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Displaying search arcs and range circles....

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Displaying search arcs and range circles.... Page: [1]
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Displaying search arcs and range circles.... - 12/21/2019 3:34:31 PM   
d0mbo

 

Posts: 592
Joined: 8/21/2009
From: Holland
Status: offline
those make the game unplayable for me now. And i use them. A lot.

The switches i use to get the game running to an acceptable extend: -f -cpu2 -multiaudio -dd_sw -deepcolor -altFont

When i display search arcs. the game almost freezes or at the very least becomes very sluggish.

Is there anything i can do to improve that?

Help very much appreciated :)
Post #: 1
RE: Displaying search arcs and range circles.... - 12/21/2019 4:03:21 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Yes, it should not be like that. Someone will come along who knows what your problem is. In the meantime I suggest windows mode would be less problemsome. Here's my switches just for reference.

"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -fd -altFont -px1920 -py1080 -archive -cpu1 -dd_sw -deepColor -skipVideo -w

(in reply to d0mbo)
Post #: 2
RE: Displaying search arcs and range circles.... - 12/21/2019 4:04:03 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I think the C in deepColor must be capitalized.

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Post #: 3
RE: Displaying search arcs and range circles.... - 12/21/2019 4:07:59 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I think you need the -archive for Tracker to work, and it gives some really nice search density displays. I've heard -cpu2 or -cpu3 solves some problems but I have none with -cpu1 except a little jerkiness in playback.

(in reply to geofflambert)
Post #: 4
RE: Displaying search arcs and range circles.... - 12/21/2019 6:05:17 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Range circles (code?) and search arcs (z) really slow down scrolling if they are left on all the time. Turn them on and off as required using their hot keys.
Same for other overlays like the hexside details (F6) or hex ownership (w) and patrol zones (6). Use them to make your decisions and then turn them off.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to d0mbo)
Post #: 5
RE: Displaying search arcs and range circles.... - 12/21/2019 7:06:02 PM   
d0mbo

 

Posts: 592
Joined: 8/21/2009
From: Holland
Status: offline
Hiya, the game runs better now.

Seems the deepColor (case senisitive and using cpu2 helped). I can now scroll with search arcs visible! Yay!

Thanks for your replies, fellas!

I think I am ready for a first PBEM in like 4 or 5 years now :)



(in reply to BBfanboy)
Post #: 6
RE: Displaying search arcs and range circles.... - 12/22/2019 7:50:57 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Hey, I think I just learned something. Have to try it out later.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to d0mbo)
Post #: 7
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