive at national start (~35 for IJ).

Oh boy, what did i get myself into anyway.

(in reply to PaxMondo)
Post #: 458
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 9:02:20 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Apr 16, 42
--------------------------------------------------------------------------------
Morning Air attack on 90th Infantry Regiment, at 91,143 , near Townsville

Weather in hex: Moderate rain

Raid spotted at 5 NM, estimated altitude 18,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 13

Allied aircraft
B-17E Fortress x 6

Japanese aircraft losses
A6M2 Zero: 1 destroyed

No Allied losses

Aircraft Attacking:
6 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb

CAP engaged:
Tainan Ku S-1 with A6M2 Zero (13 airborne, 0 on standby, 0 scrambling)
(19 plane(s) diverted to support CAP in hex.)
13 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead
So, is this like a sweep.... only with b-17s
--------------------------------------------------------------------------------
Morning Air attack on 38th Division, at 91,143 , near Townsville

Weather in hex: Moderate rain

Raid spotted at 6 NM, estimated altitude 21,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 5

Allied aircraft
B-17E Fortress x 6

No Japanese losses

Allied aircraft losses
B-17E Fortress: 1 destroyed

Aircraft Attacking:
6 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Afternoon Air attack on 42nd Naval Guard Unit, at 128,177 (Raoul Island)

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2-N Rufe x 13

Allied aircraft
F2A-3 Buffalo x 8
F4F-3 Wildcat x 37
SBD-2 Dauntless x 44
SBD-3 Dauntless x 105
TBD-1 Devastator x 73

Japanese aircraft losses
A6M2-N Rufe: 1 destroyed

Allied aircraft losses
F4F-3 Wildcat: 1 destroyed
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 3 damaged
TBD-1 Devastator: 1 destroyed by flak

Japanese ground losses:
54 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
11 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
2 x SBD-2 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
13 x TBD-1 Devastator bombing from 6000 feet
Ground Attack: 2 x 500 lb GP Bomb
3 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
7 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
14 x TBD-1 Devastator bombing from 6000 feet
Ground Attack: 2 x 500 lb GP Bomb
7 x SBD-3 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
3 x SBD-3 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
15 x TBD-1 Devastator bombing from 6000 feet
Ground Attack: 2 x 500 lb GP Bomb
3 x SBD-2 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
7 x SBD-2 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
15 x TBD-1 Devastator bombing from 6000 feet
Ground Attack: 2 x 500 lb GP Bomb
7 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
7 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
15 x TBD-1 Devastator bombing from 6000 feet
Ground Attack: 2 x 500 lb GP Bomb
2 x F4F-3 Wildcat sweeping at 15000 feet
8 x SBD-2 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
8 x F4F-3 Wildcat sweeping at 10000 feet
8 x SBD-3 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
8 x F4F-3 Wildcat sweeping at 10000 feet
8 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
12 x SBD-2 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
8 x SBD-2 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-2 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb

CAP engaged:
Kamikawa Maru-2 with A6M2-N Rufe (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 26 minutes

Also attacking 47th Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Also attacking 43rd Naval Guard Unit ...
Also attacking 7th Air Defense AA Regiment ...
Also attacking 61st Nav Gd /1 ...
Also attacking 6th Air Defense AA Regiment ...
Also attacking 42nd Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Also attacking 42nd Naval Guard Unit ...
Also attacking 47th Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Also attacking 43rd Naval Guard Unit ...
Also attacking 7th Air Defense AA Regiment ...
Also attacking 61st Nav Gd /1 ...
Also attacking 6th Air Defense AA Regiment ...
Also attacking 42nd Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Also attacking 42nd Naval Guard Unit ...
Also attacking 47th Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Also attacking 43rd Naval Guard Unit ...
Also attacking 7th Air Defense AA Regiment ...
Also attacking 61st Nav Gd /1 ...
Also attacking 6th Air Defense AA Regiment ...
Also attacking 42nd Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Also attacking 42nd Naval Guard Unit ...
Also attacking 47th Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Also attacking 43rd Naval Guard Unit ...
Also attacking 7th Air Defense AA Regiment ...
Also attacking 61st Nav Gd /1 ...
Also attacking 6th Air Defense AA Regiment ...
Also attacking 42nd Naval Guard Unit ...
Also attacking 34th JNAF AF Unit ...
Okay, sorry i posted the whole thing. Can somebody help me on this. How do they get one strike with this many bombers. I thought there was some kind of penalty that caused smaller raids. I must be doing something wrong. I can never have my CV TFs produce a raid with this many bombers. can somebody tell me what setting to use.
Oh yeah, and i thought for sure their CVs were in Melbourne. I'm not sure how they got over to attack Rauol. There must be a whole lot of stuff going on south of NZ.
--------------------------------------------------------------------------------

