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Campaigns - 12/11/2019 12:49:06 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi,

Having played AB enough to get a decent feel for it I'd like to give the developers a pat on the back for the way they have implemented the campaigns.

They aren't scripted or linear but instead are easy to set-up, dynamic and leverage the extra large maps beautifully.

Playing out a campaign puts you in many situations that you'd normally avoid in a custom battle and forces you to adapt. The nature of any campaign makes you take a more conservative, and realistic, view on force preservation which is also a good thing.

There's some elegant simplicity in the way it's been done and the implementation is highly effective in generating stories around different unit and map elements.

Good job!

Cheers,
Lancer

< Message edited by lancer -- 12/11/2019 3:34:00 AM >
Post #: 1
RE: Campaigns - 12/11/2019 11:45:28 PM   
nikolas93TS


Posts: 619
Joined: 2/24/2017
Status: offline
We are also working on proving tools and narrated campaigns, for those who prefer plot immersiveness.

(in reply to lancer)
Post #: 2
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