Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Distant Worlds Saga Continues

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: The Distant Worlds Saga Continues Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: The Distant Worlds Saga Continues - 12/19/2019 4:38:41 PM   
elvendeathknight

 

Posts: 81
Joined: 8/25/2012
Status: offline
Thanks for the sneak peak.

(in reply to LordMM)
Post #: 91
RE: The Distant Worlds Saga Continues - 12/19/2019 4:40:13 PM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline
It all sounded very positive so far.

I know the UI is still in works, but simply colour coding internal ship components on the design screen is a simple and effective cue. Same goes for the energy usage chart, very helpful.

< Message edited by Bleek -- 12/19/2019 4:41:36 PM >

(in reply to LordMM)
Post #: 92
RE: The Distant Worlds Saga Continues - 12/19/2019 4:40:31 PM   
Yskonyn


Posts: 189
Joined: 6/27/2008
Status: offline
Haven’t been able to look yet, but: even... larger... galaxy?! Wow and in 3D?! Wow^2!
I am going to need to find a quiet spot to watch the video soon!

_____________________________

Yskonyn -

Desktop: Intel i7 9700K @5.0Ghz, Nvidia GTX1080, 32GB RAM, Win 10 64bit

(in reply to LordMM)
Post #: 93
RE: The Distant Worlds Saga Continues - 12/19/2019 4:53:44 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
I've posted the script and screenshots from the stream in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4737033

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Yskonyn)
Post #: 94
RE: The Distant Worlds Saga Continues - 12/20/2019 2:57:33 AM   
Wryle

 

Posts: 5
Joined: 10/20/2015
Status: offline
I love what I see so far. I would also like some eye candy with the 3D. Like a resort base just outside of a black hole's burning event horizon. Hopefully, the event horizon could have movement.

(in reply to Erik Rutins)
Post #: 95
RE: The Distant Worlds Saga Continues - 12/20/2019 12:29:30 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
From the other (ship-related) thread :

quote:

ORIGINAL: elliotg
Hi all

Long time, no speak ;) Glad you like what you've seen so far of DW2.

Thought I'd just add some more points about 64-bit: while the default build will be 64-bit, we'll probably also include a 32-bit version. Memory usage is much-improved over DW1, so 32-bit can actually handle most situations ok. It's just the really big galaxies where 64-bit works better. But if you only have 32-bit Windows, you'll still be able to play DW2.


Will you support Linux / Windows 7 / Mac ?

< Message edited by BlueTemplar -- 12/20/2019 7:32:49 PM >

(in reply to Wryle)
Post #: 96
Page:   <<   < prev  1 2 3 [4]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: The Distant Worlds Saga Continues Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719