Ground combat at 73,55 (near Nanning)

Japanese Deliberate attack

Attacking force 49590 troops, 524 guns, 351 vehicles, Assault Value = 1480

Defending force 19011 troops, 110 guns, 0 vehicles, Assault Value = 494

Japanese adjusted assault: 1132

Allied adjusted defense: 359

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
1246 casualties reported
Squads: 11 destroyed, 83 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 0 destroyed, 13 disabled

Allied ground losses:
7210 casualties reported
Squads: 191 destroyed, 143 disabled
Non Combat: 168 destroyed, 27 disabled
Engineers: 2 destroyed, 3 disabled
Guns lost 19 (4 destroyed, 15 disabled)
Units retreated 6

Defeated Allied Units Retreating!

Assaulting units:
5th Amphibious Brigade
6th Guards Division
4th Guards Division
7th Ind.Tank Brigade
5th Guards Division
17th Indpt Guards Regiment
3rd Provisional Base Force
21st Army

Defending units:
48th Chinese Corps
64th Chinese Corps
74th Chinese Corps
89th Chinese Corps
51st Chinese Corps
9th Chinese Base Force
21st Army still getting good traction in southern China. Hopefully defeating these chinese units will help their experience levels.--------------------------------------------------------------------------------

Ground combat at Mangan (95,33)

Allied Deliberate attack

Attacking force 1578 troops, 2 guns, 0 vehicles, Assault Value = 70

Defending force 628 troops, 4 guns, 0 vehicles, Assault Value = 26

Allied adjusted assault: 8

Japanese adjusted defense: 14

Allied assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: leaders(+), experience(-)
Attacker: leaders(+), leaders(-), supply(-)

Japanese ground losses:
43 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
22nd Chinese Corps

Defending units:
4th Mongol Cavalry Division
Their going way north possibly trying to cut me off. Those mongol units are pretty tough and i should have enough nearby to help.

(in reply to RADM.Yamaguchi)
Post #: 459
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 9:03:37 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
is there anyway to eliminate the allied coastwatchers. Or make them less effective?

(in reply to RADM.Yamaguchi)
Post #: 460
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 9:16:50 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: RADM.Yamaguchi
is there anyway to eliminate the allied coastwatchers. Or make them less effective?

You cannot change what they are doing, but I think you are overestimating their effectiveness ;)
Sigint on the other hand...

(in reply to RADM.Yamaguchi)
Post #: 461
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 9:35:49 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: RADM.Yamaguchi
is there anyway to eliminate the allied coastwatchers. Or make them less effective?

You cannot change what they are doing, but I think you are overestimating their effectiveness ;)
Sigint on the other hand...

Thanks. I wasn't sure. The only thing i do to try to help with Sigint is never set the destination to where i want the TF to go. I always set it as something else.

(in reply to GetAssista)
Post #: 462
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 9:40:02 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
I know there is this fog of war thing. But i don't have the foggiest idea about what the sunk ship list is telling me. It shows that last turn the BB Prince of Wales was sunk for 202 points in hex 2,66 by a 18in Type 91 Torpedo. When i look at the map that is a hex just north of Capetown.... you know South Africa. I thought i had sunk it earlier in the war but then it disappeared on the list. I didn't know my betties could reach that far.

