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Finite State Machines (FSM) in LUA

 
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Finite State Machines (FSM) in LUA - 12/6/2019 4:33:29 PM   
SeaQueen


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I've recently come up with a problem in LUA that would best be modeled as a FSM. Has anyone implemented one in LUA before? Could you point me to some good examples?
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RE: Finite State Machines (FSM) in LUA - 12/11/2019 1:13:38 AM   
angster

 

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Try:
https://github.com/kyleconroy/lua-state-machine

Alternatively you can try a behavior tree which is a subset of FSM
https://gist.github.com/mrunderhill89/623d125af27d382bdb00

Ares AI use an implementation of behavior tree:
https://www.matrixgames.com/forums/tm.asp?m=4382966



< Message edited by angster -- 12/11/2019 1:14:38 AM >

(in reply to SeaQueen)
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RE: Finite State Machines (FSM) in LUA - 12/13/2019 7:54:32 PM   
SeaQueen


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Thanks! Particularly on the guts of Ares. I wasn't expecting that. :-)

(in reply to angster)
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