(in reply to RADM.Yamaguchi)
Post #: 463
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 10:06:52 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.

For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.

< Message edited by Anachro -- 12/2/2019 10:08:43 PM >

(in reply to RADM.Yamaguchi)
Post #: 464
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/2/2019 10:28:28 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: Anachro

Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.

For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.

Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.

(in reply to Anachro)
Post #: 465
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/3/2019 4:20:55 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


Okay, sorry i posted the whole thing. Can somebody help me on this. How do they get one strike with this many bombers. I thought there was some kind of penalty that caused smaller raids. I must be doing something wrong. I can never have my CV TFs produce a raid with this many bombers. can somebody tell me what setting to use.
Oh yeah, and i thought for sure their CVs were in Melbourne. I'm not sure how they got over to attack Rauol. There must be a whole lot of stuff going on south of NZ.



This is why CV's are so valuable. LBA will rarely ever combine into a strike like this, but CV strikes will routinely do so if you don't exceed the max per TF and have appropriate leadership and a little luck.


_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 466
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/3/2019 4:22:42 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: Anachro

Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.

For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.

Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.

Well FOW means you can't be sure unless your VP total increased. The VP total is absent FOW … it is real.

_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 467
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/4/2019 12:36:46 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: Anachro

Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.

For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.

Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.

Well FOW means you can't be sure unless your VP total increased. The VP total is absent FOW … it is real.

Shoot. I really don't track VP very well. I don't know if it increased. I guess i could load one of the old emails and see.

(in reply to PaxMondo)
Post #: 468
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/4/2019 10:54:05 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
No luck on the Prince of Wales. Victory points did not increase. just went to capetown for repairs.

(in reply to RADM.Yamaguchi)
Post #: 469
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/4/2019 11:05:31 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Apr 17, 42
--------------------------------------------------------------------------------
Night Naval bombardment of Raoul Island at 128,177

Allied Ships
BB Warspite
BB Mississippi
DD Parrott
DD Paul Jones
DD Aylwin
DD Craven

Japanese ground losses:
40 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 3 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)

Port hits 11
Port supply hits 2
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
--------------------------------------------------------------------------------
Sub attack near Koggala at 30,54

Japanese Ships
SS RO-61

Allied Ships
xAK Jalaratna, Torpedo hits 1, heavy damage

SS RO-61 launches 2 torpedoes at xAK Jalaratna
A RO boat found a transport near Colombo.
--------------------------------------------------------------------------------
Submarine attack near Koggala at 30,54

Japanese Ships
SS RO-62

Allied Ships
xAK Taiping, Torpedo hits 1, heavy damage
Little wolfpack of RO boats. Sister ship found another. Both sank.
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 1st SNLF, at 56,45 , near Akyab

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-43-Ic Oscar x 23

Allied aircraft
Blenheim IV x 15
Hudson IIIa x 3

No Japanese losses

Allied aircraft losses
Blenheim IV: 6 destroyed
Hudson IIIa: 2 destroyed
--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 1st SNLF, at 56,45 , near Akyab

Weather in hex: Thunderstorms

Raid spotted at 19 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-43-Ic Oscar x 9

Allied aircraft
Blenheim IV x 3

No Japanese losses

Allied aircraft losses
Blenheim IV: 2 destroyed
--------------------------------------------------------------------------------
Morning Air attack on 20th Ind. Engineer Regiment, at 56,45 , near Akyab

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ic Oscar x 4

Allied aircraft
Hudson IIIa x 8

No Japanese losses

Allied aircraft losses
Hudson IIIa: 2 destroyed, 6 damaged
One of my paras was knocked out of Akyab and is retreating back to safety. They keep bombing but this time i think i surprised them with LRCAP.
--------------------------------------------------------------------------------
Morning Air attack on 38th Division, at 91,143 , near Townsville

Weather in hex: Heavy rain

Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 12

Allied aircraft
B-17E Fortress x 5

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged

Aircraft Attacking:
1 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
These B-17s are still bombing from high alt. I'm not sure if i want to trade zeros for b-17s. I think so because it's over my base and a lot of times my pilots are ok.
--------------------------------------------------------------------------------
Afternoon Air attack on 47th Naval Guard Unit, at 128,177 (Raoul Island)

Weather in hex: Light cloud

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
F2A-3 Buffalo x 8
F4F-3 Wildcat x 34
SBD-2 Dauntless x 44
SBD-3 Dauntless x 104
TBD-1 Devastator x 71

Allied aircraft losses
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 6 damaged

Japanese ground losses:
115 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
I guess Raoul is good for bombing practice for the naval aviation too.
--------------------------------------------------------------------------------
Submarine attack near Koggala at 31,57

Japanese Ships
SS RO-62

Allied Ships
xAK Bucegi, Torpedo hits 2, heavy fires, heavy damage
RO-62 again. Another xAK down.
--------------------------------------------------------------------------------

Ground combat at Roxas (79,83)

Japanese Shock attack

Attacking force 12414 troops, 104 guns, 42 vehicles, Assault Value = 444

Defending force 787 troops, 2 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 448

Allied adjusted defense: 1

Japanese assault odds: 448 to 1 (fort level 0)

Japanese forces CAPTURE Roxas !!!

Combat modifiers
Defender: leaders(+), leaders(-), disruption(-), preparation(-)
fatigue(-), morale(-), experience(-), supply(-)
Attacker: op mode(-), shock(+), leaders(+)

Allied ground losses:
905 casualties reported
Squads: 27 destroyed, 0 disabled
Non Combat: 116 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
Imperial Guards Division

Defending units:
61st PA Infantry Division
that should be the last big unit in the philippines
--------------------------------------------------------------------------------

Ground combat at 86,46 (near Nanyang)

Allied Bombardment attack

Attacking force 3468 troops, 13 guns, 0 vehicles, Assault Value = 42

Defending force 960 troops, 0 guns, 144 vehicles, Assault Value = 81

Assaulting units:
9th Chinese Corps

Defending units:
10th Tank Regiment
I think i'll retaliate with a shock

(in reply to RADM.Yamaguchi)
Post #: 470
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/5/2019 11:49:44 AM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi

AFTER ACTION REPORTS FOR Apr 17, 42
--------------------------------------------------------------------------------
Night Naval bombardment of Raoul Island at 128,177

Allied Ships
BB Warspite
BB Mississippi
DD Parrott
DD Paul Jones
DD Aylwin
DD Craven

Japanese ground losses:
40 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 3 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)

Port hits 11
Port supply hits 2
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.

It's completely random. One unit is chosen to take most damages, then some other units can get some.
quote:


Morning Air attack on 20th Ind. Engineer Regiment, at 56,45 , near Akyab

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ic Oscar x 4

Allied aircraft
Hudson IIIa x 8

No Japanese losses

Allied aircraft losses
Hudson IIIa: 2 destroyed, 6 damaged
One of my paras was knocked out of Akyab and is retreating back to safety. They keep bombing but this time i think i surprised them with LRCAP.

Yeah, surprisingly good results for OSCARs.
quote:


--------------------------------------------------------------------------------
Morning Air attack on 38th Division, at 91,143 , near Townsville

Weather in hex: Heavy rain

Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 12

Allied aircraft
B-17E Fortress x 5

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged

Aircraft Attacking:
1 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
These B-17s are still bombing from high alt. I'm not sure if i want to trade zeros for b-17s. I think so because it's over my base and a lot of times my pilots are ok.

There is huge gap in B-17 replacements between 1942, and late 1944. Every B-17 you destroy now, means no B-17 for two years. But try to tangle them with NICKs. They have good guns, and armor. And they suck against enemy fighters.
quote:


--------------------------------------------------------------------------------
Afternoon Air attack on 47th Naval Guard Unit, at 128,177 (Raoul Island)

Weather in hex: Light cloud

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
F2A-3 Buffalo x 8
F4F-3 Wildcat x 34
SBD-2 Dauntless x 44
SBD-3 Dauntless x 104
TBD-1 Devastator x 71

Allied aircraft losses
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 6 damaged

Japanese ground losses:
115 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
I guess Raoul is good for bombing practice for the naval aviation too.

Dude! You know where his CVs are. Where is KB, and your submarines?
quote:

Ground combat at 86,46 (near Nanyang)

Allied Bombardment attack

Attacking force 3468 troops, 13 guns, 0 vehicles, Assault Value = 42

Defending force 960 troops, 0 guns, 144 vehicles, Assault Value = 81

Assaulting units:
9th Chinese Corps

Defending units:
10th Tank Regiment
I think i'll retaliate with a shock


Don't overuse shock attacks, it will disrupt your units when failed. Well, Tanks vs Chinese will get good results, but really, don't overuse this tactics.

(in reply to RADM.Yamaguchi)
Post #: 471
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/5/2019 1:53:48 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: inqistor
quote:

ORIGINAL: RADM.Yamaguchi
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.

It's completely random. One unit is chosen to take most damages, then some other units can get some.

Bombardment targeting is not random in a sense that units in a base (ENG, AA) will be hurt the most by far, together with the infrastructure. INF on the other hand is supposed to have positions somewhere out there in the woods, and suffers much less from the bombardment compared to base units. Sure if INF is the only unit in the hex it will take bombardment on the chin.

(in reply to inqistor)
Post #: 472
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/5/2019 10:49:02 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
Hi Inqistor,
Yes i was surprised at the results from the Oscars against the hudsons and such. I don't know if it's right but i usually use my fighter groups with high exp (80 avg) on CAP and lower exp (70 avg) on sweeps. I figure i have a better chance of keeping the more experienced pilots if they fly over my own territory.

KB is right at Noumea so 25-30 hexes away. I really don't want to steam full speed to try to get them. They are a little low on torpedoes and their escorts are low on fuel. I'd really like to give the impression that i don't care about Raoul, Norfolk or Lord Howe in hopes that they will try to take them with CV coverage. Then when they are good and vulnerable i want to pounce. Or even better, if somehow i could entice them to move a little closer to Luganville or Rabaul i could have some land based help.

I will continue to combat b-17s whereever i can. thanks for the headsup about the lack of b-17 reinforcement for a while.

(in reply to inqistor)
Post #: 473
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/5/2019 10:50:21 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: inqistor
quote:

ORIGINAL: RADM.Yamaguchi
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.

It's completely random. One unit is chosen to take most damages, then some other units can get some.

Bombardment targeting is not random in a sense that units in a base (ENG, AA) will be hurt the most by far, together with the infrastructure. INF on the other hand is supposed to have positions somewhere out there in the woods, and suffers much less from the bombardment compared to base units. Sure if INF is the only unit in the hex it will take bombardment on the chin.

Would it make sense to put some of my small AA units with the 10cm guns at various bases likely to be bombarded just for them to absorb hits. I can't seem to shoot down anything with those 10cm AA units.

(in reply to GetAssista)
Post #: 474
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/7/2019 9:07:27 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
Been a couple slow turns.

AFTER ACTION REPORTS FOR Apr 18, 42
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Submarine attack near Koggala at 29,52

Japanese Ships
SS RO-66

Allied Ships
xAK Taiping, Torpedo hits 1, heavy damage
Sunk. Hanging around colombo paying off may have to stake out some other area soon.
--------------------------------------------------------------------------------
Night Naval bombardment of Raoul Island at 128,177

Allied Ships
CA Chicago
CL St. Louis
DD Phelps
DD Selfridge

Japanese ground losses:
19 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled

Port hits 5
Port supply hits 2
not a big deal. Trying to get some subs in their path.
--------------------------------------------------------------------------------
Morning Air attack on 47th Naval Guard Unit, at 128,177 (Raoul Island)

Weather in hex: Heavy rain

Raid detected at 38 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes

Allied aircraft
F2A-3 Buffalo x 8
F4F-3A Wildcat x 13
F4F-3 Wildcat x 47
SBD-2 Dauntless x 49
SBD-3 Dauntless x 116
TBD-1 Devastator x 70

Allied aircraft losses
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 5 damaged

Japanese ground losses:
98 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Allied CVs hit Raoul again.


AFTER ACTION REPORTS FOR Apr 19, 42
--------------------------------------------------------------------------------
Day Time Surface Combat, near Townsville at 92,144, Range 20,000 Yards

Japanese Ships
DD Yugumo
DD Hagikaze
DD Minegumo
DD Suresushio

Allied Ships
MTB 9, Shell hits 2, and is sunk
Got rid of the last MTB to open up a landing at Townsville. Hes got 25 units with lots and lots of armor.


AFTER ACTION REPORTS FOR Apr 20, 42
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

Ground combat at 85,46 (near Nanyang)

Japanese Deliberate attack

Attacking force 6894 troops, 0 guns, 1036 vehicles, Assault Value = 566

Defending force 46526 troops, 309 guns, 0 vehicles, Assault Value = 1237

Japanese adjusted assault: 349

Allied adjusted defense: 669

Japanese assault odds: 1 to 2

Combat modifiers
Defender: experience(-), supply(-)
Attacker:

Japanese ground losses:
Vehicles lost 87 (4 destroyed, 83 disabled)

Allied ground losses:
4868 casualties reported
Squads: 284 destroyed, 136 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 1 destroyed, 39 disabled
Guns lost 96 (10 destroyed, 86 disabled)

Assaulting units:
8th Tank Regiment
14th Tank Regiment
12th Tank Regiment
23rd Tank Regiment
1st Tank Regiment
6th Tank Regiment
7th Tank Regiment
2nd Tank Regiment
11th Tank Regiment

Defending units:
45th Chinese Corps
32nd Chinese Corps
59th Chinese Corps
67th Chinese Corps
68th Chinese Corps
40th Chinese Corps
75th Chinese Corps
26th Group Army
33rd Group Army
Saw this stack in a clear hex and managed to get a lot of my armor there. Worked out pretty good.
--------------------------------------------------------------------------------

Ground combat at 98,128 (near Salamaua)

Japanese Shock attack

Attacking force 704 troops, 0 guns, 0 vehicles, Assault Value = 23

Defending force 360 troops, 0 guns, 0 vehicles, Assault Value = 2

Japanese adjusted assault: 21

Allied adjusted defense: 1

Japanese assault odds: 21 to 1

Combat modifiers
Defender: terrain(+), fatigue(-), morale(-), experience(-), supply(-)
Attacker: shock(+), leaders(+), leaders(-)

Allied ground losses:
66 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 14 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
16th Naval Guard Unit

Defending units:
15th RAAF Base Force
Port Moresby Bde /1
Cleaning up new guinea
--------------------------------------------------------------------------------

Ground combat at Liuchow (74,55)

Japanese Shock attack

Attacking force 49097 troops, 524 guns, 351 vehicles, Assault Value = 1439

Defending force 21363 troops, 141 guns, 0 vehicles, Assault Value = 446

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 1693

Allied adjusted defense: 379

Japanese assault odds: 4 to 1 (fort level 1)

Japanese forces CAPTURE Liuchow !!!

Combat modifiers
Defender: leaders(+), preparation(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
3215 casualties reported
Squads: 40 destroyed, 131 disabled
Non Combat: 2 destroyed, 38 disabled
Engineers: 19 destroyed, 36 disabled
Guns lost 52 (3 destroyed, 49 disabled)

Allied ground losses:
6271 casualties reported
Squads: 388 destroyed, 62 disabled
Non Combat: 453 destroyed, 40 disabled
Engineers: 20 destroyed, 0 disabled
Guns lost 61 (53 destroyed, 8 disabled)
Units retreated 11
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
5th Amphibious Brigade
5th Guards Division
7th Ind.Tank Brigade
6th Guards Division
4th Guards Division
17th Indpt Guards Regiment
3rd Provisional Base Force
21st Army

Defending units:
64th Chinese Corps
89th Chinese Corps
48th Chinese Corps
74th Chinese Corps
31st Chinese Corps
15th Chinese Corps
8th New Chinese Corps
9th Group Army
4th War Area
51st Chinese Corps
7th Chinese Base Force
9th Chinese Base Force
This was a forced shock attack accross the river into Liuchow. Worked out far better than i expected. Almost all industry intact

(in reply to RADM.Yamaguchi)
Post #: 475
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/8/2019 2:42:49 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
we were out at topgolf hitting a few tonight for a work party and i had a couple gin and tonics.

good thing too. It made the combat report much easier to take.

AFTER ACTION REPORTS FOR Apr 21, 42
--------------------------------------------------------------------------------
Amphibious Assault at Umnak Island (169,51)

TF 109 troops unloading over beach at Umnak Island, 169,51



--------------------------------------------------------------------------------
Night Time Surface Combat, near Umnak Island at 169,51, Range 4,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E7K2 Alf: 1 destroyed

Japanese Ships
CA Aoba, Torpedo hits 1, on fire, heavy damage
CA Furutaka, Torpedo hits 4, and is sunk
DD Kamikaze
DD Asakaze
DD Harukaze
DD Matsukaze
PB Ikuta Maru
PB Kogyoku Maru, Shell hits 1
PB Kensin Maru
PB Konsan Maru, Shell hits 2

Allied Ships
PT-38
PT-39
PT-40
PT-42
PT-43
PT-44
PT-45
PT-46, Shell hits 5, and is sunk
PT-47, Shell hits 9, and is sunk
PT-48
PT Q-113
I must have been drunk when i put 2 CAs in a TF with a bunch of 14knt PBs. WHAT an IDIOT.

(in reply to RADM.Yamaguchi)
Post #: 476
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/8/2019 11:23:50 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Ouch, that REALLY hurts!



_____________________________

Pax

(in reply to RADM.Yamaguchi)
Post #: 477
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/8/2019 1:22:03 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline
100mm are good guns, but, as you have probably seen, the vast majority of the units equipped with them has only a single battery of 4 pieces.

On one side, that's pretty good in terms of PP expenditure. On the other, it makes the use of these guns quite difficoult.


I tend to stack very large amounts of AA units in few bases I deem as extremely relevant and difficoult to defend. For example, I now have 25xAA in Magwe, which is somehow protecting the base from being razed by allied bombers.

I suggest you to put together several 100mm units and stack them with the AA embedding radar (there are many good and cheap 75mm units with radar). Also, I'd adopt the principle of "go big or go home" if you inted to protect some place. If you only want to make some attrition, even 2-3xAA (100mm) + 1xAA (with radar) are good enough. It's a matter of doctrine and strategic positioning.


Also, don't neglect BF. They upgrade to DP guns and I found them very useful to defend some important harbour. For example, in Rangoon I like to place a couple of these BFs. They could be more useful in some little island somewhere, maybe, but I like the NavSupport to reduce loading/unloading of stuff (ships have a relatively smaller exposure to enemy reaction), some additional AirSupport and those nasty DP guns. I think it is worth. While you wait for the upgrade, you can use some of ubiquitous 75mm to do the trick.


Don't forget that there are few SNLF/NavGuards in China which have in their TOE the nice 40mm guns. You need to turn off upgrades for them in order not to receive 25mm guns. The 40mm guns we are talking about are not bofors, so don't expect a massacre of enemy a/c. Still, they do their job and they have sufficient ceiling to do something more than those mediocre 25mm.

25mm groups which are available (I think they're somehting like 6 or 8 units, all in Manchuria) are useful for some Pacific Islands if you want to give them some form of AA defence: they have modest SL and their ceiling keeps carrier-based a/c at a relatively higher altitude than otherwise. I use them in tandem with those Marshall's BFs in major islands (over 10k SL) but not in atolls because I want to use every single SL point for combat units.

Last but not least, there are at least a couple of IJNAF Coy which are equipped with the afromentioned 40mm. Still have to deploy and test them. They'll be disappointing like every other Jap AA, but who knows...






Naval bombardament.

I don't remember the justification for that, but I see that ARM units are a good investment when you want to resist to naval bombardament. Even those squallid tankettes. I generally place little ARM units in those few atolls for which I adopt a doctrine of static defence.

_____________________________

Francesco

(in reply to RADM.Yamaguchi)
Post #: 478
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/8/2019 8:11:04 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: PaxMondo

Ouch, that REALLY hurts!



Thanks Pax.

this game has the ability to make me feel like an idiot on nearly every turn.

(in reply to PaxMondo)
Post #: 479
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 12/8/2019 8:14:09 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: ITAKLinus

100mm are good guns, but, as you have probably seen, the vast majority of the units equipped with them has only a single battery of 4 pieces.

On one side, that's pretty good in terms of PP expenditure. On the other, it makes the use of these guns quite difficoult.


I tend to stack very large amounts of AA units in few bases I deem as extremely relevant and difficoult to defend. For example, I now have 25xAA in Magwe, which is somehow protecting the base from being razed by allied bombers.

I suggest you to put together several 100mm units and stack them with the AA embedding radar (there are many good and cheap 75mm units with radar). Also, I'd adopt the principle of "go big or go home" if you inted to protect some place. If you only want to make some attrition, even 2-3xAA (100mm) + 1xAA (with radar) are good enough. It's a matter of doctrine and strategic positioning.


Also, don't neglect BF. They upgrade to DP guns and I found them very useful to defend some important harbour. For example, in Rangoon I like to place a couple of these BFs. They could be more useful in some little island somewhere, maybe, but I like the NavSupport to reduce loading/unloading of stuff (ships have a relatively smaller exposure to enemy reaction), some additional AirSupport and those nasty DP guns. I think it is worth. While you wait for the upgrade, you can use some of ubiquitous 75mm to do the trick.


Don't forget that there are few SNLF/NavGuards in China which have in their TOE the nice 40mm guns. You need to turn off upgrades for them in order not to receive 25mm guns. The 40mm guns we are talking about are not bofors, so don't expect a massacre of enemy a/c. Still, they do their job and they have sufficient ceiling to do something more than those mediocre 25mm.

25mm groups which are available (I think they're somehting like 6 or 8 units, all in Manchuria) are useful for some Pacific Islands if you want to give them some form of AA defence: they have modest SL and their ceiling keeps carrier-based a/c at a relatively higher altitude than otherwise. I use them in tandem with those Marshall's BFs in major islands (over 10k SL) but not in atolls because I want to use every single SL point for combat units.

Last but not least, there are at least a couple of IJNAF Coy which are equipped with the afromentioned 40mm. Still have to deploy and test them. They'll be disappointing like every other Jap AA, but who knows...






Naval bombardament.

I don't remember the justification for that, but I see that ARM units are a good investment when you want to resist to naval bombardament. Even those squallid tankettes. I generally place little ARM units in those few atolls for which I adopt a doctrine of static defence.

Hi Itak that is some really useful information. Thank you for sharing. I'll make sure i keep the base forces from upgrading as well as the chinese JNAfs. I was think of sending them to the SouthEast or 4 Fleet but i might use them in the 5th fleet area.

The 10Cm AAs don't seem to use a lot of supply so i might stack them as you suggest only on islands.

(in reply to ITAKLinus)
Post #: 480
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